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Bir çeviri sorunu bildirin
please note - i played a wizard/lore master.. he, at lvl 6 managed to sink a pirate ship, almost a mile at sea... (he had reached that level the session before this -
grease - cast upon the ships sails. (lore master - + lvl 2 spell slot for 1 mile range.. (cost me a lvl1 grease, and a lvl2 spell slot. but eh )
then, next round - cast magic missile - again with lore master boost - + lvl 2 spell slot for 1 mile range, but subbing the damage as fire - rather than magic... (auto hit.. no need to roll.)
the pirate ship.. went up in flames....
(lore master - http://dnd5e.wikidot.com/wizard:lore-mastery-ua )
wizards who speclize in magic schools are just dilettantes.. I know there is little way to repersent this in a CRPG....
but it just seems as they expand arcane casters, and with a limited spell list - wizards become less.. usefull.. (espically at such low level range.
from what i read/played its 10 minutes at least.
This is unofficial material that hasn't been published in a physical rulebook. This particular UA subclass seems to have been reworked into the Order of Scribes from Tasha's, which notably does not have the range extension feature you're referring to.
So, I'm not entirely sure what your point is by bringing up what is essentially homebrew.
Grease doesn't ignite. You have an extremely easygoing DM.
wasn't a "home brew" - found it online ..- its still listed on their site (its still not truly for convention play - but it is legit rules.. not "home brew""-
https://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
argue with WoC if you want..
but its a legit tradition, if ones DM allows it. mine did.
and yea - i can see why they removed the range bump.. but yet again - they end up messing over wizards.. (my char at the time got ZERO experience.. and i totally agreed. we also got zero loot.. and again.. no issue. i mean what the DM thought would be some kind of big sea/ship battle - i ended in 2 spells, safely from the shore..
i just mention that to show - who a well prepared wizard - can deal with situations.. how thier versatility make them stand out, makes them different them sorcerers and the like. preparation, spell management. ect
WotC opted to not publish it in a book, so it's effectively homebrew now.
I'm also not seeing how this example illustrates how they're messing with wizards, because you can still scribe your spells and swap them out as needed which other arcane casters simply do not have the luxury of doing.
true that's largely up to the DM..
but pretty sure it works in this game? im just replaying after 1st EA to check it out again.. But i'm pretty sure one could set grease on fire?
and well in most CRPG games I've played - grease tends to ignite.. heck - web?
home brew empties - something made AT HOME.
this was made by THEM AND PUBLISHED ON THEIR SITE.
as for how this applies to my core point - it shows the versatility of wizards in PNP vs how CRPGs represent them.
"swap them out as needed" - that.. that right there shows what folks think of Wizards.. not a party member.. just a spell monkey..
learn/make a few scrolls.. you're just a wizard.. i got a sorcerer who can handle combat.. you.. just sit over there and pump out scrolls.. maybe ill use you to make magic items eventually. but i don't need you in game.
Sure, it works in BG3, because Larian likes their surface effects.
I'd never allow a one-two punch of level 1 spells to ignite an entire ship in a DnD campaign, that's absurd.
And... how has that been messed with in the game? They still do that. A well-prepared wizard can dunk on enemies easily.
My Githyanki wizard hit level 5 just before I started fighting my way out of the goblin fort after assassinating the leaders. What would have been a long slog of a fight was ended in a round by drinking a haste potion and slinging 2 fireballs.
Everyone died immediately.
It's Unearthed Arcana. UA is playtest content, raw and unbalanced.
I really don't like that Haste allows for that in the current state of BG3, but you're entirely right that Wizards are extremely strong in this game currently. They don't need any help.
I second this. Even if we accept everything you did to cause it as legal, sure the sails might've caught flame, which could've damaged the ship's maneuverability a bit before the crew put out the fire, but the ENTIRE ship going up in flame from a small puddle of grease and a spark? That's ridiculous.
Yes, that's the core fantasy of a wizard? They're the studied swiss army knife of arcane casters who are capable of having the right spell for nearly every situation along with the body of knowledge to know what to bring for the occasion.
Honestly I'm not entirely against it, the only issue I raise is how absurdly common haste potions are for a low-level party. I had like 10 of them.