Baldur's Gate 3

Baldur's Gate 3

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JESSIKA 07 Sep 19, 2023 @ 7:33pm
Just bought the game today, LOVE IT~ but...Why does my Cleric can't cast her heal spell?
Ok have been playing for 7 hours straight today and love it so far, but... only one complain; Why does my cleric can't cast her heal spell more than a few times in the ruins (after you crash the ship? ) i felt the fight never ended even if i defeated the party inside the ruins... i keep seeing a message saying my acid splash was active on the door but it never did any damage because the door is resistant to it. Yet, because of that effect, i think i could never recover my mana and couldn't cast my spells anymore. Then i had to confront a bunch of undead with my thief and a thief against 6 undead, with a cleric who can't cast any spell, just didn't last long... lol ;)

Suggestion-
1-Make sure long lasting effect like acid, does end after a while, espacially if the combat is over.
2-Make sure that even if one enemy is not killed, the cleric can still recover his spell after some conditions are met. Otherwise it takes only one enemy to flee to make the spell casting not working for the cleric. (I assume that is the reason; maybe one of the enemy didn't took part in the combat and stayed behind a door or a wall?)
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Showing 1-15 of 26 comments
Fen Sep 19, 2023 @ 7:42pm 
Originally posted by JESSIKA 07:
Ok have been playing for 7 hours straight today and love it so far, but... only one complain; Why does my cleric can't cast her heal spell more than a few times in the ruins (after you crash the ship? ) i felt the fight never ended even if i defeated the party inside the ruins... i keep seeing a message saying my acid splash was active on the door but it never did any damage because the door is resistant to it. Yet, because of that effect, i think i could never recover my mana and couldn't cast my spells anymore. Then i had to confront a bunch of undead with my thief and a thief against 6 undead, with a cleric who can't cast any spell, just didn't last long... lol ;)

Suggestion-
1-Make sure long lasting effect like acid, does end after a while, espacially if the combat is over.
2-Make sure that even if one enemy is not killed, the cleric can still recover his spell after some conditions are met. Otherwise it takes only one enemy to flee to make the spell casting not working for the cleric. (I assume that is the reason; maybe one of the enemy didn't took part in the combat and stayed behind a door or a wall?)

Clerics get their spells back on long rests, so you have to sleep at camp
JESSIKA 07 Sep 19, 2023 @ 7:47pm 
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)
nullpo Sep 19, 2023 @ 7:51pm 
Originally posted by JESSIKA 07:
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)
you see those blue box above your spells? that's called spell slots. You can only cast as many spells as your spell slots per long rest.

In bg3 you're not supposed to spam spells, plus healing spells are mostly for reviving downed teammates not to as sustain (they're really bad at that). If you're caster the one you spam are your cantrips (spell that don't cost spell slot). It takes time to get used to, I too adapt to that system quite a while since I get antsy seeing my characters not topped off, but that's what short rest are used for. Edit: I read this again and this might cause confsion. Short rest are used for sustain after combat. In combat spells are mainly for helping downed teams
Last edited by nullpo; Sep 19, 2023 @ 8:01pm
Dragon Master Sep 19, 2023 @ 7:51pm 
Originally posted by JESSIKA 07:
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)

You get spell slots as a cleric. As you level up you get more and more spell slots as a pure caster.

There is no risk to long-resting. In fact, most of the main story beats happen at camp while long resting.

Good rule of thumb is to do a combat, take a short rest, do another combat or a series of social encounters where you cast spell to help out with that, take another short rest, and when you and the other casters are out of spell slots and the martials are out of their abilities like action surge, ki points or rage you take a long rest.
Zu Sep 19, 2023 @ 7:51pm 
BG3 goes by dnd rules. Ergo there is no mana at all.
You have a certain amount of "spell slots" (shown as little blue squares over your action bar) of which you get a contingent per rest.
For most classes that is a long rest (sleep at camp). So you gotta budget with that more than you would in other games. The higher level you are the less restrictive it feels.
hawk7389 Sep 19, 2023 @ 7:51pm 
Thats how D&D works, you have spell slots that you have to rest to restore. There is a button to go straight to camp anyway, doesnt really take anytime.
Pan Darius Cassandra (Banned) Sep 19, 2023 @ 7:53pm 
Originally posted by JESSIKA 07:
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)

Yes. All casters, except Warlocks, recharge their spell slots after a long rest.
GamesWithDragon Sep 19, 2023 @ 7:53pm 
Originally posted by JESSIKA 07:
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)

So in the bottom right of your UI (if using keyboard controls no idea with controller) theres a little campfire icon, clicking it will pull up short rests at top, which you have two charges per long rest that will heal 50% of your current hp and restore certain actions like weapon skills or certain minor stuff, and long rest, which requires resources like supply packs or food items to recover full health and all spell slots.

