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What's the issue here? A Paladin hit you and use a Smite and now you're salty?
The class wasn't designed for one combat per long rest or NPCs who would fight one battle and be killed (thus meaning they should smite on every attack).
As it turned out quite a lot of the design assumptions of 5e didn't work out brilliantly in the tabletop version with many, many parties tackling far fewer encounters per long rest than anticipated. Partly out of a desire to use their big abilities at every opportunity; partly out of there being less interest in resource management in the community than anticipated; and partly due to a desire to have lower level epic combats against very powerful foes that burned through far more resources.
This translates badly to BG3 where the game practically begs you to long rest at every opportunity so you can see story events.
25AC is also well outside the bounded accuracy design of 5e. Larian's rules changes and itemisation are responsible for that. You should be lucky to get beyond 18*, a full 35% easier to hit (though again, you will find some DMs who hand out +3 magical plate like candy and create tabletop issues, but not that many).
*While wielding a two-handed weapon.
Divine magic is immune to resistances. It has been this way a long time.
The alternative would be that they all have fireball for a challenge and throw barrels with explosives on you.
You not going to give up until they're dead or rage quit.
25 AC or spamming smites are far from the most ridiculous things you can do in this game because there are basically no consequences for long resting after every combat and overpowered items a plenty.
So...
Since there was no real reason for the OP...
Dare I say...
/Thread?
If you want to play with 4 paladins, play with 4 paladins. If you don't want to use paladins and not get ♥♥♥♥♥♥ over at the slightest bit of ranged encounters, then don't use 4 paladins. If nothing makes you happy playing this game, then don't play it.
The reason is to make it simple for new players to play as a paladin.
Paladin was made lawful good and sort of a pay to win against demons and end up bite its own tail since they just threw overpowered abilities to players to make it fun to play as a paladin and easy enough that a 5 year old could join the game. With alignment gone you now are the villain the lawful good was created to protect. The paladins are the lesser evil.
I'm sorry, are you under the impression that Smites hit automatically? Because that is not the case.
You make a melee attack and you may use a spell slot to smite if you hit.
What (sort of) makes smites OP is the fact that you don't spend the spell slot on a miss. Also Radiant is one of the better damage types.
A CoS Bard for example, has to declare and use the Bardic Inspiration die before making any rolls, and if you miss the attack, then it's a Bardic Inspiration down the drain.
OTOH of course they restore on a short rest from level 5 (IIRC) onwards, unlike Paladin spell slots, but then we get back to the issue of virtually no consequences for long resting.
Where do you live me and my friends from the order will prove you wrong you poor little lost lamb.
https://www.youtube.com/watch?v=QWljkVDgZtc