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As it stands, thief by a country mile.
Fact is, an Arcane Trickster can hideous laughter someone then get an automatic crit sneak attack the next round which is basically a one shot kill on most creatures. If you're a race that can use longbows, slot in Spellthief and you extend your spell slots by up to 3 per long rest. Obviously, you need to be point blank for that to work but so what they can't act.
Thief is 'better' generally, I won't deny that, but Arcane Trickster isn't as far behind it as people pretend it is. It just requires that you play smarter and that's going to shave off a lot of players right there all on it's own.
Arcane trickster can be more fun and is better for exploration and out of combat situations, if you take the right spells.
Game is not hard, any average build is absolutely fine on any class.
problem with offensive spells on hybrid characters (paladins, tricksters, rangers, eldrich knights) is that casting stat is your secondary stat, so on higher lvls, you are better using proper casters with 20 in their casting stat, than a hybrid who will have 16 at most.
I would not get offensive spells that can be saved or need spell attack rolls on these classes.
If anything sleep and color spray are better than Tashas on half casters, they can't be saved.
Better are spells that buff you, give you extra mobility or can be used out of combat.
Arcane trikcster gets spells like Shield, Blur, Mirror image, Misty step... All great for melee. It also requires no INT, so you can focus on DEX and CON with little WIS to give a bonus to Will saves and WIS skills.