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If you find her irritating, but really want a warrior, you're kind of up s### creek aren't you?
Being with the irritating or diffrent yet still working together for a common goal( initially and with only available info to you at the time) is part of the charm purpose fun and challenge of d&d in the first place .
You should think of it as a book or play or movie that you're 'playing' in... where the characters aren't always likeable to you per say if you were looking for a friend in real life and some party buds but very interesting and compelling as people and stories to come across.
Most people know to only use certain people for certain adventures anyway...like wyll for the goblin camp most obvious or her with the creche or whatever and dragon thing.
Yes, she is the best fighter at present and all those options of moves of hers are the best in that regard. It's very possible playing without her and I usually did until recently. Astarion sucks (haha in multipleways) and you don't even need him with shadowheart (especially with smugglers ring) - he isn't needed to do anything sneak wise another can't other than more easily and at one time pickpocket scrubs at a SLIGHTLY better level with less save scum. And he's not even worth THAT after having to deal with his voice, character, personality, and oh by the way major distrust...always trying to suck your blood and attack you in your sleep. Wtf? F n die!
To anyone reading that, that haha thinks I'm 'spoiling anything about him being a vampire' - lol... The game cover picture, page and all promo show him very obviously vamped out with pointy canine teeth and blood dripping from them and the paleness and the very obvious gayness. Lol when you strip him of everything to give to someone else or sell when you drop him at camp the fitst and inevitable time... having to talk to him or see him milling around in his gogo butt boy special era leather cabana boy panties and stances and that absurd aire of lol.
Also, ABOUT that promo pic cover, and the options you can't choose to be right now but are there to play the origin characters they show when full release... it shows shadowheart astarion lazeal wyll gale ...and a tiefling or demon all up on wylls bod in the promo with all of them. She'll probably be an origin character whoever she is, or...???
If you want most strategic and top-tier character for story lore conversation options and possibilities wise, be a bard.
Other more fun to play classes available now are barbarian and druid.
Personally, I've been playing a druid - wood elf, moon school. Ps, when you change into animal form you get a renewed set of hit points as that thing - ex , polar bear form is 30 hp at lowest level. There's like six animals or so to choose that do diff things... like blind or poison or distract 9r incompacetate or
whatever and can use them occasionally. I heard they were adding owlbear to a transform possibility too.
Anyway... you don't NEED a warrior to do well, but she has some beyond awesome abilitiesand skills... and btw.. the diffrent personalities, motivations, objectives and personal stories etc is what makes all the changeable characters and paths and options interesting and compelling.
Obviously, at minimum you should bring the person dealing with the thing you're dealing with that has to do with them or something they know about to each major thing in the plot and you should advance the plot with each of them and thier personal thing before moving on... for story, experience points, knowledge lore and fun.
Also... this is just what they've released. I don't believe the 'main origin story characters' will change, but I'm quite sure the available playable party possibilities will. It seems fairly obvious they'd include some old favs from throughout the series.
I'm just hoping for a scene where boo really takes out someones eyes and it is very pivotal. Haha.
Hopefully, Karlach will be available sometime in Act 1. She's supposed be a Barbarian, so she could sub for Lae'zal. Then again, maybe not, as her dialogue implies you don't meet her again until Baldur's Gate.
Most likely Mizora, the cambion he made a pact with
There are some rumours that you might be able to fully customise the characters, including class, now you may think "hang on that doesn't make any sense for someone like Gale!!!" but maybe it does, if he were fully cut off from the weave, he might not be able to level as a wizard (in fact one of his lines of dialogue even hints at this), in which case he would have to be something else entirely, there are other hints that you were much more powerful pre-implantation, for instance when you meet Dror Ragzlin he gets you to interrogate a dead Mindflayer with a scroll of speak with dead, if you ask who killed it, it shows your face. You start at 1st level and without some serious shenanigans, no first level player is taking down a Mindflayer solo. So it seems likely to me that all the Origin characters have been reset and as such changing everything about them, might not be off the cards.
Just a theory though, could be way off base.
Ah. Good point. Interesting... one point though is that they ALL made some sort of pact or oath or whatever with something or someone, yet THEIR 'demons' aren't visible behind them in shadow form or in real being or featured as a face of the game promos. I'm sure there's something more to it or doable with her. We'll see. Ugh! Tired of waiting! ... I just got this recently and mostly for the free upgrade and too goof around a bit with different classes so I'd know how to play them more effectively for the full game and it's I'm quite sure eventual myriad of people you'll be able to recruit to do certain missions or adventures or whatever. I can't imagine how annoyed and or pissed I'd be if I got it like 2 years ago or whatever it was.
1. Barbarian (Attack Focused) - Fighter (Utility/Defense Focused) - Cleric (Utility/Healer) - Wizard (Long Range DMG).
2. Fighter (Strngth) - Rogue/Ranger (Dex) - Druid or Cleric (Wisdom) - Wizard (Intelligence)
Then there is my fav
3. Wizard (Battleground Control/Buff - DeBuffs) - Fighter (Shield - Defense Focused) - Life Cleric (Healer/Tank more hits) - Sorcerer (Long Range DMG)
I like to have 2 front lines built to tank hits/provide some utility then my back two fighting long range/provide tons more utility. keeps the battles less hack/slash - ups the challenge - and extends the battles. Plus having a team with more interactive options/spells makes the story a bit more magical. I could care less about the rogues/ranger/dex focused builds unless I'm doing some evil route. Since I have a wizard + sorcerer on my team... my idea was also to have 2 tanky peeps to distract/tank hits so they can still survive longer.