Baldur's Gate 3

Baldur's Gate 3

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Ana Apr 23, 2023 @ 12:45pm
Does my subclass choice significantly impact the game?
It feels like I need a phd to understand everything from dnd5 because there are so many possible nested options :

Class > Subclass > Spells choice + Weapons + Armour

In a nested-ANOVA, the variability of the upper fators (class, subclass) are impacted by the variability of all lower factors (spells, weapons, armour).

I was wondering, how bad would it be if I picked a wrong subclass for one of my characters that doesn't suit the optimal subclass for the party?
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Showing 1-15 of 15 comments
Yojo0o Apr 23, 2023 @ 12:51pm 
5e doesn't really require optimal party balance the way some RPGs do, though how true that is to BG3 remains to be seen. For the most part, though, there aren't going to be "bad" choices to make, just different ones. You're not going to suddenly realize at level 10 that you cannot progress further due to the choice you made at level 1-3, I can assure you of that.

The decision isn't really as complex as you've made it out to be. Subclass has a direct impact on your class progression in a way that's generally pretty clear from the start. Weapons overlap considerably, and unlike previous games in the franchise you don't need to specialize in a specific weapon type, so you're free to swap around quite a bit to find your preference in terms of mechanic and aesthetic. As for armor, you tend to just use the heaviest that your class is capable of wearing, and adjust your ability scores accordingly (high dexterity for light armor, 14 dexterity for medium armor, 15 strength for heavy armor).

If you have a specific subclass concern, I'm sure the forum could help you reason it out and make a good choice.
Ana Apr 23, 2023 @ 1:07pm 
Thank you for these precisions Yojo0o.

From what I understood, Larian wants the game to be close to dnd5 even though there would remain some differences. So looking at what you say it would be a plus for starting the game with unknown classes.

I agree with the armour point you highlighted, in the end there's no much choice to make beside chosing the correct ability scoring.

What really made me doubt was this guide classifying subclasses (and classes) into a tier list.
They even created an RP Tier which somehow corresponds to trash-subclass because besides role-playing, these class would have no added-value in the game compared to other ones.

https://www.aestusguides.com/guides/baldur-s-gate-3-class-tier-list-and-guide
Amethyst Apr 23, 2023 @ 1:14pm 
5e is literally the simplest possible D&D game you can find. If even this empty system is too many options for you, I don't know what to say other than maybe the problem isn't the game.
Ana Apr 23, 2023 @ 1:17pm 
Originally posted by Rose:
5e is literally the simplest possible D&D game you can find. If even this empty system is too many options for you, I don't know what to say other than maybe the problem isn't the game.

I don't understand your comment.
I am just trying to figure out how to make my choices during august-september.
You answer like I am roasting the game.
Yojo0o Apr 23, 2023 @ 1:20pm 
Originally posted by Rose:
5e is literally the simplest possible D&D game you can find. If even this empty system is too many options for you, I don't know what to say other than maybe the problem isn't the game.

As opposed to what... picking your class, and maybe a subclass kit, in BG1-2 or Icewind Dale 1-2 and then coasting on a linear progression path with it for the rest of the original saga?

BG3 presents a lot of character options and customization compared to every other DnD game I can think of. What DnD games are more complicated? I haven't played Solasta, so maybe you're specifically referring to that one?
Originally posted by Ana:
Originally posted by Rose:
5e is literally the simplest possible D&D game you can find. If even this empty system is too many options for you, I don't know what to say other than maybe the problem isn't the game.

I don't understand your comment.
I am just trying to figure out how to make my choices during august-september.
You answer like I am roasting the game.

Probably a pathfinder fan who couldn't resist taking a swing at the 5E system, don't take it personal.
Quadsword Apr 24, 2023 @ 12:39am 
There are no "wrong" choices when it comes to subclasses. You don't need to worry about a choice you make at hour 10 brickwalling you at hour 100, so don't sweat over it and just play what looks cool. Sure, some party combos will be better than others and there will be a "meta", but the game won't be designed with the "meta" in mind.
Play to have fun. As long as you don't intentionally screw up your character (maximizing Str on your Wizard instead of Int, for the lulz), you'll be fine.

