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The decision isn't really as complex as you've made it out to be. Subclass has a direct impact on your class progression in a way that's generally pretty clear from the start. Weapons overlap considerably, and unlike previous games in the franchise you don't need to specialize in a specific weapon type, so you're free to swap around quite a bit to find your preference in terms of mechanic and aesthetic. As for armor, you tend to just use the heaviest that your class is capable of wearing, and adjust your ability scores accordingly (high dexterity for light armor, 14 dexterity for medium armor, 15 strength for heavy armor).
If you have a specific subclass concern, I'm sure the forum could help you reason it out and make a good choice.
From what I understood, Larian wants the game to be close to dnd5 even though there would remain some differences. So looking at what you say it would be a plus for starting the game with unknown classes.
I agree with the armour point you highlighted, in the end there's no much choice to make beside chosing the correct ability scoring.
What really made me doubt was this guide classifying subclasses (and classes) into a tier list.
They even created an RP Tier which somehow corresponds to trash-subclass because besides role-playing, these class would have no added-value in the game compared to other ones.
https://www.aestusguides.com/guides/baldur-s-gate-3-class-tier-list-and-guide
I don't understand your comment.
I am just trying to figure out how to make my choices during august-september.
You answer like I am roasting the game.
As opposed to what... picking your class, and maybe a subclass kit, in BG1-2 or Icewind Dale 1-2 and then coasting on a linear progression path with it for the rest of the original saga?
BG3 presents a lot of character options and customization compared to every other DnD game I can think of. What DnD games are more complicated? I haven't played Solasta, so maybe you're specifically referring to that one?
Probably a pathfinder fan who couldn't resist taking a swing at the 5E system, don't take it personal.
Just remember: msx out main stat, next bring Dex up to 16 if wearing light or no armor, 14 if wearing medium armor (heavy armor currently isn't worthwhile). After that, put points into Constitution.
When choosing spells, choose a mix of offense, defense and utility that looks fun to you. Don't worry about optimal builds, just grab a set of spells and go.
i like the kinda timeline we get in pathfinder : KM and WOTR.
In hard or harder modes it's possible the game actually becomes impossible to finish without good character optimization and party synergies (like in Pathfinder games), but considering they add the possibility to create characters as mercenaries unless you ruin EVERY Origin character you'll probably be OK.
I'd just think about who specializes in what and choosing the ability scores reasonably, because the only worthless characters I managed to do were those with wrong ability scores to do what they were supposed to do.
100% agreed. That's why I started watching D&D channels, so I could actually know what to expect from my choices.
No, I am not actually joking.
I'd take that tier list with a bag of salt. Its based on older information, which is even going to change some upon release.
You can hoice ANY kinda subclass you want, it will STILL play as a representative of this class...
A Totem Barbarian will still Play as a Barbarian, there is very much little difference between a Vengeance Paladin and a Devotion paladin despite the names...
The Subclasses has still acces to EVERYTHING the Main class offers, just with some sprinkles on it.
The only "real" choices are the spell choices( but again in most cases some spells are more often taken than others) and the gear, evne tho..., the is very little difference between weapons in 5E, a Shortsword and a rapier will both deal 1D6 dmg, only difference between a Longsword and a Greatsword is that one deals 1D8 dmg and the other 2D6 dmg...
Thats why Larian added the "Tricks" or special actions, depending on the type of weapon you have, to make them feel a bit more special.
In the End, in 5E DnD HOW you use the class features and gear is more dictated by your creativity, than the rules themselfs.
Wich is why Larian took the liberty to Homebrew things, cause if they where to make a 100% port of the TTRPG rules, it would be boring as ♥♥♥♥, since in a videogame the rules are set in a unmovable/unbending way
The other way you can really customize a character is through Feats, but not all feats where made equal...