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They're also both charisma based classes, which makes them suited for a main character.
This.
Being able to make the whole battleground an advantage with the different tile based AOEs or a triple cast hold person just winning a battle completely, just talking your way to a favorable outcome while being a supportive powerhouse is phenomenal.
There also is no artificer so wizard multiclass prospects are pretty limited, especially with only 12 levels.
My main character is a wizard and currently I have 22 intelligence and 16 charisma, which is completely sufficient with proficiency.
Now u know why
Why would it be boring ? You aren't playing one character, there are 3 other party members
BUT I would never recommend a Wizard to a new player without making them a tutorial of sorts, Wizards have the longest Spelllist possible and that can and will be very overwhelming to many inexperienced Players to have too many options and having to read through every Spell and their mechanics.
This is even more true if said new Player never played D&D ever before. Having to learn all the Base mechanics of D&D requires some time and quite some reading - To load even way more stuff on them by recommending a Wizard is no goodwill imo. It can be frustrating very fast and that would be a shame, just because you overwhelm someone with one of the rather more complicated classes. Absolutely fun, versatile and powerful, but complicated to get into.
And on top of that i don't think it's that easy to understand what each wizard school exactly does and which they will have fun with, sure there are necromancy and illusion, self explanatory i guess, but the rest? not so much. Again needing more Time to read through to understand things.
And i don't think it's the best way to introduce a player to magic, let alone d&d in general, by letting them spend hours to read through stuff to understand their class.
Many people will be way better off with Sorcerer or Warlock due to their more straightforward mechanics and yes, obviously they are charisma based, which is always helpful for new players or in general because having good charisma on your main character is always a nice thing.
what that means is that raw damage (like a fighter with 6 attacks, critting on a 16+) outclasses the situational utility wizards bring simply because damage is applicable in every situation.
Wizards aren't weak, a lot of their spells are extremely useful, but the game just isn't designed to take advantage of their strengths like a human DM would so they always kinda feel weaker than just bringing another class.
but as I said earlier, the game is balanced to be beaten by any comp, so they're still perfectly playable and viable.
Wizard is for the smart people. Not for those who underrate it.
cope. if anything wizards are vegans of dnd
That's what he said
This seems to me to be a very good argument. Especially since I know how long it took me to get the different spells right :)