Baldur's Gate 3

Baldur's Gate 3

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Magic Weapon Is A Pointless Spell
I mean, if we could use it on magical weapons that didn't already have an enchantment bonus on them, then we could at least use it to enhance some of our already existing weapons (for example, imagine turning Short Sword of First Blood into Short Sword of First Blood +1). And the scaling would be fine too as we level.

The problem is that we already find an abundance of enchanted +1 weapons (and I can only assume we'll continue to find their more powerful counterparts).

So what's the point? Permanently sacrifice a spell slot and your concentration to get a weapon bonus on a non-magical weapon you should have replaced with a magical version anyway?

Give it the ability to enchant magical weapons with no enchantment bonus and it will be worthwhile.
Last edited by Pan Darius Cassandra; May 29, 2023 @ 8:17pm
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Showing 1-15 of 42 comments
Yojo0o May 29, 2023 @ 8:28pm 
Correct, it's a bad spell.

The spell, and spells like it, are more potentially useful in tabletop campaigns with less access to magical weaponry, or in situations where you've lost your gear and need to make do with looted mundane weapons until you can get it back. I suspect there will be several spells like this that find their way into BG3, which have a reasonable use in a 5e campaign but suck in a video game format.
Aldain May 29, 2023 @ 8:31pm 
Magic Weapon is one of those "Good lord I am desperate" spells imo.

It only really exists due to a combination of tradition and insanely niche circumstances where you might have a martial fighting something with resistance to raw physical damage.
Rusted Metal May 29, 2023 @ 8:34pm 
larian has homebrewed before maybe they'll do something with it
Originally posted by Aldain:
Magic Weapon is one of those "Good lord I am desperate" spells imo.

It only really exists due to a combination of tradition and insanely niche circumstances where you might have a martial fighting something with resistance to raw physical damage.

I guess in games where te DM is ok with players losing their hard earned items (even temporarily), it might come in handy.

But that's not really going to happen here.

As is, the spell is useless. If I could use it to enhance magical items that don't have an enchantment bonus, it might see some use.
Yojo0o May 29, 2023 @ 8:41pm 
Hey, BG1 had Infravision and Know Alignment as spell options.

This one at least does do SOMETHING.
Metallicus May 29, 2023 @ 10:43pm 
The spell exists to create those magic weapons and not to be used for adventuring.
IgnatiusJ.Reilly May 29, 2023 @ 11:59pm 
Larian's version stacks with the +x of the weapon its cast on. So, a +1 Glaive becomes a +2 Glaive. Maybe it's a bug, I don't know. I still wouldn't use it, it's super easy to hit things in BG3.
juicy j May 30, 2023 @ 1:19am 
yep we will need a lot of mods to fix all the boring things meant for tabletop.
dolby May 30, 2023 @ 4:51am 
Originally posted by IgnatiusJ.Reilly:
Larian's version stacks with the +x of the weapon its cast on. So, a +1 Glaive becomes a +2 Glaive. Maybe it's a bug, I don't know. I still wouldn't use it, it's super easy to hit things in BG3.
yeah it's like no one played the game or something right now the spell stacks with magical weapons... means we get +3 weapons in EA. +1 to hit and to damage is always good.


In full game i guess that will be fixed and it will be meh due to concentration... i guess we can cast it from camp to counter the concentration suckness.

Without concentration it woudn't be bad. Cos it would mean that bunch of weapons would keep their usefulness even after early gameplay... As they should, with blacksmiths help or with spells like this and spell slots it big price already anyway seeing as they are weapons that give you the same bonus.

Nothing worse then when you have a weapon you like but no way to upgrade it. and you are forced to use weapons you dislike just cos they have better to hit stat...
Last edited by dolby; May 30, 2023 @ 4:58am
rising (Banned) May 30, 2023 @ 4:53am 
Larian should rework all the weak sauce spells from PHB 5E
rising (Banned) May 30, 2023 @ 4:54am 
Most 5E spells are boring AF anyway, I'm glad they're homebrewing most of the system
mayrc May 30, 2023 @ 7:56am 
Well you must understand this is a DND spell for a real DND world. So it doesnt realy fit into LND (Larians & Dragons).

-Normaly you DONT find that many magical items (if the DM isnt on drugs, drunk, or bored).

-Normaly you DONT fight THOSE monsters in DND at lvl 1-5. But you fight alot harder monsters in LND (goblins are normaly ALOT weaker also).

-so normaly the spell is quite usefull. For LND it just needs more larian to be good.


Suggestion:
make it enhance every weapon by +1 (in addition to existing bonuses). Or let it create a magic ground Hazzard if weapon Misses and hits the ground.
Originally posted by IgnatiusJ.Reilly:
Larian's version stacks with the +x of the weapon its cast on. So, a +1 Glaive becomes a +2 Glaive. Maybe it's a bug, I don't know. I still wouldn't use it, it's super easy to hit things in BG3.

Does it really?
sevensided May 30, 2023 @ 8:53am 
Originally posted by Buggy Clown King Kanye Number 1:
Most 5E spells are boring AF anyway, I'm glad they're homebrewing most of the system

So...most DnD (regardless of edition) spells are boring to you, then? Because there is scant difference between 3.5 spells and 5e spells.
rising (Banned) May 30, 2023 @ 8:58am 
Originally posted by sevensided:
Originally posted by Buggy Clown King Kanye Number 1:
Most 5E spells are boring AF anyway, I'm glad they're homebrewing most of the system

So...most DnD (regardless of edition) spells are boring to you, then? Because there is scant difference between 3.5 spells and 5e spells.
Yeah, I don't like the DnD system, don't know sh-t about 3E though
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Date Posted: May 29, 2023 @ 8:16pm
Posts: 42