Just remember: msx out main stat, next bring Dex up to 16 if wearing light or no armor, 14 if wearing medium armor (heavy armor currently isn't worthwhile). After that, put points into Constitution.

When choosing spells, choose a mix of offense, defense and utility that looks fun to you. Don't worry about optimal builds, just grab a set of spells and go.
Maitrepof Apr 24, 2023 @ 1:06am 
A problem with bg 3 is you don't get a good view at what ability you will get later on. Sure you can go read on the wiki (fextralife) or in the phb (player handbook 5e of dungeon and dragon) what you will get but it would hurt to have a menu in game to see what you will get later on.

i like the kinda timeline we get in pathfinder : KM and WOTR.
Last edited by Maitrepof; Apr 24, 2023 @ 2:09am
Alealexi Apr 24, 2023 @ 4:13pm 
It will impact your play style but not the game as a whole.
Gaius Apr 24, 2023 @ 4:46pm 
I don't think this would be an issue in normal dificulty, if what we experience in EA is a good representative of normal.

In hard or harder modes it's possible the game actually becomes impossible to finish without good character optimization and party synergies (like in Pathfinder games), but considering they add the possibility to create characters as mercenaries unless you ruin EVERY Origin character you'll probably be OK.

I'd just think about who specializes in what and choosing the ability scores reasonably, because the only worthless characters I managed to do were those with wrong ability scores to do what they were supposed to do.
Gaius Apr 24, 2023 @ 4:47pm 
Originally posted by Maitrepof:
A problem with bg 3 is you don't get a good view at what ability you will get later on. Sure you can go read on the wiki (fextralife) or in the phb (player handbook 5e of dungeon and dragon) what you will get but it would hurt to have a menu in game to see what you will get later on.

i like the kinda timeline we get in pathfinder : KM and WOTR.

100% agreed. That's why I started watching D&D channels, so I could actually know what to expect from my choices.
Lord Adorable Apr 24, 2023 @ 5:14pm 
Maybe afew minor differences here and there, like Berserker Barbarian dialogue being in ALL CAPS EVERY SINGLE TIME.

No, I am not actually joking.
sevensided Apr 24, 2023 @ 5:21pm 
Originally posted by Ana:
https://www.aestusguides.com/guides/baldur-s-gate-3-class-tier-list-and-guide

I'd take that tier list with a bag of salt. Its based on older information, which is even going to change some upon release.
zenebatos1 Apr 24, 2023 @ 6:25pm 
Quite honestly there is very little granularity of complexity with how the character progression in DnD 5 goes...

You can hoice ANY kinda subclass you want, it will STILL play as a representative of this class...

A Totem Barbarian will still Play as a Barbarian, there is very much little difference between a Vengeance Paladin and a Devotion paladin despite the names...

The Subclasses has still acces to EVERYTHING the Main class offers, just with some sprinkles on it.

The only "real" choices are the spell choices( but again in most cases some spells are more often taken than others) and the gear, evne tho..., the is very little difference between weapons in 5E, a Shortsword and a rapier will both deal 1D6 dmg, only difference between a Longsword and a Greatsword is that one deals 1D8 dmg and the other 2D6 dmg...

Thats why Larian added the "Tricks" or special actions, depending on the type of weapon you have, to make them feel a bit more special.

In the End, in 5E DnD HOW you use the class features and gear is more dictated by your creativity, than the rules themselfs.

Wich is why Larian took the liberty to Homebrew things, cause if they where to make a 100% port of the TTRPG rules, it would be boring as ♥♥♥♥, since in a videogame the rules are set in a unmovable/unbending way

The other way you can really customize a character is through Feats, but not all feats where made equal...
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Date Posted: Apr 23, 2023 @ 12:45pm
Posts: 15