Baldur's Gate 3

Baldur's Gate 3

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[SPOILERS] I see now why people said you should respec to Necromancer in Act 3...
I'm doing a playthrough as a Wizard Necromancer and by God the combat in the first two acts was the least fun I've had in my almost 500 hours in this game. Can't summon anything until level 5 or whatever, can't speak with dead (yes, I know about the book, but I'm talking about the class), can't control undead in any way (what good is a Necromancer that can't compel the undead?) - hell, if you only take Necromancy spells, the undead are resistant and/or immune to the damage you deal. Act 2 in particular is a major pain in the ass, since virtually every enemy is an undead of some kind.

In Act 3, however, I am now virtually unstoppable, capable of casting spells that oneshot enemies without even spending spell slots, raising a small army of undead to scare the civvies, and more.

Long story short, Necromancer needs better tools, especially when it comes to dealing with hostile undead.
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Showing 1-15 of 15 comments
soulfreezer Sep 21, 2023 @ 4:09am 
I think the main problem here is that people get the wrong impression when they see the term "Necromancy". You aren't really a "Necromancer", you are a Wizard specialized in the magic school of Necromancy. And Necromancy in D&D isn't only about controlling or raising the dead.
Orion Invictus Sep 21, 2023 @ 4:10am 
Originally posted by soulfreezer:
I think the main problem here is that people get the wrong impression when they see the term "Necromancy". You aren't really a "Necromancer", you are a Wizard specialized in the magic school of Necromancy. And Necromancy in D&D isn't only about controlling or raising the dead.
What's it about, then?
soulfreezer Sep 21, 2023 @ 4:38am 
Necromancy in D&D is mainly about creating undead, weakening other, bestowing curses and inflicting damage. Being specialized in Necromancy doesnt suddenly turn your character into a full on summoning class, it merely adds some school specific abilities and bonuses to Necromancy spells, like with all the other schools you can choose from. Your character is still a Wizard, It has always been like this in D&D.
Orion Invictus Sep 21, 2023 @ 4:44am 
Originally posted by soulfreezer:
Necromancy in D&D is mainly about creating undead, weakening other, bestowing curses and inflicting damage. Being specialized in Necromancy doesnt suddenly turn your character into a full on summoning class, it merely adds some school specific abilities and bonuses to Necromancy spells, like with all the other schools you can choose from. Your character is still a Wizard, It has always been like this in D&D.
Yes...? That's literally what I'm complaining about, that you can't summon things until level 5, that your damage is useless in Act 2 (because most enemies are undead, which are either resistant or immune to the type of damage you deal), and that only in Act 3 are you actually any good (if you only get Necromancy school spells or "similar").
guppy Sep 21, 2023 @ 4:55am 
Originally posted by Orion Invictus:
Originally posted by soulfreezer:
I think the main problem here is that people get the wrong impression when they see the term "Necromancy". You aren't really a "Necromancer", you are a Wizard specialized in the magic school of Necromancy. And Necromancy in D&D isn't only about controlling or raising the dead.
What's it about, then?
Spells that focus on the negative energy known as 'necromatic' energy - incidentally once you really mastered this energy you can use it to re-animate corpses.

The biggest problem with the sub class is that people see it and think about raising armies of undead and then gets vastly disappointed to no be able to.

if it helps the subclass is even worse in table top, Larian actually buffed them
Orion Invictus Sep 21, 2023 @ 4:58am 
Originally posted by guppy:
Originally posted by Orion Invictus:
What's it about, then?
Spells that focus on the negative energy known as 'necromatic' energy - incidentally once you really mastered this energy you can use it to re-animate corpses.

The biggest problem with the sub class is that people see it and think about raising armies of undead and then gets vastly disappointed to no be able to.

if it helps the subclass is even worse in table top, Larian actually buffed them
I don't expect to be able to raise armies of undead, but at least SOME undead (1?) before level 5 would've been nice, especially given how weak they are. It would also help if my primary damage type wasn't useless against said undead, due to the prevalence of undead in Act 2.
Dog Pound Sep 21, 2023 @ 4:59am 
average evocation losers when the necromancer summons thirty seven ghouls and a flesh golem to fight three goblins:
Last edited by Dog Pound; Sep 21, 2023 @ 4:59am
Dr.Fumetastic Sep 21, 2023 @ 5:00am 
Originally posted by Orion Invictus:
Yes...? That's literally what I'm complaining about, that you can't summon things until level 5, that your damage is useless in Act 2 (because most enemies are undead, which are either resistant or immune to the type of damage you deal), and that only in Act 3 are you actually any good (if you only get Necromancy school spells or "similar").
That's a silly complaint. It's like complaining that Divination Wizards don't do anything in combat other than stand around and force a reroll because they literally have no combat spells. Or that Transmutation Wizards have no offensive spells. It's just not how you play the subclass.

