Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Outside of combat, resting is too efficient for healing to be much good, either. Short and long rests overshadow using spells outside of combat, though an occasional touch-up may be an okay idea in some cases.
Healing becomes good when a character is at 0 HP, because it adds to the action economy by getting the character back into a fight (and prevents them from dying, of course). And anybody with any amount of healing can fulfill that role. In your case, both your paladin and your ranger are capable of fixing up a downed ally, and if Healing Kits are added to the game, a Thief with the Healer feat can be an effective combat medic by using them to heal their buddies with a bonus action mid-fight. You're fine with this composition.
Shadowheart is not really a healer specialisation (just the class), but I see why people would play her as such.
Gale, Wyll & Bae'zel have great damage potential as long as they can land their hits; the fight is over in less than 3 rounds. Especially now that we have level 5... Go with that combo if you mainly want to focus on range attacks
Go Shadowheart & build her for damage, Astarion + Bae'zel if you want to focus on melee attacks. Poison and fire attacks can work wonders with the Bless buff.
Offence > Defence
control > mitigation> direct damage> buffs > healing
Agreed there.
I might phrase it like this: Keeping as much control over the flow of combat is the most important thing you can do, and healing is perhaps the least effective way to accomplish that.
Yeah I agree with the proposition of shadowheart light and thief becase they could also be a good mix for Exploration.
Then if control is the most damage-reducing, a lore bard or a trickery cleric must be a good pick.
My dude, what?
not the only problem like that in game as well but it's the one i dislike the most.