Of course cantrips can be used willy nilly so you don't need to rest to recharge them, since they're akin to a casters basic attacks.
JESSIKA 07 Sep 19, 2023 @ 7:59pm 
Thanks guys!!! that really explain the mechanic to me.
Dragon Master Sep 19, 2023 @ 8:02pm 
Originally posted by JESSIKA 07:
Thanks guys!!! that really explain the mechanic to me.

Happy to help.

The magic system is a vancian magic system, meaning the idea is is that spellcasters put their whole being channeling magic, and they can only ever handle so much magic per day. Pure casters can handle more spells as well as more powerful spells, but once they run low on spell slots they will need to rest.

Warlocks are the only casters who regain spell slots on a short rest and the lore behind that is is that the patron is the source of magic and the channel so the warlock takes less of a toll on the body.
JESSIKA 07 Sep 19, 2023 @ 8:40pm 
yes i think i understand now. What i failed to realize is how a cleric is suppose to fight not only with his spell but mostly with his mace! Honestly though, i think some 'mana' potions would have been welcome into that game because you will encounter many enemies in a day of exploration, so it makes little sense to ask the player to go back to camp each and every time he want so 'restore' his abilities. It works in real D&D because you can pass a long time exploring without meeting any real threat, but in this game, wow... you need to come 'prepared'. But ok, i get it. I need to fight as much with my sword than with my spell... ;)
Vizual Sep 19, 2023 @ 8:42pm 
Originally posted by JESSIKA 07:
Thanks guys!!! that really explain the mechanic to me.

If you would like to read the players handbook and really learn the rules and mechanics of D&D 5e, I can shoot you a game invite on DNDBeyond that has access to 100% of the source/adventure books. You can read as much or as little as you would like and get a better understanding of the game world :)
Vizual Sep 19, 2023 @ 8:45pm 
Originally posted by JESSIKA 07:
yes i think i understand now. What i failed to realize is how a cleric is suppose to fight not only with his spell but mostly with his mace! Honestly though, i think some 'mana' potions would have been welcome into that game because you will encounter many enemies in a day of exploration, so it makes little sense to ask the player to go back to camp each and every time he want so 'restore' his abilities. It works in real D&D because you can pass a long time exploring without meeting any real threat, but in this game, wow... you need to come 'prepared'. But ok, i get it. I need to fight as much with my sword than with my spell... ;)

A large part of dungeons and dragons is resource management. Knowing when and when not to cast your spells. Healing spells are kind of a trap, and you're usually better off just throwing a potion at the person you want to heal in order to save a spell slot. Key word "usually", obviously there will be times when a healing spell is better than a potion, but it's rare.

Cantrips do not require a spell slot to be used, so you can cast those at any time.
Moot Sep 19, 2023 @ 8:48pm 
Originally posted by JESSIKA 07:
You are telling me i cannot cast any spell after i use them once???
I am suppose to backtrack back to my camp each and everytime???
No way!!! ;)
once you learn how to play a larian game, you can go 3 fights without healing. just need to learn the mechanics and save scum a bit.
jennireneex Sep 19, 2023 @ 8:51pm 
Cleric heals are mostly if someone is under 50% and want to top them off some. You also have the option of heal potions. Healing to stay at max is unnecessary.

After fights can use partial rest to heal the group without going to camp (and warlocks get their spell slots back if you have one). You have two of those before you have to long rest.

Generally if you know mechanics once you get a few levels you can go a few fights without going to camp depending on the fights. But is your choice to unload all spells and abilities in each fight and then go take a long rest after. Course avoiding long rests will miss some dialogues you should see.
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Date Posted: Sep 19, 2023 @ 7:33pm
Posts: 26