Baldur's Gate 3

Baldur's Gate 3

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wizard love

why is it each dnd edition.. seems to have messed up wizards?

Wizards used to be these.. hidden masters.. who know of stuff and can "wiggle their fingers" and send a fire ball into their enemies..

now.. in modern gaming, dnd rules - by and large they are just subpar sorcerers or wana be warlocks?

their main advantage in PNP DND is they can learn every/any spell they want, and tend to be better at crafting in the long term. (which few ever really reach.....

but in such a scripted game... that is kind of useless..
i mean sure there may be what? 8+ lvl 1 mage spells.. but if 90% of my game play i only use 2 or 3 of them? (mage armor + magic missile)

why go with a wizard with less casts of my core spells per day? RP reasons? k. im for that.. but still think Wizards need some CRPG love..

if only to show they KNOW magic.. while sorcerers, warlocks and the like ARE magic.
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108 yorumdan 61 ile 75 arası gösteriliyor
for all some say i don't know 5e rules..

please note - i played a wizard/lore master.. he, at lvl 6 managed to sink a pirate ship, almost a mile at sea... (he had reached that level the session before this -

grease - cast upon the ships sails. (lore master - + lvl 2 spell slot for 1 mile range.. (cost me a lvl1 grease, and a lvl2 spell slot. but eh )

then, next round - cast magic missile - again with lore master boost - + lvl 2 spell slot for 1 mile range, but subbing the damage as fire - rather than magic... (auto hit.. no need to roll.)


the pirate ship.. went up in flames....


(lore master - http://dnd5e.wikidot.com/wizard:lore-mastery-ua )

wizards who speclize in magic schools are just dilettantes.. I know there is little way to repersent this in a CRPG....

but it just seems as they expand arcane casters, and with a limited spell list - wizards become less.. usefull.. (espically at such low level range.
En son Steppenrazor tarafından düzenlendi; 21 Nis 2023 @ 17:54
İlk olarak GrandMajora tarafından gönderildi:
İlk olarak Meowella tarafından gönderildi:
1) Ritual Magic. You need to identify something? Spend a spell slot as a Sorc or just be a Wizard. Same goes for the alarm spell.

Don't ritual spells take at least 10 minutes to cast, though?

from what i read/played its 10 minutes at least.
İlk olarak Steppenrazor tarafından gönderildi:
for all some say i don't know 5e rules..

please note - i played a wizard/lore master.. he, at lvl 6 managed to sink a pirate ship, almost a mile at sea... (he had reached that level the session before this -

grease - cast upon the ships sails. (lore master - + lvl 2 spell slot for 1 mile range.. (cost me a lvl1 grease, and a lvl2 spell slot. but eh )

then, next round - cast magic missile - again with lore master boost - + lvl 2 spell slot for 1 mile range, but subbing the damage as fire - rather than magic... (auto hit.. no need to roll.)


the pirate ship.. went up in flames....


(lore master - http://dnd5e.wikidot.com/wizard:lore-mastery-ua )

wizards who speclize in magic schools are just dilettantes.. I know there is little way to repersent this in a CRPG....

but it just seems as they expand arcane casters, and with a limited spell list - wizards become less.. usefull.. (espically at such low level range.

This is unofficial material that hasn't been published in a physical rulebook. This particular UA subclass seems to have been reworked into the Order of Scribes from Tasha's, which notably does not have the range extension feature you're referring to.

So, I'm not entirely sure what your point is by bringing up what is essentially homebrew.
En son Hobocop tarafından düzenlendi; 21 Nis 2023 @ 17:59
İlk olarak Steppenrazor tarafından gönderildi:
for all some say i don't know 5e rules..

please note - i played a wizard/lore master.. he, at lvl 6 managed to sink a pirate ship, almost a mile at sea... (he had reached that level the session before this -

grease - cast upon the ships sails. (lore master - + lvl 2 spell slot for 1 mile range.. (cost me a lvl1 grease, and a lvl2 spell slot. but eh )

then, next round - cast magic missile - again with lore master boost - + lvl 2 spell slot for 1 mile range, but subbing the damage as fire - rather than magic... (auto hit.. no need to roll.)


the pirate ship.. went up in flames....


(lore master - http://dnd5e.wikidot.com/wizard:lore-mastery-ua )

wizards who speclize in magic schools are just dilettantes.. I know there is little way to repersent this in a CRPG....

but it just seems as they expand arcane casters, and with a limited spell list - wizards become less.. usefull.. (espically at such low level range.

