Baldur's Gate 3

Baldur's Gate 3

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Maitrepof Apr 21, 2023 @ 2:53am
Tank build
I saw a few video on how to kill the gith patrol rather easily with a good amount of cheese, and all use an alpha-strike (attacking them before entering combat)

I was wondering if anyone has manage to win the fight fairly, by talking to them first and then survive the damage they deal.

Originally posted by Maitrepof:
Thanks for everyone.
For those that don't want to read the full thread :
For tanking the gith patrol you basically need to be 25 ac or having physical resistance.
- 25 ac is achivable by having medium armor + dex + shield + shield of faith.
- physical resistance come from barbarian, the hellrider's pride gloves (item check wiki),
blade ward cantrip.
- temporary hp can help from aid, druid wildshape, armour of agathys, glowing shield (item)
- absolute ward (item) give + 2 ac if you got the mark of the absolute.
Of course being max level help too.

Special thanks to dolby : that help me with the crunch.
Last edited by Maitrepof; Apr 24, 2023 @ 10:49pm
Originally posted by dolby:
Nop no mods and no karmic dice... items are nothing big really the bigest item are the shields.
Tanking items

https://baldursgate3.wiki.fextralife.com/Glowing+Shield
https://baldursgate3.wiki.fextralife.com/Absolute's+Warboard
https://baldursgate3.wiki.fextralife.com/The+Real+Sparky+Sparkswall
https://baldursgate3.wiki.fextralife.com/Hellrider's+Prid
https://baldursgate3.wiki.fextralife.com/Boots+of+Aid+and+Comfort
https://baldursgate3.wiki.fextralife.com/Amulet+of+the+Unworthy

https://baldursgate3.wiki.fextralife.com/Giantbreaker
https://baldursgate3.wiki.fextralife.com/Gloves+of+Power for melee fighter / barbarian

The rest are just offensive items
https://baldursgate3.wiki.fextralife.com/The+Whispering+Promise
https://baldursgate3.wiki.fextralife.com/Broodmother's+Revenge

https://baldursgate3.wiki.fextralife.com/Amulet+of+Elemental+Torment for acid debuff
https://baldursgate3.wiki.fextralife.com/Circlet+of+Blasting but you can swap that for whatever and just use scrolls for that class as is per raw DNd.
the rest just have Helmets..

You should see the fight when i used everything lol all the pets potion scrolls lol they melt like they are nothing.

But like i said this fight is easy for level 1. hag fight with pawns is harder if you don't prekill pawns.. IF you do kill pawns before hand she's childs play.

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Showing 1-15 of 83 comments
cobb.311 Apr 21, 2023 @ 3:06am 
I have consistently beaten them at level 5. Level 4 is a bit tricky when they all have twice as many attacks as you do.
Maitrepof Apr 21, 2023 @ 3:17am 
Without any special buit ? My lae zel get one shot and not even survive a turn.
oh i should also add that i play without any dying so if someone fall, with the dying statut i reload. Hence why i wondering about a good tank build.
id795078477 Apr 21, 2023 @ 5:02am 
Originally posted by Maitrepof:
I saw a few video on how to kill the gith patrol rather easily with a good amount of cheese, and all use an alpha-strike (attacking them before entering combat)

I was wondering if anyone has manage to win the fight fairly, by talking to them first and then survive the damage they deal.
This fight highlights one issue with early levels encounters in 5e - a single bad roll can lead to a massive disadvantage, and two-three bad rolls can easily lead to TPK. This means that by definition there could be no "fair" fight here, because depending on the rolls the odds can be stacked heavily against you and the encounter layout is already stacked against you if you start the fight at the center.

It is possible to do, even consistently - on level 5, without relying on cheesing it, but even there bad initiative rolls and critical hits will give you headaches. This is especially bad with the "karmic dice" (google for an article with analysis that highlights how unfair that dice really is). Still - if you know about the encounter and prepare for it, you should be able to do it head on with some hiccups from time to time.

