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Origin characters are added content compared to the usual blank slate protagonists of the CRPG genre. They don't remove anything, they add things.
That's quite literally what Backgrounds are for.
I intend your past history. Where did you live, what job did you have, why did you find yourself being captured by the nautiloid, etc.
These are all things that should have repercussions in the game. Otherwise, the special interactions would be exclusive only to the Origin characters.
Less abilities? Other than Astarions “Bite”, what abilities are you getting?
And the answer would be no to most of those things, since you bring a party of them with a created character anyway.
You mean, like Backgrounds? And if you're Gith, you're not considered a Baldurian, either, which influences how characters react to you and what dialogue options you have available. So, there's that.
Yes, I mean that. So, if you are a Gith, you won't have the dialogue options available for Baldurians. If you are any other race, it doesn't change anything at all.
Sometimes you defend the indefensible.
That remains to be seen as we don't have the full game yet. Plus, there are already race-specific reactions and dialogue for non-Gith as well.
Some dialogue options that lead to no consequences. Better than nothing, but still too little.
If your main character is a Gith, is it explained why you're on the nautiloid?
Pretty sure there's some pretty serious consequences to being perceived as Drow or a Tiefling depending on who you're talking to. And no, not every race warrants such a reaction or consequences.
Does there need to be an explanation beyond getting captured in one of their raids?
So, the excuse doesn't work, but it's 100% true? I have no idea what your point is. I've never understood this complaint when I've heard it before.
Want full creative control over a personalized story? Play DnD, work with your DM. Until AI reaches a critical point of being able to curate a story for your personal OC on the fly, this is not a realistic goal of video games.
RPG protagonists are historically either blank slates, or have some version of Larian's Origin system already in place. Dragon Age had low-impact origins. If you play Mass Effect, you're playing various versions of the Shephard origin. If you play KOTOR 1, your origin character is Revan. Baldur's Gate 1-2 feature a largely silent and blank protagonist.
BG3, and DOS2 before it, give you a choice: You get to pick your preference of a blank slate protagonist like many RPGs before it, OR you get a curated personalized character story in the form of claiming one of the origin characters. That's a strong choice to have. You want the depth of an origin character, but with full creative control over that character's background, values, dialogue, contacts, etc.? Show me ANY video game that has EVER offered that.
I gave multiple examples of RPGs that provide either the equivalent of the Origin system (with usually just one character option to play, at that), or RPGs that put you in the shoes of a blank slate character. BG3 offers either the blank slate you might want to play, OR a curated personalized journey in the form of several different Origin characters to play as. At least five different Shephard/Hawke/Geralt/Du Bois/etc. options to choose from, each with their own specifically prepared connection to the world for you to explore.
You want the depth of a scripted character's story applied to your original character? Tell me how that actually works. Point me towards a game that does that.