Grease doesn't ignite. You have an extremely easygoing DM.
İlk olarak Hobocop tarafından gönderildi:

This is unofficial material that hasn't been published in a physical rulebook. This particular UA subclass seems to have been reworked into the Order of Scribes from Tasha's, which notably does not have the range extension feature you're referring to.

So, I'm not entirely sure what your point is by bringing up what is essentially homebrew.

wasn't a "home brew" - found it online ..- its still listed on their site (its still not truly for convention play - but it is legit rules.. not "home brew""-

https://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf

argue with WoC if you want..
but its a legit tradition, if ones DM allows it. mine did.

and yea - i can see why they removed the range bump.. but yet again - they end up messing over wizards.. (my char at the time got ZERO experience.. and i totally agreed. we also got zero loot.. and again.. no issue. i mean what the DM thought would be some kind of big sea/ship battle - i ended in 2 spells, safely from the shore..

i just mention that to show - who a well prepared wizard - can deal with situations.. how thier versatility make them stand out, makes them different them sorcerers and the like. preparation, spell management. ect
İlk olarak Steppenrazor tarafından gönderildi:
İlk olarak Hobocop tarafından gönderildi:

This is unofficial material that hasn't been published in a physical rulebook. This particular UA subclass seems to have been reworked into the Order of Scribes from Tasha's, which notably does not have the range extension feature you're referring to.

So, I'm not entirely sure what your point is by bringing up what is essentially homebrew.

wasn't a "home brew" - found it online ..- its still listed on their site (its still not truly for convention play - but it is legit rules.. not "home brew""-

https://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf

argue with WoC if you want..
but its a legit tradition, if ones DM allows it. mine did.

and yea - i can see why they removed the range bump.. but yet again - they end up messing over wizards.. (my char at the time got ZERO experience.. and i totally agreed. we also got zero loot.. and again.. no issue. i mean what the DM thought would be some kind of big sea/ship battle - i ended in 2 spells, safely from the shore..

i just mention that to show - who a well prepared wizard - can deal with situations.. how thier versatility make them stand out, makes them different them sorcerers and the like. preparation, spell management. ect

WotC opted to not publish it in a book, so it's effectively homebrew now.

I'm also not seeing how this example illustrates how they're messing with wizards, because you can still scribe your spells and swap them out as needed which other arcane casters simply do not have the luxury of doing.
İlk olarak Yojo0o tarafından gönderildi:

Grease doesn't ignite. You have an extremely easygoing DM.

true that's largely up to the DM..

but pretty sure it works in this game? im just replaying after 1st EA to check it out again.. But i'm pretty sure one could set grease on fire?

and well in most CRPG games I've played - grease tends to ignite.. heck - web?
İlk olarak Hobocop tarafından gönderildi:

WotC opted to not publish it in a book, so it's effectively homebrew now.

I'm also not seeing how this example illustrates how they're messing with wizards, because you can still scribe your spells and swap them out as needed which other arcane casters simply do not have the luxury of doing.

home brew empties - something made AT HOME.

this was made by THEM AND PUBLISHED ON THEIR SITE.


as for how this applies to my core point - it shows the versatility of wizards in PNP vs how CRPGs represent them.

"swap them out as needed" - that.. that right there shows what folks think of Wizards.. not a party member.. just a spell monkey..

learn/make a few scrolls.. you're just a wizard.. i got a sorcerer who can handle combat.. you.. just sit over there and pump out scrolls.. maybe ill use you to make magic items eventually. but i don't need you in game.
En son Steppenrazor tarafından düzenlendi; 21 Nis 2023 @ 18:43
İlk olarak Steppenrazor tarafından gönderildi:
İlk olarak Yojo0o tarafından gönderildi:

Grease doesn't ignite. You have an extremely easygoing DM.

true that's largely up to the DM..

but pretty sure it works in this game? im just replaying after 1st EA to check it out again.. But i'm pretty sure one could set grease on fire?

and well in most CRPG games I've played - grease tends to ignite.. heck - web?

Sure, it works in BG3, because Larian likes their surface effects.

