Baldur's Gate 3

Baldur's Gate 3

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Angelus BR Sep 12, 2023 @ 7:11pm
Is there a list of all time sensitive stuff that "forbids" you from long resting or exploring too much? (spoilers inside)
There are many moments where long resting will screw you over. Some are obvious, while others not so much.

the ones I know are

1)Act 1:

a)Arabella can die if you don't immediately rescue her and same goes to that boy by the beach. Both in the grove

b) If you don't resolve the situation in the druid cove, if you rescue Halsin and long rest, the grove is lost

c)if you long rest after seeing an inn on fire, everyone inside dies.

d)you cannot long rest after you start Nere's quest in the underdark, or else a chunk of the story is gone.

Act 2:

a) The game doesn't tell you, but if you rescue nightsong BEFORE rescuing the prisoners in the moonrise towers, the prioners die for some reason.

b)Rolan apparantly dies if you don't rescue him after he goes off to do something stupid
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Showing 16-30 of 36 comments
MakeshiftRiot Sep 13, 2023 @ 4:38am 
Originally posted by Lanilen:
Originally posted by Angelus BR:
b)Rolan apparantly dies if you don't rescue him after he goes off to do something stupid

He often dies after you rescue him, too, by running into the curse and kneeling over. You have to fast travel as soon as dialog is done to ensure his survival.
No he doesn't. You just need to get out of his way so he can get through with out hitting the cursed animals.

None of these are timed. They are proximity based emergencies that should take priority.

I'm not really sure how people are having so much trouble with this. If you find the thing, do the thing and don't leave the map til you have finished it.

None of it has anything to do with long rest, except for Nere, and you still get one long rest and a warning.

And further just because you didn't get so do something doesn't mean you failed; it just means you had a different outcome. You cannot do literally every single quest in the game. You also cannot always save everyone.

Yet, still I have managed to not lose any of this stuff, by just doing things as I find them...
Last edited by MakeshiftRiot; Sep 13, 2023 @ 4:39am
Dank Sidious Sep 13, 2023 @ 4:38am 
Originally posted by slovakiaman:
The list already exists, and from my experience it's pretty complete.
https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

This is the answer.
MakeshiftRiot Sep 13, 2023 @ 4:52am 
Originally posted by Angelus BR:
Originally posted by Quillithe:
It actually pops up a box and TELLS YOU that active quests may be unavailable after you enter the Shadowfell. If that's too subtle a hint that you should either do other quests first or check your log to see the updates that they failed, I'm not sure what else they can do.

Also, how would the player know that we are supposed to start the attack on moonrise towers, back away, do other stuff, then resume the assault.
Yes it does. You aren't assaulting the tower. You are using your worm to deceive them to sneak in and rescue people.

Also the vendors have some decent stuff.

Literally only need time deal with the guards at the bottom if you get caught.
FoxFox Sep 13, 2023 @ 5:05am 
Originally posted by Quillithe:
Originally posted by Angelus BR:
But concerning the Shar's warning, it felt like it was a warning about how Shar will view Shadowheart and the player from that point onwards. How would I figure it out that I was supposed to recue prisoners then LEAVE moonrise towers, do Shar's quest, then RETURN to moonrise towers?
It actually pops up a box and TELLS YOU that active quests may be unavailable after you enter the Shadowfell. If that's too subtle a hint that you should either do other quests first or check your log to see the updates that they failed, I'm not sure what else they can do.


But it doesn't tell you which ones will fail. Obviously some quests will not fail because they continue in Act 3, but the quest journal doesn't really tell you which is which.
Quillithe Sep 13, 2023 @ 5:15am 
Originally posted by FoxFox:
Originally posted by Quillithe:
It actually pops up a box and TELLS YOU that active quests may be unavailable after you enter the Shadowfell. If that's too subtle a hint that you should either do other quests first or check your log to see the updates that they failed, I'm not sure what else they can do.


But it doesn't tell you which ones will fail. Obviously some quests will not fail because they continue in Act 3, but the quest journal doesn't really tell you which is which.
Sure, but you can quick save (or does it autosave there?) and then check your journal to see what failed.

Besides which it at least seems reasonable you might consider going to moonrise Tower like the game tells you - and going there then points you to the shadowfell as the next location
FoxFox Sep 13, 2023 @ 5:30am 
Originally posted by Quillithe:
Originally posted by FoxFox:


But it doesn't tell you which ones will fail. Obviously some quests will not fail because they continue in Act 3, but the quest journal doesn't really tell you which is which.
Sure, but you can quick save (or does it autosave there?) and then check your journal to see what failed.

Besides which it at least seems reasonable you might consider going to moonrise Tower like the game tells you - and going there then points you to the shadowfell as the next location

I think those quests only fail after the Act 2 boss-fight, so there's quite a lot of time before entering the sanctuary and finding out which quests fail.

What I found most confusing was that only some of the people you need to rescue can (and must) be rescued before you finish Act 2. But some others can only be rescued after storming the towers and one NPC isn't even in Act 2 at all after their capture. The game just does not tell you about this clearly.

I did get to Moonrise Towers before I went to the temple. But I didn't want to risk a fight there (with an invincible Ketheric still around).

