Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My only hope is that they don't use the mechanics straight from the PHB as is because they're...uh...not good.
People want big beefy dragons.
We dont want lanky lizard folk.
Yeah, true dat!
Here's hoping they'll stick to what the illustration in the PHB looks like, as Dragonborn are described as weighing significantly more than humans or elves, and that bulk should definitely be visible on the character.
I do wonder how they'll handle armor for Dragonborn, as in wearing it... aren't they already basically covered in scales?
lol this is what I said and I got all kinds of push back around how Larian would create something much more detailed around the actual physical characteristics of the race rather than leaning on DOS (where something is already created for use for BG3).
Best reason I can think of why Dragonborn, Half-Orc, and Monks aren't in the game yet is mocap and graphical design.