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Build like a tank with spells
Paladin of Devotion 6 or 8 / Draconic sorcerer 4 or 6
High CHA mostly use his spells to smite
Ancient paladin 5 or 6 / Storm Cleric 6 or 7
Healer, tank, critical thunderous smite, buffer cleric
All use Hill Giant Elixir
Important feat: War caster
Getting the Hag Hair to increase INT or CHA to 18 would be recommended.
Eldrich Knight gets frowned on because of both relatively restricted spell selection in BG3 and the fact that because levels are capped at level 12; they never get past 2nd level spells. Which makes the only spells that remain late-game viable a small selection of buff or utility spells. Ones like Shield and Misty step. EK's spell damage is never that great and falls off hard, so you're better off focusing on their martial skill anyway.
If you're dead set against Bard or Paladin dips, then Fighter 2 for Action surge or War Cleric 3 for their Channel are probably your best options, since both give you extra attack actions and heavy armor. Sorcerer is good for it's metamagic, but Evocation Wizard is solid for preventing friendly fire. Regardless, your stats will end up a mess, try to focus on Dex with finesse weapons and your Casting Stat unless you're prepared to spend a fortune on Hill giant Elixirs to make up for sub-par STR.
Well I think the problem here is you seem to think heavy armor makes you "tanky." The reality of 5e is that heavy armor really doesn't make you any more tanky than medium or light. In game you'll at most get 1 extra damage reduction, and 3 vs non magical melee damage. I believe the highest AC setup still involves medium armor.
Thy main benefit of heavy armor is it lets you go str instead of dex, which is more than a trade-off than an outright bonus. If you want to use a longsword you'll need str unless you go monk though I suppose.
Let's start off by straight out saying by excluding paladin and bard you've already killed off the best "spellblade" builds out the gate.
To make an effective melee you're going to at least need a class that gets access to more than 1 attack per round excluding paladin and bard that leaves us with the following:
5 Barb
5/11 Fighter
5 Warlock
5 Monk
5 Ranger
War Domain Cleric.
Barb isn't going to work with a spellblade, 11 fighter is out as well. That leaves us with:
5 Fighter
5 Warlock
5 Monk
5 Ranger
War Domain Cleric
Under the logic of a "spell blade" I'd assume you'd want access to at least 4th level spells if for no reason that tossing more fireballs. That writes off Monk unless you want to take the feats. It's doable, but this is long enough already.
So here are some options:
5 Fighter(Battlemaster) + 7 Warlock(Great Old One) for a fully short rest based character that gets 2 level 4's per short rest then falls back on melee with 3 attacks per round. Entropic Ward for extra Tankiness + damage as well as some useful Maneuvers. Action Surge gives it some great burst as well.
8 Ranger(Hunter) + 4 Wizard(Evocation) 4/3/3/2 for spell slots, Extra Attack, Multiattack Defence for +4 ac vs multi attacks, Hordebreaker can often squeeze in an extra attack per round. Going to need to take heavy armor prof as a feat.
War Domain Cleric is still buggy as a multiclass with martials AFAIK but it's an option as a pure class or with a 1 Wizard Splash, or as a X War Cleric/X Sorc/1 Wizard split
Tempest Cleric could also be an interesting option with a 1 Wizard Splash. Or perhaps as X Tempest Cleric/X Sorc/1 Wizard.
Some pretty restrictive rules, but maybe interesting to you. TBH 5e doesn't have great build variety in general so the best place to start really is "what don't I want."
Personally I recommend the fighter/lock 1 Fighter ->5 Warlock -> 4 more fighter -> 2 Lock. It's not "quite" as strong as a Pally/Lock but does get some of it's own flavor and advantages. Something to be said for drinking a haste pot, and firing off 2 fireballs and 3 melee attacks in a single round. Or 1 fireball and 6 melee attacks.
So, if you want a cosmetic look of heavy armor, shield, and sword, the only real answer here is to pick one of {fighter, paladin, or ranger with the knight perk on creation}. Fighter gets you a fighting style at level 1, paladin can get you healing spells at level 1 (but beware breaking your oath issues), and ranger gets a mix of spells from healing to damage or utility. There are also specific cleric domains that get both heavy armor AND martial weapons and shields at level 1, offering cleric spells much like the ranger.
Any of those and 11 levels of caster 'works' for the cosmetic look and tanky feel. Nothing more needs to be done; your hardest choice is which flavor above for the level 1 class splash. Your sword is going to be useless, though: you will not get but 1 attack with it and it will do far less than a cantrip by level 5.
BUT:
the light domain cleric plays a LOT like a wizard/cleric hybrid and has medium armor and shields, but no sword use. You can get sword use from elven races or gith. An item also offers sword use in early act 2. This is an outstanding 'battlemage' build but you wont be doing much weapon combat. You can take 1 level of monk and do offhand attacks with a high strength and tavern brawler to have a fair melee capacity (two hits, three a few times per rest that hit often and fairly hard).
a bard can get medium armor, shields, extra attack, and fights pretty well while blasting spells like a hybrid cleric/druid, but no heavy armor option without a splash or a feat burned on it. I know you said you did not like but the class IS a form of battlemage.
a warlock is more fighter than caster because of the low # of spells per short rest, but can get extra attack and fight well with magic to deal with tougher fights. Eldrich blast feels like a caster and closes the gap on only 2 spells / short problem.
a druid is once again not in heavy armor but like the light domain cleric has plenty of firepower both in melee (as an animal form) and in magic (human form).
If the LOOK is less important to you than the result, all kinds of options open using gith (sword and medium armor) or human/half elf (shield and light armor) to be PLENTY tanky. Half elf or human... sigh... can use your hated quarterstaff 1 handed with a shield. QS can be excellent, its hard to just say "we hates it" when in act 1 you can get 2 that offer a new cantrip, a d6+d4 ice or fire damage and can be used with polearm mastery I believe to get an 'offhand' attack of sorts.
TLDR: a high str light domain elf cleric with 1 level of monk can both fight and cast well while missing only heavy armor from your list.
by 12 you should be able to cast 5th level spells that you learn from scrolls and by going 6 in fighter you get the extra feat.