Baldur's Gate 3

Baldur's Gate 3

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Prorok 2023 年 9 月 13 日 下午 2:10
Why are wizards so underrated by community
I see a lot of admiration for warlock and sorcerer...and so few people simply recommend wizard. I can't understand it.

As a wizard:
  1. I have enormous freedom of spells. Depending on the fight, I can set completely different ones. But I still have more of them than, for example, a sorcerer. I don't have to respec every now and then.
  2. It's easier for me to experiment with different spells and have more fun playing the game
  3. Use some spells from the conjuration and necromancy schools... and then change the slots to other spells. Currently, as a necromancer, I can go into battle with 9+ different creatures (2x imp, 4x skeletons, mummy, elemental, shovel) and there is also Danse Macabre...
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目前顯示第 91-105 則留言,共 133
Forlorn 2023 年 9 月 14 日 上午 11:51 
引用自 Quillithe
引用自 Forlorn

Warding takes setup, what are you talking about? Fireball also as much damage as a T5 spell. At T3 it's completely OP
I guess you never tried Glyph of Warding in this game - you can set it up, but if it touches any enemies it goes off immediately.

So it's fireball with slightly less damage (but actually not really if you move fireball up a level) except it only hits friendlies, you can pick damage types, and you can use it as a knockback or aoe sleep spell if you'd rather.

It's basically just better.

Fireball does pretty good damage but it's hardly out of line - heck, even upcasting Fireball with a level 5 slot it still gets outdamaged slightly by cone of cold. It's a solid default AoE spell that stands out for being one of the few that's very direct, but it's not unfair at all.


You're not making any sense - you said it yourself, Glyph does less damage, there is no reason to use a weaker spell at T3 when a superior one is readily available.

Cone of cold being stronger than Upcasted Fireball is fine, far less range, also much harder to use without nuking your melee than fireball.
Quillithe 2023 年 9 月 14 日 上午 11:54 
引用自 Forlorn
引用自 Quillithe
I guess you never tried Glyph of Warding in this game - you can set it up, but if it touches any enemies it goes off immediately.

So it's fireball with slightly less damage (but actually not really if you move fireball up a level) except it only hits friendlies, you can pick damage types, and you can use it as a knockback or aoe sleep spell if you'd rather.

It's basically just better.

Fireball does pretty good damage but it's hardly out of line - heck, even upcasting Fireball with a level 5 slot it still gets outdamaged slightly by cone of cold. It's a solid default AoE spell that stands out for being one of the few that's very direct, but it's not unfair at all.


You're not making any sense - you said it yourself, Glyph does less damage, there is no reason to use a weaker spell at T3 when a superior one is readily available.

Cone of cold being stronger than Upcasted Fireball is fine, far less range, also much harder to use without nuking your melee than fireball.
Are you missing the part where being able to ignore enemy resistances and doing no friendly fire and having the ability to knock enemies off a cliff or sleep them is more useful than doing 5 more points of damage on average?

Or the part where moving Fireball to level 4 makes Glyph have all these benefits while not doing less damage but actually doing more damage?
valera-wrx 2023 年 9 月 14 日 上午 11:56 
引用自 Forlorn
引用自 Quillithe
Wait, why would you nerf fireball? That's probably one of the most fair spells around, and that nerf makes it completely useless since it's just always worse than Glyph of Warding with that mod instead of mostly worse.

Warding takes setup, what are you talking about? Fireball also as much damage as a T5 spell. At T3 it's completely OP
It doesnt require setup, it just has smaller range and radius.
Forlorn 2023 年 9 月 14 日 下午 12:00 
引用自 Quillithe
引用自 Forlorn


You're not making any sense - you said it yourself, Glyph does less damage, there is no reason to use a weaker spell at T3 when a superior one is readily available.