If you want to restrict your character to only Necromancy school spells then that is an overly harsh roleplaying restriction. I remember reading about a necromancer character who would store their undead servants in a different dimension and open a portal when they needed them in tabletop games. Extradimensional portals do not open up with Necromancy.

Throwing Fireballs and Haste are also very classically Wizard-things to do.

Being a Necromancy School Wizard makes you good at Necromancy but it doesn't limit you to only those spells
Jondar Korric Sep 21, 2023 @ 5:02am 
it's amazing how much of what you said is wrong. the only enemies immune to Necrotic in Act 2 are Shadows and Wraiths, and even then the vast majority of your spells aren't Necrotic damage anyway. at lv.5 as a Wizard you have a singular spell that deals Necrotic damage other than Chill Touch and that's Vampiric Touch, so "all your damage is resisted or immune" is grade A ♥♥♥♥♥♥♥♥. by the time you're lv.6 (which is when you should ACTUALLY get Animate Dead instead of wasting a spell from level up on it) you can have 2 Skeletons/Zombies AND a Shadow from an item, and they'll be more powerful because of the Undead Thralls class feature.
Orion Invictus Sep 21, 2023 @ 5:07am 
Originally posted by Jondar Korric:
it's amazing how much of what you said is wrong. the only enemies immune to Necrotic in Act 2 are Shadows and Wraiths, and even then the vast majority of your spells aren't Necrotic damage anyway. at lv.5 as a Wizard you have a singular spell that deals Necrotic damage other than Chill Touch and that's Vampiric Touch, so "all your damage is resisted or immune" is grade A ♥♥♥♥♥♥♥♥. by the time you're lv.6 (which is when you should ACTUALLY get Animate Dead instead of wasting a spell from level up on it) you can have 2 Skeletons/Zombies AND a Shadow from an item, and they'll be more powerful because of the Undead Thralls class feature.
I said "resistant and/or immune".

Here's a fun fact: some Necromancy spells deal poison damage. Guess what all undead are immune to (unless I missed something).
deadsanta Sep 21, 2023 @ 5:44am 
Originally posted by Orion Invictus:
I said "resistant and/or immune".

Here's a fun fact: some Necromancy spells deal poison damage. Guess what all undead are immune to (unless I missed something).

You want to RP a class that this DnD game doesn't accommodate: Low level summoner of undead. There might be some 5e DnD version of it out there, since actual DnD has a hundred more low-level wizard spells then BG3 has added and rendered, but it's not in this one. Wait til someone mods it for you or play a different class, the one you want isn't in the game.

You also don't get what "Necromancy" is in og DnD: It is all the magic that affects the human body's life--and death--energy and organs. So, cleric healing spells are Necromantic. False Life, Disease/Contagion, Inflict Wounds, Sickness, etc.. All of these are Necromancy. You're stuck on the one trope: Grave-robbing doc Frankenstein making his Flesh Golem in the dead of night, surrounded by alembics and weird machines.

DnD Necromancy encompasses more than just raising undead.

PS: If you want to deal with undead effectively, do what everybody else does traditionally: "Get an axe."
Ranpo Sep 21, 2023 @ 5:45am 
Clerics are the true necromancer
Ackranome Sep 21, 2023 @ 6:02am 
Necromancers are the most powerful in D&D as well on table top.

They can have an infinite army of undead.
Moonbane Sep 21, 2023 @ 6:04am 
Op definitely doesnt understand what the necromancer specialization is in dnd. Forget what games like Diablo or Guild Wars have taught you about necromancy.

OP, you might want to consider Oathbreaker Paladins, they are the only ones whom gets the Control Undead power. Effectively Dominate Undead. They also get animate dead and inflict wounds.
https://baldursgate3.wiki.fextralife.com/Oathbreaker

Though a proper necromancer wizard makes the best minions.
Last edited by Moonbane; Sep 21, 2023 @ 6:07am
Anyway all necromancy spells exept 4-5-6 slots are totally garbage, level 2-3 just... DOING NOTHING, or do something whith 30-40 percent chanses like BLIND(level 2 spellslot LOL), HAHAHAHAHA, we have at start game literally spear whith free BLIND... ty larian for "OP" necromancy
Last edited by RamamBaharamBamBurum; Sep 21, 2023 @ 9:23am
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Date Posted: Sep 21, 2023 @ 3:52am
Posts: 15