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1. Don't think concentration has really changed all that much as far as spells are concerned.
2. They do. For example, Cone of Cold increases by 1d8 for each slot level above 5th. If you cast as a 6th level spell, it's 9d8, 7 = 10d8 etc.
3. Int doesn't affect your amount of spells anymore, no. It does affect Spell DC though.
You get more spells the higher level wizard you are.
It just seems those 3 points for casters, really restrict the feeling of character progression and tactical options in combat.
My personal hope is in 6e (or 5.5e?), they'll fine tune these things.
EDIT: I forgot to quote, this was a reply to Jon.
2. Spells do get stronger and get other beneficial effects by you selecting to "upcasting them". Each lvl of upcast generally adds 1 mored dmg die to the spell or add Extra target to a spell buff (Bless).
3. This will actually be added in the updated version of DnD 5e that is coming next year. Not sure if it is win. They will lower his normal prepared spell slots. So on low lvls you will have less spells and on high lvl you will get about the same as now.
We don't know how many One DnD mechanics and changes will be in BG3. Some are in actually in some form like the special weapon attacks you can do.
Thanks for the info.
Re point 1, I mean the system where you can only cast 1 spell that has a duration at the same time. E.G. I can't keep levitate and insect plague running at the same time (not sure if they're in BG3, as I'm waiting for it to be released before I play it).
Is that not the case in DnD5e / BG3?
My only experience of DnD 5e is playing Solasta.
Re point 2, ok, that good to know, it must be just Solasta's implementation or maybe my memory is failing me re that game.
EDIT: Spelling errors/
Not sure I'd call that one a win. It's sort of like 'better wizard' vs 'smarter person'
It makes sense to me that the better or more experience wizard would have more/better spells, whereas the more intelligent one was, the better they could manipulate their spells.
(Exploration and social encounters sucked badly, although modders made it passable.)
Without concentration you need programmable Macros to cast buffs after rest. The difference in power between a buffed and non-buffed party are orders of magnitude. Dispel magic therefore can devastate a high level party. When I played 3E TT, I needed Excel open to track buffs once the party was level 9+.
Wizards getting more spell slots _and_ higher DCs for higher Int layered benefit upon benefit. They could go nova several times a day.
As a DM, I could manage the game with my friends, but it became more work than fun. And at that point, why am I doing it?
Yea but it's just a minor tweak.
They kinda butchered Warlock completely, removing spell recovery on short rests and making him a Half Caster.
Yeah I agree, the concentration system is probably my main thing that I hate about DnD5e. I really think if they implemented a group of levels (E.G. can maintain 1 spell from lvl 1 to 4, 1 spell from lvl 5 to 8 etc at the same time), that would allow for a much wider range of tactical options but still stop the crazy pre buffing from 3e.
Ghost answered your points pretty well. When it comes to videogame iteration both versions have their good and bad.
Funny enough, Temple of Elemental Evil is just about the only DnD game I haven't played. I know it's a classic, for some reason, I just didn't see that game when it came out.
I do agree with you re the crazy amount of pre buffing and general amount of work with 3e.
I think some middle ground would work. Anyway, one can hope! :)
I hated Pathfinder in comparison
D&D is supposed to, at it essence, be about role playing, having fun with friends.
5e allows one to focus on being present and the game in front of them, rather than doing all sorts of math and min maxing
I like Pathfinder Wrath of the righteous, but the prebuffing just like ruins the immersion. The insane multiclassing ruins it.
Like it’s so focused on all this complicated crap you don’t really play the game. It’s more like, “get together with friends and have a character building competition”
Like, how do you roleplay a character that has like 3 multi class dips?
5e is wonderful, because it’s not that.
I’m a fighter. I level as a fighter. I might have 1 buff to worry about. I focus on RP and the game with my friends.
My serious D&D group is way more into collaborative story telling, world building, character background and role playing. 5e is perfect for all this. We do not have any number cruncher or build freaks that look for every exploit.
We have gone 7 sessions in our new game and only have had two combat scenarios so far. 3.5 hour sessions where it doesn't matter if you dex is maxed out or whether you created the most OP build.