Cone of cold being stronger than Upcasted Fireball is fine, far less range, also much harder to use without nuking your melee than fireball.
Are you missing the part where being able to ignore enemy resistances and doing no friendly fire and having the ability to knock enemies off a cliff or sleep them is more useful than doing 5 more points of damage on average?

Or the part where moving Fireball to level 4 makes Glyph have all these benefits while not doing less damage but actually doing more damage?

Those situational uses of glyph are more than offset by the limitations of the spell: not being able to cast it on ground higher than the caster (out of sight). Doing weaker damage is a big deal, 5 points of damage early game is like 15 point damage difference at late game.
Quillithe 2023 年 9 月 14 日 下午 12:00 
引用自 Tomas Mac Mordain
引用自 Quillithe
I guess you never tried Glyph of Warding in this game - you can set it up, but if it touches any enemies it goes off immediately.

So it's fireball with slightly less damage (but actually not really if you move fireball up a level) except it only hits friendlies, you can pick damage types, and you can use it as a knockback or aoe sleep spell if you'd rather.

It's basically just better.

Fireball does pretty good damage but it's hardly out of line - heck, even upcasting Fireball with a level 5 slot it still gets outdamaged slightly by cone of cold. It's a solid default AoE spell that stands out for being one of the few that's very direct, but it's not unfair at all.
My problem with the Glyph of warding is that it's masquarading as an AoE trap, but because of the nature of this game, the first enemy tripping it means it'll catch only this one dude that just crossed over. His 15 friends over there are not 'in' the glyph yet and won't take any damage. So it's not great at setting up traps that would catch a patrol.

It's great to cast on top of a group. But so is fireball tbh...
Yeah it's kinda weird because it's entirely useless as a trap, but it's incredible as a single spell that covers your needs for AoE damage or disables or knockback all at once without ever needing to worry about enemy resists or friendly fire.

Although I think you can drop one on a friendly group that's about to go hostile and have it hit them when the fight starts.

Honestly if anything besides haste and couterspell is too good at level 3, I'd say it's glyph.
Forlorn 2023 年 9 月 14 日 下午 12:01 
引用自 valera-wrx
引用自 Forlorn

Warding takes setup, what are you talking about? Fireball also as much damage as a T5 spell. At T3 it's completely OP
It doesnt require setup, it just has smaller range and radius.

And yes I forgot the range and damage area is both smaller too, completely useless never touched Glyph once. In a game where the meta is being able to jump across the map to the backline, you need all the range you can get.
Quillithe 2023 年 9 月 14 日 下午 12:02 
引用自 Forlorn
引用自 Quillithe
Are you missing the part where being able to ignore enemy resistances and doing no friendly fire and having the ability to knock enemies off a cliff or sleep them is more useful than doing 5 more points of damage on average?

Or the part where moving Fireball to level 4 makes Glyph have all these benefits while not doing less damage but actually doing more damage?

Those situational uses of glyph are more than offset by the limitations of the spell: not being able to cast it on ground higher than the caster (out of sight). Doing weaker damage is a big deal, 5 points of damage early game is like 15 point damage difference at late game.
What? No, Glyph actually gains more from upcasting - if you cast them both at level 6 it's doing about 2 less damage on average even. And not needing to ever worry about friendly fire or enemy damage type resists are pretty nice.

And again if you move fireball up it does LESS damage and is completely useless.
最後修改者:Quillithe; 2023 年 9 月 14 日 下午 12:05
FunkyMonkey 2023 年 9 月 14 日 下午 12:03 
I added a mod to give wizards ritual spells for free, so they can cast them at all times, without having to ever prepare them. I like it because it gives wizards more an identity over sorcerers with metamagic and wizards with their versatility in the amount of spells.
Quillithe 2023 年 9 月 14 日 下午 12:04 
引用自 Forlorn
引用自 valera-wrx
It doesnt require setup, it just has smaller range and radius.

And yes I forgot the range and damage area is both smaller too, completely useless never touched Glyph once. In a game where the meta is being able to jump across the map to the backline, you need all the range you can get.
Radius is actually identical, but I think it shows you never tried Glyph for sure lol.