Key being .. "if you know" and "if you prepared". I don't anticipate many players at launch getting through it on the first try (likely even 2nd/3rd) unless they're very lucky, they're experts in game mechs or both. But then again - we have only one difficulty level atm. On release they promised to address that and add the difficulty adjustment settings. Atm many encounters would be "Deadly" on a normal TT scale, even most of the "mundane" ones.
Last edited by id795078477; Apr 21, 2023 @ 5:05am
BigAlzBub Apr 21, 2023 @ 5:03am 
It is really tough to "tank" in 5e. There are two schools of thought when it comes to tanking, have some form of taunt and be really, really hard to hit, or be really easy to hit and have lots of mitigation or healing.
It is difficult (although not impossible) to be really hard to hit, but the real killer is that taunting just isn't a thing, in tabletop there is a feat called sentinel which is sort of a taunt, when a foe tries to move away they provoke an attack of opportunity even if they disengage, and if you hit with this attack their speed becomes zero for the rest of their turn, also if they hit another creature you can use your reaction tohit them...now the issue is that it uses your reaction (and you only get one until it comes back round to your go), which means that you can only ever have one creature "taunted", and to get a really decent armour class, you really need to go weapon and shield, which isn't the best for damage, so some monsters will just go "screw it" particularly if you have the massive armour class.

The other method is hampered by the fact that healing magic in 5e is absolutely horrible, thus the best class for this is raging barbarian attacking recklessly every round, you grant advantage to all attacker and you only take half damage, if you can manage to get some form of temporary hit points each turn you are laughing all the way to the bank.

Anyhoo, the upshot of all this is that you really, really, really, really want to avoid long drawn out fights if you can possibly help it, and the fact that lots of foes have the nasty habit of using AoE consumables is even worse, thus alpha strikes are always going to be the best way of dealing with any encounter in 5E, unless there is something weird going on, like a monster which gains in power when it's allies die.
Maitrepof Apr 21, 2023 @ 5:28am 
Thanks for the answer, but it seem my question was unclear.
My question is more along the line what's the best class/build/item selection you have found to be working for taking the damage the gith patrol can dish on your face without dying ?

So far the answer seem to be rely on luck or feat that are not on the game (or is sentinel in the game i don't think i saw it) and ofc alpha-strike wich i know work well.

Maybe for more precision : i want to be able to talk to the gith patrol, make them attack me and survive with everyone.

Maybe a barbarian with a good ac, or a druid with image mirror.
My first guess was to tank the damage and next turn control and finish the gith (i say next turn because most time they attack first and finish at least lae'z before i can take a turn).

Did you manage that scenario ? if yes with what build/class/item selection/strategy.
I'm curious.
BigAlzBub Apr 21, 2023 @ 5:45am 
I don't think tanking is a viable strategy at all. You definitely don't want a barbarian with a high armour class, the whole point of having a low armour class is that it can convince the enemies to target the low AC "tank" rather than say the squishy wizard. The biggest problem with the Gith Patrol is that they have weapons which do an extra 1d4 when the owner if below 50% hit points, this may not sound like a lot, but it really adds up with all the extra attacks them get. It would be less bad if the cheating scumbags obeyed the rules for crossbows, crossbows (other than hand crossbows) have the loading property which means that you are supposed to reload after every shot, this prevents you from having multiple shots with a light or heavy crossbow, but the Githyanki blithely ignore this blaze away as if the crossbow were a regular bow.

If you win this fight by tanking, then it is going to use huge amounts of consumables and require a great deal of luck. If they ever fix devils sight, darkness thing, then you could have a barbarian on the outside to soak up the damage, and have everyone in the dark, the warlock can shoot straight out, and everyone else can nip out of the dark to snipe and run back in. In theory you can't make ranged attack unless you have line of sight, which the darkness blocks. You would definitely want someone in the cloud to cast heroism on the barbarian, so that would need either a Bard or a Paladin, and you can't have either and a barbarian unless you make a multiplayer party.

P.S. No Sentinel is not in the game.
Last edited by BigAlzBub; Apr 21, 2023 @ 5:53am
wtiger27 Apr 21, 2023 @ 5:51am 
I found this video to be interesting....

https://www.youtube.com/watch?v=fmvfAgYok-c
BigAlzBub Apr 21, 2023 @ 5:59am 
It is interesting, but it isn't really tanking, it just a high armour class, alpha strike build which burns up massive amounts of resources in a single fight, that isn't to pour cold water on the build, it is super effective, it just might not be long term outside of EA where the tadpole isn't really an issue other than a plot device to push the story forward.
LostFelix [ENG] Apr 21, 2023 @ 6:06am 
Meanecing Strike so the main Enemy is feared
Then 2 Fireballs, one from the warlock, one from the wizard
Then using special arrows i kept the main enemy from cloaking.

Worked wonders, if Lae'zel dies, then she will be targeted by the fireballs and after the fight resurrected.
Your best bet is to take them on at level five.

