Baldur's Gate 3

Baldur's Gate 3

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The Roguenchanter
10/3/1 Enchanter/Thief/Light Cleric

Primarily you'll be using this to Hold Person/Monster and autocrit with Shadow Blade Sneak Attacks, but you'll have a lot of tricks up your sleeve, including the level 6 and 10 Enchanter subclass features.

• Sneak Attack is only 2d6, but we'll be using Hold spells constantly to autocrit, so it's actually 4d6 which is equivalent to a 7th level Rogue.

• Hold spells have the Twinned metamagic feature built into them when upcasting (better even, as you can reach more than two targets).

• Shadow Blade starts at 2d8 Psychic damage (not often resisted!), but we'll be doubling it to 4d8 from autocrits. Also it can be upcast for a max of of 5d8 base damage (10d8 crits!). It counts as a light, finesse weapon with which we are proficient.

• With 1 level of Light Cleric, we gain medium armor and shield proficiency as well as Warding Flare.

• Our 6th level Enchanter subclass feature (Instinctive Charm) let's us use our reaction to redirect an attack. We will use this to redirect attacks at our Held targets, which should also autocrit!

• At level 10 Wizard, ALL of our Enchantment spells inherently have the Twinned feature if we want it to.

• Of course we also have all the other Enchantment Scool toolkit as well (Sleep, Crown of Madness, Hideous Laughter, Irresistable Dance, etc.) to help round us out and we'll take some Illusion (especially Invisibility) and Conjuration as well (teleports chiefly).
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Showing 1-8 of 8 comments
Dannad Jun 2, 2023 @ 1:57am 
You're drunk Pan, go home
SpaceNvader Jun 2, 2023 @ 10:16am 
Sounds good to me.
Auburn2 Jun 2, 2023 @ 3:52pm 
Originally posted by Pan Darius Loveless:
10/3/1 Enchanter/Thief/Light Cleric

Primarily you'll be using this to Hold Person/Monster and autocrit with Shadow Blade Sneak Attacks, but you'll have a lot of tricks up your sleeve, including the level 6 and 10 Enchanter subclass features.

• Sneak Attack is only 2d6, but we'll be using Hold spells constantly to autocrit, so it's actually 4d6 which is equivalent to a 7th level Rogue.

• Hold spells have the Twinned metamagic feature built into them when upcasting (better even, as you can reach more than two targets).

• Shadow Blade starts at 2d8 Psychic damage (not often resisted!), but we'll be doubling it to 4d8 from autocrits. Also it can be upcast for a max of of 5d8 base damage (10d8 crits!). It counts as a light, finesse weapon with which we are proficient.

• With 1 level of Light Cleric, we gain medium armor and shield proficiency as well as Warding Flare.

• Our 6th level Enchanter subclass feature (Instinctive Charm) let's us use our reaction to redirect an attack. We will use this to redirect attacks at our Held targets, which should also autocrit!

• At level 10 Wizard, ALL of our Enchantment spells inherently have the Twinned feature if we want it to.

• Of course we also have all the other Enchantment Scool toolkit as well (Sleep, Crown of Madness, Hideous Laughter, Irresistable Dance, etc.) to help round us out and we'll take some Illusion (especially Invisibility) and Conjuration as well (teleports chiefly).


This is not going to work for a variety of reasons:

1. Shadowblade and Hold Monster are both concentration spells so you can do one or the other, not both.

2. You can only cast 2 5th level spells a day, which makes it a bit weak as a tactic.

3. You don't choose who attacks retarget with instinctive charm, they automatically target the character closest to the attacker.

4. You do not have Irresistable Dance because it is a 6th level spell and your highest spell you can have is 5th level.

5. Warding Flare is a reaction and will conflict with instinctive charm and shield.

6. Medium Armor is not doing a whole lot for you if you have a 16 Dexterity. Mage Armor and the shield spell will be better.

Overall I think Arcane Trickster/Enchantment Wizard is an awesome combination. I don't think Cleric does much for you here though.

Another combo that is great is 6 levels of Order Cleric with Enchantment Wizard. This lets you cast Enchantments using a bonus action.

Also 12 levels of Enchantment Wizard with the Metamagic Adept Feat and 2 levels of Sorcerer will give you quicken spell to cast with a bonus action.

These options would allow you to use Hypnotic Gaze while still casting a spell as a bonus action.
Last edited by Auburn2; Jun 2, 2023 @ 3:57pm
Originally posted by Auburn2:
Originally posted by Pan Darius Loveless:
10/3/1 Enchanter/Thief/Light Cleric

Primarily you'll be using this to Hold Person/Monster and autocrit with Shadow Blade Sneak Attacks, but you'll have a lot of tricks up your sleeve, including the level 6 and 10 Enchanter subclass features.

• Sneak Attack is only 2d6, but we'll be using Hold spells constantly to autocrit, so it's actually 4d6 which is equivalent to a 7th level Rogue.

• Hold spells have the Twinned metamagic feature built into them when upcasting (better even, as you can reach more than two targets).

• Shadow Blade starts at 2d8 Psychic damage (not often resisted!), but we'll be doubling it to 4d8 from autocrits. Also it can be upcast for a max of of 5d8 base damage (10d8 crits!). It counts as a light, finesse weapon with which we are proficient.

• With 1 level of Light Cleric, we gain medium armor and shield proficiency as well as Warding Flare.

• Our 6th level Enchanter subclass feature (Instinctive Charm) let's us use our reaction to redirect an attack. We will use this to redirect attacks at our Held targets, which should also autocrit!

• At level 10 Wizard, ALL of our Enchantment spells inherently have the Twinned feature if we want it to.

• Of course we also have all the other Enchantment Scool toolkit as well (Sleep, Crown of Madness, Hideous Laughter, Irresistable Dance, etc.) to help round us out and we'll take some Illusion (especially Invisibility) and Conjuration as well (teleports chiefly).