Basically if you set up in advance of a fight, Glyph is hugely better, and if you don't enemies probably aren't that far away anyway - and no friendly fire makes it a lot easier to hit every enemy and none of your fighters.
valera-wrx 2023 年 9 月 14 日 下午 12:04 
引用自 Forlorn
引用自 Quillithe
Are you missing the part where being able to ignore enemy resistances and doing no friendly fire and having the ability to knock enemies off a cliff or sleep them is more useful than doing 5 more points of damage on average?

Or the part where moving Fireball to level 4 makes Glyph have all these benefits while not doing less damage but actually doing more damage?

Those situational uses of glyph are more than offset by the limitations of the spell: not being able to cast it on ground higher than the caster (out of sight). Doing weaker damage is a big deal, 5 points of damage early game is like 15 point damage difference at late game.
Problem is that to spam glyph you dont need to be a mage. So nerfing fireball has literally no sense, it should have some advantages over glyph, otherwise it will be completely inferior spell.
Quillithe 2023 年 9 月 14 日 下午 12:06 
引用自 FunkyMonkey
I added a mod to give wizards ritual spells for free, so they can cast them at all times, without having to ever prepare them. I like it because it gives wizards more an identity over sorcerers with metamagic and wizards with their versatility in the amount of spells.
That sounds pretty nice - at the least I find it kinda awkward how you need to keep swapping ritual spells in and out and you need selected or they drop immediately.

And it doesn't really make any sense either.
Forlorn 2023 年 9 月 14 日 下午 12:08 
引用自 Quillithe
引用自 Forlorn

And yes I forgot the range and damage area is both smaller too, completely useless never touched Glyph once. In a game where the meta is being able to jump across the map to the backline, you need all the range you can get.
Radius is actually identical, but I think it shows you never tried Glyph for sure lol.

Basically if you set up in advance of a fight, Glyph is hugely better, and if you don't enemies probably aren't that far away anyway - and no friendly fire makes it a lot easier to hit every enemy and none of your fighters.

You can't even target even target end game bosses like Kethric's final form or the Netherbrain because it's not on any ground. Fireball at Lv. 3 = Glyph has no use
Aria Athena 2023 年 9 月 14 日 下午 12:13 
引用自 Forlorn
引用自 Quillithe
Radius is actually identical, but I think it shows you never tried Glyph for sure lol.

Basically if you set up in advance of a fight, Glyph is hugely better, and if you don't enemies probably aren't that far away anyway - and no friendly fire makes it a lot easier to hit every enemy and none of your fighters.

You can't even target even target end game bosses like Kethric's final form or the Netherbrain because it's not on any ground. Fireball at Lv. 3 = Glyph has no use

What use does Fireball have against enemies like Ketheric though? Wasted spell slot.
Quillithe 2023 年 9 月 14 日 下午 12:14 
引用自 Forlorn
引用自 Quillithe
Radius is actually identical, but I think it shows you never tried Glyph for sure lol.

Basically if you set up in advance of a fight, Glyph is hugely better, and if you don't enemies probably aren't that far away anyway - and no friendly fire makes it a lot easier to hit every enemy and none of your fighters.

You can't even target even target end game bosses like Kethric's final form or the Netherbrain because it's not on any ground. Fireball at Lv. 3 = Glyph has no use
Casting fireball at a single target is pretty sad anyway, I'm not sure this really makes Glyph useless.

I mean, I guess it's better than nothing but it's definitely never the best use of a spell slot against one enemy.
FunkyMonkey 2023 年 9 月 14 日 下午 12:19 
On Glyph, I thought I was going to use it a lot, but the low range on it is very restrictive. The versatility of it is amazing still and it's very competitive with that against either fireball or lightning bolt IMO.
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張貼日期: 2023 年 9 月 13 日 下午 2:10
回覆: 134