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That is entirely false.
Divinity 2 had a baseline 95%-100% to-hit chance before modifiers, and even the physical folks at a base 95% would socket a +%hit gem in their necklace to push into 100% if they knew what they were doing. DOS2's system is built around having near-certainty of what your actions will do when you choose to do them. BG3 actually involves random chance in combat, and bad rolls happen.
DnD usses AC and rolls of D20 + mods.
If I can't get better I just go for it. I hit on on 20-30% even more satisfying when it crits. I really don't care about the hit chance anymore unless it's absolutely dismal xD
edit: also, that's why there are abilites that by pass % chance to hit