I know now that you can kill guards in Moonrise without everyone becoming hostile and that you cannot rescue some prisoners after storming the place. But neither of these things are logical per se nor does the game inform you about any of this.
Calculus Sep 13, 2023 @ 5:36am 
Originally posted by FoxFox:
Originally posted by Quillithe:
Sure, but you can quick save (or does it autosave there?) and then check your journal to see what failed.

Besides which it at least seems reasonable you might consider going to moonrise Tower like the game tells you - and going there then points you to the shadowfell as the next location

I think those quests only fail after the Act 2 boss-fight, so there's quite a lot of time before entering the sanctuary and finding out which quests fail.

What I found most confusing was that only some of the people you need to rescue can (and must) be rescued before you finish Act 2. But some others can only be rescued after storming the towers and one NPC isn't even in Act 2 at all after their capture. The game just does not tell you about this clearly.

I did get to Moonrise Towers before I went to the temple. But I didn't want to risk a fight there (with an invincible Ketheric still around).

I know now that you can kill guards in Moonrise without everyone becoming hostile and that you cannot rescue some prisoners after storming the place. But neither of these things are logical per se nor does the game inform you about any of this.

Game does inform you that certain prisoners are somwhere else, where you don't have access yet and in case of mol she isn't even in prisoner logs, so she never reached moonrise towers.
The game littterally gives you point of no returns.
FoxFox Sep 13, 2023 @ 5:52am 
Originally posted by Calculus:
Game does inform you that certain prisoners are somwhere else, where you don't have access yet and in case of mol she isn't even in prisoner logs, so she never reached moonrise towers.

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
Calculus Sep 13, 2023 @ 5:56am 
Originally posted by FoxFox:
Originally posted by Calculus:
Game does inform you that certain prisoners are somwhere else, where you don't have access yet and in case of mol she isn't even in prisoner logs, so she never reached moonrise towers.

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
Well yeah, and it gives you info to not worry about certain prisoners and if you ignore them up to the point of no return, then thats on you
Quillithe Sep 13, 2023 @ 5:56am 
Originally posted by FoxFox:
Originally posted by Calculus:
Game does inform you that certain prisoners are somwhere else, where you don't have access yet and in case of mol she isn't even in prisoner logs, so she never reached moonrise towers.

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
At least you'd presumably check who is in the prison while sneaking around. And it's very possible to get in and out there without getting anywhere near Kethric
FoxFox Sep 13, 2023 @ 6:09am 
Originally posted by Calculus:
Originally posted by FoxFox:

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
Well yeah, and it gives you info to not worry about certain prisoners and if you ignore them up to the point of no return, then thats on you

The game could be specific about which quests will fail after the point of no return. I still had some quests related to things near the Githyanki creche at that point. I had assumed these would fail as soon as I entered the Shadowlands, but they didn't. A reasonable player cannot always know exactly which quests will fail and which ones will not after a point of no return.

Since it is absolutely certain that not all quests will fail and the game does not specify which ones will fail, there can be confusion about what happens after a point of no return.

Specifically, the prisoners are not hostages, so rescuing them by first overcoming the invincibility of the enemy leader and then storming the tower where they are held does not at all seem like an unreasonable course of action.
[OTS]EchoZenLogos Sep 13, 2023 @ 6:13am 
Not sure about a specific list, but I do find it unfortunate that a list is necessary.

If you simply apply basic logic to the situations presented in the game, you shouldn't be at risk of causing anything to fail unless you actively weren't paying attention. If you know something is urgent, and you do the urgent thing first - it almost always will be fine.

If you leave people dying to poison gas and do your own thing with long rests, they'll die.

If you leave someone taken prisoner to a murderous druid and leave to do your own thing, they'll be killed.

If you don't rescue prisoners kept prisoner by a murderous lunatic and a cult and decide to go free someone else in a deep dungeon instead, they might end up dying too.

Pretty much all of these sorts of situations are predictable if you're paying attention, but I do think that something like a basic warning prompt before long resting or entering a certain zone would be nice (as an optional feature). Wouldn't hurt, but I am sad that it is necessary.
FoxFox Sep 13, 2023 @ 6:13am 
Originally posted by Quillithe:
Originally posted by FoxFox:

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
At least you'd presumably check who is in the prison while sneaking around. And it's very possible to get in and out there without getting anywhere near Kethric

But maybe causing trouble in the prison alarms the guards and they will send for Ketheric and then you are stuck in a prison facing an invincible foe.

Now that doesn't happen of course, but you only find that out by trying it.
Originally posted by FoxFox:
Originally posted by Calculus:
Game does inform you that certain prisoners are somwhere else, where you don't have access yet and in case of mol she isn't even in prisoner logs, so she never reached moonrise towers.

True, but by the time you find the prisoner logs you likely already decided to rescue the prisoners before storming the tower.
Its not just this btw.

You also BENEFIT from scouting moonrise. If you dont scout moonrise and just blindly 'assault it' its obviously gonna pan iout differently and you're gonna also have less quests.
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Date Posted: Sep 12, 2023 @ 7:11pm
Posts: 36