Barbarians and Druids are probably currently the best 'tanks', Barbs because they have the highest hit die and damage resistance while Raging, and Druids because Wildshape gives them an extra hp pool. Abjuration Wizards with lots of temp hp also do very well, as do Warlocks with Armor of Agathys using the Wet condition against foes.

Eventually, multiclassing will allow for even better tanks (Barb/Druid being one of the best), but in the current EA, if you built a custom party of nothing but 'tanks' (with no two identical characters), the party might look something like this:

• Bear Heart Barbarian
• Moon Druid
• Abjuration Wizard
• Fiend Warlock

A Dwarven Light Cleric is also not a bad choice because of Warding Flare.

For sheer effectiveness in beating this fight, however, nothing will ever surpass control and/or skirmish (hit and run) tactics.
Gaius Apr 21, 2023 @ 7:46am 
Tank as in MMO tank doesn't exist in 5e. The whole system values offense more than defense and the best way to avoid damage is downing enemies fast.

If you're the receiving end of the alpha strike, better be pre-buffed and lucky. That's one reason initiative rolls in combats that start mid dialogue are so important.

If you feel like you're walking into a really dangerous situation (like this fight obviously is), I'd recommend to leave at least one character hidden in a good spot to avoid a TPK. Stay up those stair looking at the whole thing with fragile castes and/or bowmen so you can actually react (thus joining combat) as soon as the NPCs become hostile.

The "party face", tough, will always be in danger.

There's another similar situation in the game, a fight I used to hate to my guts before I had a lot of meta knowledge the harpies if you reach them at lv 2. Like this one, your best bet is leaving 3 characters at the top right and just move the "tank" to talk to the boy. This one is actually worst imho, the game doesn't give you several warnings that things are gonna go ugle (like with the Gith encounter).
Originally posted by Gaius:
Tank as in MMO tank doesn't exist in 5e. The whole system values offense more than defense and the best way to avoid damage is downing enemies fast.

That's not quite true - the Cavalier with the Protection Fighting Style is pretty close to an mmo tank, especially if multiclassed with Paladin (for Lay on Hands and Auras), although this is hard to do because the Cavalier's best feature comes at level 17.
Gaius Apr 21, 2023 @ 8:19am 
Originally posted by Pan Darius Loveless:
Originally posted by Gaius:
Tank as in MMO tank doesn't exist in 5e. The whole system values offense more than defense and the best way to avoid damage is downing enemies fast.

That's not quite true - the Cavalier with the Protection Fighting Style is pretty close to an mmo tank, especially if multiclassed with Paladin (for Lay on Hands and Auras), although this is hard to do because the Cavalier's best feature comes at level 17.

Well, this might be true (no idea rly, it's been over a decade since I last played tabletop), but how common is a campaign at lv 17? Also, at this level what can a Wizard and why the hell would you prefer to have a competent roadblock instead?

Frankly, the closest thing to videogame tank is a bear barbarian, because they tank with their HP pool and damage resistance instead or evasion.

IMHO the whole AC system makes for either unkillable characters who dedicate EVERYTHING to achieve this or no tanking at all, and I really prefer to kill than to survive hits.
Maitrepof Apr 21, 2023 @ 9:52am 
I try a few thing and in the end, a simple cleric with image mirror and medium armor + shield + protection against evil i go up to 30 ac enough to survive a turn :)
Indure Apr 21, 2023 @ 10:11am 
At level 5 this fight should be a breeze, at level 4 I think it relies a bit on luck, if you're not cheesing too much. In the couple of times I've done it successfully I've notice:

1. Use the consumables you've been stockpiling. This is the fight for haste potions, giant hill strength potions, etc.

1. Shadowheart is amazing at this fight. +1 scale mail, shield, shield of faith and mirror image and she can tank a couple of turns for your party. She also is immune to sleep which is the primary control they use. Keep some spell slots for healing word to get people back on their feet and maybe control water to empower lightning or frost attacks. Aid spell is also a minor boon, but the extra health might be the difference between living/dying/being put asleep.

2. Lae'zel gets owned in this fight, but if you get a turn or two from her just spend everything she has, IE action surge, superiority dice, haste potion, etc.

3. I like Gale on this fight. His devourer power is great for surviving the first round and the reflection can do a lot of damage. For spells he can hit wet enemies with chromatic orb or just magic missile for reliable damage. He does get put to sleep often though.
Last edited by Indure; Apr 21, 2023 @ 10:12am
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Date Posted: Apr 21, 2023 @ 2:53am
Posts: 83