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It's annoying to do them one at a time. Better to just fill your bag then send that bag over and take another bag from a companion since they all start with one and start filling that up when you need weight. You can rest even if they are in the bag in the chest.
Biggest downside to this is that i'm in act 2, and the owlbear hasn't joined the camp yet. But there are plenty of scrolls to make up for missing spell slots, and I've never liked the idea of "long rest after every encounter" anyways.
So ... did three long rests to clear out any camp story events before going into the mountain pass long rest, and was able to continue.
By playing like that you lose a huge amount of dialogue scenes.
Most importantly, by sleeping more you’ll miss less content that would otherwise be skipped as you progress the story.
I think the enforced long rests between areas was because there were bonuses you could pick up that aren't meant to be carried into other areas.
Pathfinder WotR gave me the very bad habit of delaying rest as much as possible in order to avoid the buffing fiesta that comes in the morning, and it has definitely negatively affected my first playthrough. I even had a case where my Durge character litteraly fell inconscious all of a sudden so that I could have a dream interaction with Sceleritas, because I had delayed rest for way too long at that point.
So my current approach to resting is: spamming abilities every fight, short rest after every fight, long rest if there's no more short rests available. And it has made my game experience much more satisfactory.
That depends a lot in how good you are at combat, and how good you are at stealing or itherwise aquiering usefull consumables.
Even two people with the exact set of characters with the exact same levels and point distribution could get drastically different outcomed judt based on how they go about scouting/combat.
You should only follow the following pattern: Start full rested and go to some new location, explore it completely then long rest and then discover the next location and do everything.
The reason is Larian scripted some areas with events which auto complete if you discover them and long rest before finishing the event. There aren't many luckily:
- Waukeens rest fire rescue event
- Tiefling and sirens at druid grove beach
- Grimforge (all dwarfs, gnomes will vanish and Nere is dead if you long rest 2 times before freeing him, one rest is ok -> do the rescue first and then the side monster fights)
- Roland near city ruins after he left to search for his siblings, if you go near him he starts a fight with monsters and dies if you don't join asap
- lower cities maybe the assassinations, not sure but could be timed as well
I would agree with this. Any decent sized fights, just go all out and use that as an excuse to long rest, unless you have been told about something time specific, then you need to manage your resources so as not to need to rest if you shouldn't