This is not going to work for a variety of reasons:

1. Shadowblade and Hold Monster are both concentration spells so you can do one or the other, not both.

2. You can only cast 2 5th level spells a day, which makes it a bit weak as a tactic.

3. You don't choose who attacks retarget with instinctive charm, they automatically target the character closest to the attacker.

4. You do not have Irresistable Dance because it is a 6th level spell and your highest spell you can have is 5th level.

5. Warding Flare is a reaction and will conflict with instinctive charm and shield.

6. Medium Armor is not doing a whole lot for you if you have a 16 Dexterity. Mage Armor and the shield spell will be better.

Overall I think Arcane Trickster/Enchantment Wizard is an awesome combination. I don't think Cleric does much for you here though.

Another combo that is great is 6 levels of Order Cleric with Enchantment Wizard. This lets you cast Enchantments using a bonus action.

Also 12 levels of Enchantment Wizard with the Metamagic Adept Feat and 2 levels of Sorcerer will give you quicken spell to cast with a bonus action.

These options would allow you to use Hypnotic Gaze while still casting a spell as a bonus action.

You're right about concentration. Oh well, I'll just find a different attack (some cantrip most likely, maybe GFB/BB).

My understanding was that the casting limit applied to spells of 6th level and higher. Even if true for 5th, this seems like the kind of thing Larian woulf throw out the window because it isn't fun.

You're right about Instinctive Charm - but it doesn't matter. You're surrounded by enemies, they can't hit you. They're going to attack someone who's hostile to you, and when 2-3 of those targets are Held there's a really high chance it will be one of them.

I don't really care about Irresistable Dance, this build is more about Hold Person/Monster.

Most characters have more than one reaction available to them, including AOO. Warding Flare is another layer of defense.

No, medium armor + shield is great. Those other choices use up spell slots. It basically came down to either taking Medium Armor feat by putting another level into Rogue, OR putting one level into Light Cleric and getting med armor + shield + warding flare + a few spell slots. The 1 level dip into Cleric gives more than spending a feat on Medium Armor proficiency.
Brady4444 Jun 2, 2023 @ 9:43pm 
Sounds fun. I'm boring because I always stick to one class in most cases.
dolby Jun 2, 2023 @ 11:25pm 
Can you go do this on dnd forum cos we do not have sufficient information for video game format on this subject... so it's impossible to talk about it through bg 3 game.

We can't talk about muticlassing and subclass that we don't have yet.

This is nothing but guess work and a bad one at that. at least get the 5e info right ...
Originally posted by Pan Darius Loveless:
Originally posted by Auburn2:


This is not going to work for a variety of reasons:

1. Shadowblade and Hold Monster are both concentration spells so you can do one or the other, not both.

2. You can only cast 2 5th level spells a day, which makes it a bit weak as a tactic.

3. You don't choose who attacks retarget with instinctive charm, they automatically target the character closest to the attacker.

4. You do not have Irresistable Dance because it is a 6th level spell and your highest spell you can have is 5th level.

5. Warding Flare is a reaction and will conflict with instinctive charm and shield.

6. Medium Armor is not doing a whole lot for you if you have a 16 Dexterity. Mage Armor and the shield spell will be better.

Overall I think Arcane Trickster/Enchantment Wizard is an awesome combination. I don't think Cleric does much for you here though.

Another combo that is great is 6 levels of Order Cleric with Enchantment Wizard. This lets you cast Enchantments using a bonus action.

Also 12 levels of Enchantment Wizard with the Metamagic Adept Feat and 2 levels of Sorcerer will give you quicken spell to cast with a bonus action.

These options would allow you to use Hypnotic Gaze while still casting a spell as a bonus action.

You're right about concentration. Oh well, I'll just find a different attack (some cantrip most likely, maybe GFB/BB).

My understanding was that the casting limit applied to spells of 6th level and higher. Even if true for 5th, this seems like the kind of thing Larian woulf throw out the window because it isn't fun.

You're right about Instinctive Charm - but it doesn't matter. You're surrounded by enemies, they can't hit you. They're going to attack someone who's hostile to you, and when 2-3 of those targets are Held there's a really high chance it will be one of them.

I don't really care about Irresistable Dance, this build is more about Hold Person/Monster.

Most characters have more than one reaction available to them, including AOO. Warding Flare is another layer of defense.

No, medium armor + shield is great. Those other choices use up spell slots. It basically came down to either taking Medium Armor feat by putting another level into Rogue, OR putting one level into Light Cleric and getting med armor + shield + warding flare + a few spell slots. The 1 level dip into Cleric gives more than spending a feat on Medium Armor proficiency.


Well...I mean. If you reaaaaaaaally wanted to do this..
You could always have any of the other 3 characters in your party use hold person, and then you could use shadow blade. you control 4 characters, not one, so might as well use it to your advantage.

and speaking of abusing mechanics, only being able to cast this combo once per day is called "going full nova" which just means you burn all your best spells in one fight and then you're burnt out. Normally, its a stupid strategy. But in BG3 you can literally just long rest after -every single fight-. So theres no weakness here at all.

im not sure what the point of the enchanter stuff is but you could just take a warlock since they get their 5th level slots back on a short rest and you get 2 short rests every time you long rest. which gives you 6 combat encounters per long rest to use shadow blade at 5th level as long as someone else in your party (shadow heart) is using hold person.

another thing i like for humanoids is silence. most humanoids that are going to be threatening are going to be threatening because of their magic.
Hairy Coo Jun 13, 2023 @ 8:40pm 
Whats a point of a build that comes to play by the last level of the game?
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Date Posted: Jun 1, 2023 @ 11:37pm
Posts: 8