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Also that balcony thing sounds like Deadfire. Which was the one part of that game that I will admit was awkward. And ship battles were too.
But if there are other studios out there who can make proper good Pathfinder games I am all for it, since I love Pathfinder.
It wasn't entirely terrible with an SSD, though that balcony was still annoying and I agree that loading screens are always a pain
I still managed to like them personally, but it was a definite problem.
Yikes.
100000% sure Wizards of the Coast forced them to use 5E, as Larian has said they have to basically refer to WoTC for everything and for any changes. Kind of how Creative Assembly needs to for Warhammer Total War.
So you're right. Larian was probably told 5E or get out.
I can understand why they wouldn't. Frankly, I think forcing Larian to hard-use 5E rulesets was silly and the game suffers from it in terms of balance and playability, but that's just me. I'm still super excited for the roleplaying and story aspects of the game and hope Larian's next non-WoTC project benefits from this. I really don't want to see more CRPGs use rulesets that directly oppose computer game design.
Even then, I still enjoy the combat for what it is.
It was likely required, but that's not terribly important if Larian was going to do it anyway.
Actually, what I hope for is that with the influence of the D&D rules in BG3, Larian can replicate the advantages of the 5e system in DOS3. The game rules in the DOS series are somewhat imbalanced and unreasonable, relying too much on the "teleport" skill or spell.
I prefer turn-based and though I had some issues with how Original Sin 2 turned out, I enjoy what's here. I just feel that there are a lot of problems with using this ruleset, and Larian themselves is realizing it.
Like, they ended up stretching the level range. That's a common issue. On TT, you don't want to level every five minutes, so level ups come slowly and tend to mean something big. For your average gamer though, it's going to be weird having a static, unchanging character for huge chunks of the game. Not even gear is very impactful most of the time.
And yes, you can have impactful gear and level ups without being a looter shooter drowning in worthless loot. Soulsborne games are a decent example of that.
But it's these things, which are meant for the benefit of humans playing without machines on a game table, that make zero sense in a CRPG and really limit the experience. You're not going to get anywhere near the creativity freedom of other RPGs or even Divinity without mods, and many of the systems are ripe for abuse in very unrealistic and headachey ways (dipping...).
But yeah, whatever. I'm more excited for the world and story and all that. I DO love DnD and Baldur's Gate, I just can't agree with how rulesets always end up being translated. Which is not at all, then we're lied to about it. Makes me scratch my head... like, do they really think none of their players actually play TT DnD or Pathfinder?
You can't be like "Oh, we're faithful to Pathfinder. But also, we didn't include core mechanics of a base class and we invented our own CR system which utterly destroys the balance of the ruleset. But we're still faithful to that ruleset."
Most of Baldur Gate 3's few awkward quirks come from that botched translation imo. It's the Original Sin parts of combat that tend to be most fun.
What's the difference, though? Requiring someone to use 5E to work on the project is the same as forcing them to. If Larian had said, "Nah, no thanks. We're going to use our own RPG system custom-tailored for the story and our goals and just bring the setting to life," the response from WoTC would have been the same in either case.
Larian pursued WotC's partnership and access to the Baldur's Gate and DnD IP's. It would be very strange to learn that they did this without realizing that WotC would be looking to only license a current-edition game.
Suggesting that Larian is "forced" to use 5e implies that there was pushback, which as far as I can tell is a false narrative. I'm all for holding WotC accountable for their actual, demonstrable sins, such as the recent OGL and Pinkerton incidents. The insinuation that they're also bullying studios into working with their preferred edition against the developer's wishes is just misleading.
I'm sure they wouldn't allow it, but it sounds a bit off to me to say forced because it makes it sound like they're the reason it's not one, when their opinion on the matter is effectively irrelevant since Larian would have no intention of making it one.
My experience of DOS1 & 2 was strange. When i've tried the first one the rules was, to me, quite balanced. In my comprehension of them or in the game essence.
When i've tried the DOS 2, i felt like, the rules was too simple and not balanced at all. It's strange, i mostly like the armor system for example. But the character optimisation, i felt it like mediocre. I felt no joy at all in optimizing my characters. At a point where i was questioning myself like "does the DOS1 is like a better version of the 2"? It was to me.
Later after, finishing those games, i take another run (DOS2 first) with my girlfriend. We finished the DOS2 first and then we begin playing the DOS1. She found DOS1 a much better complete version of the second one. Basically in a term of character improvement and crafting (which she enjoys the most in games in general) she was more satisfied.
WotC is also clearly okay with Larian taking creative liberties with the ruleset due to the differences in medium such as with the druid's wildshape, or because they also recognize the weak points like core PHB ranger features being underwhelming or nonexistent, or Berserker Barbarian, or PHB Sorcerer bloodlines not having bloodline bonus spells like virtually every other more recent officially published Sorcerer subclass.