I'd never allow a one-two punch of level 1 spells to ignite an entire ship in a DnD campaign, that's absurd.
İlk olarak Steppenrazor tarafından gönderildi:
i just mention that to show - who a well prepared wizard - can deal with situations.. how thier versatility make them stand out, makes them different them sorcerers and the like. preparation, spell management. ect

And... how has that been messed with in the game? They still do that. A well-prepared wizard can dunk on enemies easily.

My Githyanki wizard hit level 5 just before I started fighting my way out of the goblin fort after assassinating the leaders. What would have been a long slog of a fight was ended in a round by drinking a haste potion and slinging 2 fireballs.

Everyone died immediately.
İlk olarak Steppenrazor tarafından gönderildi:
İlk olarak Hobocop tarafından gönderildi:

WotC opted to not publish it in a book, so it's effectively homebrew now.

I'm also not seeing how this example illustrates how they're messing with wizards, because you can still scribe your spells and swap them out as needed which other arcane casters simply do not have the luxury of doing.

home brew empties - something made AT HOME.

this was made by THEM AND PUBLISHED ON THEIR SITE.


as for how this applies to my core point - it shows the versatility of wizards in PNP vs how CRPGs represent them.

"swap them out as needed" - that.. that right there shows what folks think of Wizards.. not a party member.. just a spell monkey..

learn/make a few scrolls.. you're just a wizard.. i got a sorcerer who can handle combat.. you.. just sit over there and pump out scrolls.. maybe ill use you to make magic items eventually. but i don't need you in game.

It's Unearthed Arcana. UA is playtest content, raw and unbalanced.
İlk olarak ExcaliburV tarafından gönderildi:
İlk olarak Steppenrazor tarafından gönderildi:
i just mention that to show - who a well prepared wizard - can deal with situations.. how thier versatility make them stand out, makes them different them sorcerers and the like. preparation, spell management. ect

And... how has that been messed with in the game? They still do that. A well-prepared wizard can dunk on enemies easily.

My Githyanki wizard hit level 5 just before I started fighting my way out of the goblin fort after assassinating the leaders. What would have been a long slog of a fight was ended in a round by drinking a haste potion and slinging 2 fireballs.

Everyone died immediately.

I really don't like that Haste allows for that in the current state of BG3, but you're entirely right that Wizards are extremely strong in this game currently. They don't need any help.
İlk olarak Yojo0o tarafından gönderildi:
Sure, it works in BG3, because Larian likes their surface effects.

I'd never allow a one-two punch of level 1 spells to ignite an entire ship in a DnD campaign, that's absurd.

I second this. Even if we accept everything you did to cause it as legal, sure the sails might've caught flame, which could've damaged the ship's maneuverability a bit before the crew put out the fire, but the ENTIRE ship going up in flame from a small puddle of grease and a spark? That's ridiculous.
En son ExcaliburV tarafından düzenlendi; 21 Nis 2023 @ 18:45
İlk olarak Steppenrazor tarafından gönderildi:
İlk olarak Hobocop tarafından gönderildi:

WotC opted to not publish it in a book, so it's effectively homebrew now.

I'm also not seeing how this example illustrates how they're messing with wizards, because you can still scribe your spells and swap them out as needed which other arcane casters simply do not have the luxury of doing.

home brew empties - something made AT HOME.

this was made by THEM AND PUBLISHED ON THEIR SITE.


as for how this applies to my core point - it shows the versatility of wizards in PNP vs how CRPGs represent them.

"swap them out as needed" - that.. that right there shows what folks think of Wizards.. not a party member.. just a spell monkey..

learn/make a few scrolls.. you're just a wizard.. i got a sorcerer who can handle combat.. you.. just sit over there and pump out scrolls.. maybe ill use you to make magic items eventually. but i don't need you in game.

Yes, that's the core fantasy of a wizard? They're the studied swiss army knife of arcane casters who are capable of having the right spell for nearly every situation along with the body of knowledge to know what to bring for the occasion.
En son Hobocop tarafından düzenlendi; 21 Nis 2023 @ 18:47
İlk olarak Yojo0o tarafından gönderildi:
I really don't like that Haste allows for that in the current state of BG3, but you're entirely right that Wizards are extremely strong in this game currently. They don't need any help.

Honestly I'm not entirely against it, the only issue I raise is how absurdly common haste potions are for a low-level party. I had like 10 of them.
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108 yorumdan 61 ile 75 arası gösteriliyor
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Gönderilme Tarihi: 19 Nis 2023 @ 22:42
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