Baldur's Gate 3

Baldur's Gate 3

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Aukyron Jun 6, 2023 @ 2:18pm
Consequence of stealing
Hello,

Just wanted to know if the system of consequence is the same as DS2. (Meanings if you get caught and can't talk it out you have to kill the entire city).

I like to avoid loading back to a previous save but the fact that we have to battle the entire city is not a cool outcome so I loaded back every time.

It would be great if could be forced losing money and having trading maluses with every merchant in town for example.

What are the consequences in BG3?
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Showing 1-9 of 9 comments
You can pay a fine.
Mr Pibbleton Jun 6, 2023 @ 2:49pm 
I talk my way out with the friends cantrip then run like hell because there's a fine for using mind control.
ComradePreacher Jun 6, 2023 @ 4:02pm 
Been caught by people who noticed their stuff missing.

You can use charisma skills to talk out of it, bribe/pay a fine, or risk getting to jail if the place has one.

Traders will charge you more I noticed when their attitude of you decreases.
EricHVela Jun 7, 2023 @ 6:00am 
Though, killing spree is always on the table. (Just expect to reload if you're not doing the ironperson thing and restart if you are.)
Why would you steal something? like whats your motivation? Because I think many people are playing a character they wish they could be irl, thats why the games are usually designed for heros and thats why BG 1 + 2 didnt really put any thought to consequences of stealing because most people wouldn't do something like that.
EricHVela Jun 7, 2023 @ 11:45am 
Originally posted by Evil Pneis:
Why would you steal something? like whats your motivation? Because I think many people are playing a character they wish they could be irl, thats why the games are usually designed for heros and thats why BG 1 + 2 didnt really put any thought to consequences of stealing because most people wouldn't do something like that.
I don't put myself in the games, but then, I don't put myself into the stories I create, either. I keep a separation from them. They're not me. When roleplaying, I'm playing a role and not myself.

I suspect that it has little to do with how they want to their character to seem to the story and more about the game mechanics. When it comes to games, even those with a focus on role-playing, people still see the game mechanics and will choose to play against the mechanics when they wish.

You have three choices: Let players take everything, give people a challenge to take stuff, or nail everything down. They're going to try to take stuff either way.

Ultima IV had a "don't ever steal" mechanic that people hated even though the whole point was to be the epitome of virtue. In later games, it became "don't get caught stealing, even by party members", and people accepted that. It typically wasn't easy to steal, but at least, it also wasn't some all-powerful, omniscient, invisible judge that took away progress as it was in U4.

The creator of the Ultima series discovered something when they took his series and turned it into an MMO. In the single player series, players could do anything they wanted with anything that wasn't nailed down, and the development tried the same with the MMO. The creator was formerly under the mistaken impression that players were playing the game as the story intended. In an open letter to fans, he stated he realized that the first thing players will do when given complete freedom is to try to spell **** on the ground. It was a dumb challenge, but a challenge that was present all the same. Expecting players to simply play the story was unrealistic.
Last edited by EricHVela; Jun 7, 2023 @ 11:48am
Aukyron Jun 7, 2023 @ 1:10pm 
Originally posted by Evil Pneis:
I think many people are playing a character they wish they could be irl

I would like to be magical too:lunar2019laughingpig:
Grizz Mar 18, 2024 @ 12:12am 
Originally posted by EricHVela:
Originally posted by Evil Pneis:
Why would you steal something? like whats your motivation? Because I think many people are playing a character they wish they could be irl, thats why the games are usually designed for heros and thats why BG 1 + 2 didnt really put any thought to consequences of stealing because most people wouldn't do something like that.
I don't put myself in the games, but then, I don't put myself into the stories I create, either. I keep a separation from them. They're not me. When roleplaying, I'm playing a role and not myself.

I suspect that it has little to do with how they want to their character to seem to the story and more about the game mechanics. When it comes to games, even those with a focus on role-playing, people still see the game mechanics and will choose to play against the mechanics when they wish.

You have three choices: Let players take everything, give people a challenge to take stuff, or nail everything down. They're going to try to take stuff either way.

Ultima IV had a "don't ever steal" mechanic that people hated even though the whole point was to be the epitome of virtue. In later games, it became "don't get caught stealing, even by party members", and people accepted that. It typically wasn't easy to steal, but at least, it also wasn't some all-powerful, omniscient, invisible judge that took away progress as it was in U4.

The creator of the Ultima series discovered something when they took his series and turned it into an MMO. In the single player series, players could do anything they wanted with anything that wasn't nailed down, and the development tried the same with the MMO. The creator was formerly under the mistaken impression that players were playing the game as the story intended. In an open letter to fans, he stated he realized that the first thing players will do when given complete freedom is to try to spell **** on the ground. It was a dumb challenge, but a challenge that was present all the same. Expecting players to simply play the story was unrealistic.

To add to this, I agree. I don't always inject myself or my moral compass into games or real D&D games. I don't steal in real life, it goes against what I personally believe. However, in BG3 I'm a Gloomstalker/Assassin, and an opportunist in many senses. Sure a thief subclass would make more sense, but in D&D that sort of justification of him being an assassin instead isn't really a far reach.
Kellar Mar 18, 2024 @ 3:51am 
The consequemces are usually "temporarily hostile" which turns the npcs around around you into enemies untill you run away and come back, at which point theres zero consequemnces except loss in reputition for the char that got caught.
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Date Posted: Jun 6, 2023 @ 2:18pm
Posts: 9