Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The spell, and spells like it, are more potentially useful in tabletop campaigns with less access to magical weaponry, or in situations where you've lost your gear and need to make do with looted mundane weapons until you can get it back. I suspect there will be several spells like this that find their way into BG3, which have a reasonable use in a 5e campaign but suck in a video game format.
It only really exists due to a combination of tradition and insanely niche circumstances where you might have a martial fighting something with resistance to raw physical damage.
I guess in games where te DM is ok with players losing their hard earned items (even temporarily), it might come in handy.
But that's not really going to happen here.
As is, the spell is useless. If I could use it to enhance magical items that don't have an enchantment bonus, it might see some use.
This one at least does do SOMETHING.
In full game i guess that will be fixed and it will be meh due to concentration... i guess we can cast it from camp to counter the concentration suckness.
Without concentration it woudn't be bad. Cos it would mean that bunch of weapons would keep their usefulness even after early gameplay... As they should, with blacksmiths help or with spells like this and spell slots it big price already anyway seeing as they are weapons that give you the same bonus.
Nothing worse then when you have a weapon you like but no way to upgrade it. and you are forced to use weapons you dislike just cos they have better to hit stat...
-Normaly you DONT find that many magical items (if the DM isnt on drugs, drunk, or bored).
-Normaly you DONT fight THOSE monsters in DND at lvl 1-5. But you fight alot harder monsters in LND (goblins are normaly ALOT weaker also).
-so normaly the spell is quite usefull. For LND it just needs more larian to be good.
Suggestion:
make it enhance every weapon by +1 (in addition to existing bonuses). Or let it create a magic ground Hazzard if weapon Misses and hits the ground.
Does it really?
So...most DnD (regardless of edition) spells are boring to you, then? Because there is scant difference between 3.5 spells and 5e spells.