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Anyway whats impossible is to tank it solo at level 1 without use of surprise round and wyvern poison - pets even if they can only hit you at roll of 20 if on the off chance that you get bane on all 4 of them...
but a full party is completely viable - doable just did it again this time with barbarian and a ranger instead of two fighters... baratha can only hit you on rolls of 18 19 20 when you have this high armor and that's if you don't have bane on her... with bane and other debuffs that drops down to 20 only. THe rest are even worse they can hit you on 19 and 20s rolls... so yeah easy peasy to tank them as a full party. Get disadvantage on them and they are ♥♥♥♥♥♥ and limited to only 20s again that you can tank due to helmets...
I have, yeah. At level 3 no less.
I do think doing it at level 1 is a bridge too far. (How would any normal person still be level 1 when they get there?) But it's definitely not impossible to win the fight straight up.
Salty? I think of myself as being Frosty. :) Like I said, any fight is easy if the enemy never hits you. lol. My pally has 22 AC and he still gets hit. Is there something magical at AC of 23?
And na, I do not plan on even trying it. Very happy to enjoy the game like I do. But you be you. Having fun is what matters with any video game.
I mean no offense but these are awful ideas. For a ton of reasons.
-You can’t cast spells while raging.
-A Druid/Barb would be ridiculously MAD.
-Wild shape scales with Druid level, so unless u want to shift into a level 3 scaled Bear when you’re level 10, you shouldn’t do this.
Amongst many other problems.
Have you ever played 5e? These Wizard/Monk or Barb/Bladeslinger multi class things work very poorly.
That’s more of a pathfinder thing
In 5e you typically multi class with same primary stat classes, the most popular being combinations of Paladin/Sorcerer/Warlock since they all use charisma.
But a Barb/Druid? That would be so bad in 5e. You’d be 10x better off going full barb or full druid
A Wizard monk? My god you’d need wisdom, intel, con, and Dex. It’d be awful
You need to think harder about it. 😉
lol thats the whole point of tanking..??
THe whole point is NOT to get hit!
it's called Avoidance tanking look it up and i'm doing Mitigation Tanking as well with restances at the same time. You can use items or play a barbarian and rage to do both at the same time.
avoidance is the main system in DNd to mitigate damage. apart from resistance and a few rare feats and skills like Heavy Armor Master that not in game...
SO due to how the game is made 1 AC is now huge in DnD infact it's two points of stats before you get to 20 cap or a feat or some such thing...
Like i said. read above... But ok i'll say it again At 23 AC combined with haste you get 25 and at that point you can only get hit on 18+ rolls from the enemies. you apply bane and that normaly goes to 20 rolls only so they can only hit you on critical hits you know how rare those are right?
And due to helmets they are now normal damage crits without extra damage and due to resistance that turns to half damage and at that point you can take a few hits even at level 1...
The problem with soloing at level 1 is that you gonna get hit by hold spell or Ensnaring Strike and no one can get you out of it... Cos you are alone so with hold spell you are more or less ♥♥♥♥♥♥ if that happens and if the fight goes long enough it will happen at somepoint.
THe only chance you got is to end the fight quickly so that means geting extra source of damage be it from surpise round or wyvern Poison.
i mean if i try hard enough i bet i can do it even solo at level 1. Would be really hard and not really something you can do every time with every race.
You would have to get lucky with hold spells rolls and blindness...
Now that i think of it a gnome could do it cos they get advatage on those saving throws you start with light cleric with 15 wisdom you get the wisdom hair from the hag and prebuff with bless and your are set maybe ill try that later..:)
the whole thing would be even easier if the bloody +1 AC push ring would work and wasn't bugged that an extra one AC is again huge...
Well, from a D&D point, I can not argue with you on that, because I never cared enough to check it out. I play BG3 like I did DOS2.
But the whole point of tanking is not to get hit is not true in just about any other game I have played. It is about holding aggro and "reducing damage". Not eliminating it. That is a OP ridiculous build if it stays that way in BG3.
this should explain it nicely no point in me wasting words on it.
https://www.youtube.com/watch?v=ug_0zCIwYZM
I wasn't referring specifically about a crpg. I do not remember DOS2 having a tank build which negated all hits. AC should reduce your chances of getting hit. But not make it almost impossible to get hit, like it did in your videos. That is ridiculously OP.
but like Maitrepof said that's how DNd works and his right 3.5 was way more ridiculous that way... The said part really about tanking is that we have no cover system in BG 3... that would add extra stuff as well.
if we ever get staff of power and or
https://www.dndbeyond.com/magic-items/5384-defender
combined with ring of protaction or cloak and all the homebrew from larian combined with muticlassing it will be bonkers... like everthing else again that;s why you can kill gith at level 1 tanking it. No matter what panda wants to belive.
I just did the Gith fight at level 5. My tank human pally, with 22 AC got hit 3 times by the leader Gith warrior. His health pool was knocked down by about 2/3. She only missed once. :P
I did not lose any party members in the fight, so level 5 is a good level to do that fight. The opening Fireball by Gale was the big winner. Killing one of the Giths and injuring the rest.
So if playing a midget is the way to avoid getting hit, then I guess my tank chars will just have to be able to survive the hits. :p
if you got hit 3 times that doesn't mean you gonna get hit the next time. every time she attacks she can hit you it just means that it's less likely to happen when you have high AC.
Let me tell you like this, people have a easier time undestanding when you tell with percentages.
Baretha has only 30% chance to hit you at 22 AC per attack. Now think of it like this how many times did you attack with 30% hit chance?? and how many times did you hit?? not alot right? feels bad... You probably woudn't even try it and would use something else.
Well when you are the one geting hit it feels a lot.. .IT feels like shes hiting you all the time...even at 22 AC... People are just bad at registering randomness cos it not related to feelings.:)
The funny part is in both cases the chance to hit is the same it never changed...
At 25 AC that is cut in half and shes gets 15% chance to hit you.
You apply bane that's 1d4 penalty ends up a 2 rounded down on Average. You remove that from her modifiers and you end up with her having 5% Hit chance. Now you go attack with 5% hit chance and tell me how many times you gonna hit something:)
You can build a very high AC characters for example with paladins or eldrich knight warriors. But game should not be balanced, so you would need one. And in most fights usually they are sub-optimal builds if build purely for defense.
5e is definitely more about action management and CC. Deny enemy their actions, while making most out of yours and using all of your options. Meaning actions, bonus actions and reactions.
Also BG3 even if you had a tank, AI would ignore it.
You can beat them in fair fight on lvl5, before that it's uphill battle.