Baldur's Gate 3

Baldur's Gate 3

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2 (Banned) Mar 23, 2023 @ 4:20am
No Day/Night cycle ????
Freaking Minecraft has a day and night cycle, how can you call your game an RPG and not include it ? OG BG1 and BG2 had a sick cycle with hour specific quests and stuff. Night sceneries are already implemented in camp, just copy paste it on the map, chop chop. No excuses.
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Showing 106-120 of 280 comments
Mazisky Mar 26, 2023 @ 10:35am 
Originally posted by Slynx Jewel:
Originally posted by Mazisky:
No excuse.
except 1 tiny thing: there is already night in BG3 ;)

only in camp, which is a very side small part of the game.

Day night cycle is something different.
Slynx Jewel Mar 26, 2023 @ 11:36am 
Originally posted by Mazisky:
Originally posted by Slynx Jewel:
except 1 tiny thing: there is already night in BG3 ;)

only in camp, which is a very side small part of the game.

Day night cycle is something different.
because you can treat BG3 as pnp adventure from dnd but on your pc. time pass only when it's relevant. and encounters happen only when whitnessed or somehow triggered by players.
and most of the times it's very slowed down. (for example time you've spent on nautiloid is around 50-100 rounds .which translates into 5-10 minutes, cuz 1 round is only 6 seconds. and i know players who've spent waaaay more time there.
same with other encounters.
so it's logical to have night time only when you tell your GM (the game in this case) that you're setting up a camp and skipping time there. otherwise Larian will need to implement the mechanics which will be whitnessed by select few players who had the patience to wait 10-20 hours without long rest or went AFK for a day XD
after all... there will be no "night time encounters" unless they were previously made specially for you to encounter by the devs.
Mazisky Mar 26, 2023 @ 11:40am 
Originally posted by Slynx Jewel:
Originally posted by Mazisky:

only in camp, which is a very side small part of the game.

Day night cycle is something different.
because you can treat BG3 as pnp adventure from dnd but on your pc. time pass only when it's relevant. and encounters happen only when whitnessed or somehow triggered by players.
and most of the times it's very slowed down. (for example time you've spent on nautiloid is around 50-100 rounds .which translates into 5-10 minutes, cuz 1 round is only 6 seconds. and i know players who've spent waaaay more time there.
same with other encounters.
so it's logical to have night time only when you tell your GM (the game in this case) that you're setting up a camp and skipping time there. otherwise Larian will need to implement the mechanics which will be whitnessed by select few players who had the patience to wait 10-20 hours without long rest or went AFK for a day XD
after all... there will be no "night time encounters" unless they were previously made specially for you to encounter by the devs.

Pathfinder Kingmaker and Wrath of the Righteous are 2 PC RPGS with complex rules (derivative from D&D) and both have a full day night cycle and rest system.

They are indie games.

Why Larian with 10x budget can't do it?
TrailerTrash Mar 26, 2023 @ 11:48am 
Are you people every happy this game could send money to you and food and ya'll would still find something to complain. ya'll be like well the food took 1 sec to appear in front of me.. or the money wasn't enough it was only 1 million dolllars. i sware be happy this game is amazing. so it doesn't have night time it has things no other game have. which is being a gnome means something being a druid means something being a druid gnome means something. and is a different meaning than being a human druid. for the love of God be happy. OR MAKE IT YOURSELF>. i sware people now day are the most uptight self important people of any generation. It has to be there way or there not happy this aint Burger King. you can't have it your way. and throwing a little hissy inside a forum not going change that.. unless you expect them to delay that game till 2033. to try and fit everything yall want in it. and have the game size be 100PB in size.
Mazisky Mar 26, 2023 @ 12:16pm 
Originally posted by ThelordLeadsMe:
Are you people every happy this game could send money to you and food and ya'll would still find something to complain. ya'll be like well the food took 1 sec to appear in front of me.. or the money wasn't enough it was only 1 million dolllars. i sware be happy this game is amazing. so it doesn't have night time it has things no other game have. which is being a gnome means something being a druid means something being a druid gnome means something. and is a different meaning than being a human druid. for the love of God be happy. OR MAKE IT YOURSELF>. i sware people now day are the most uptight self important people of any generation. It has to be there way or there not happy this aint Burger King. you can't have it your way. and throwing a little hissy inside a forum not going change that.. unless you expect them to delay that game till 2033. to try and fit everything yall want in it. and have the game size be 100PB in size.


There is no reason to be that angry and rage over someone suggesting a basic feature that every RPGs of the last 20 years have.

Discussion forums allow feedback don't you know?
Linde Mar 26, 2023 @ 12:25pm 
Meh. You click end day and it become night and you rest... Cycle is there you just have control over it.
What they need to do if anything is implement story progressions on ending days... so if you sleep 7 days on the beach, then when you come to the druid camp it is closed, the guys you had a chance to save are dead and so on.
Heu, Iterum Id Feci Mar 26, 2023 @ 12:45pm 
Originally posted by Mazisky:
Originally posted by Slynx Jewel:
because you can treat BG3 as pnp adventure from dnd but on your pc. time pass only when it's relevant. and encounters happen only when whitnessed or somehow triggered by players.
and most of the times it's very slowed down. (for example time you've spent on nautiloid is around 50-100 rounds .which translates into 5-10 minutes, cuz 1 round is only 6 seconds. and i know players who've spent waaaay more time there.
same with other encounters.
so it's logical to have night time only when you tell your GM (the game in this case) that you're setting up a camp and skipping time there. otherwise Larian will need to implement the mechanics which will be whitnessed by select few players who had the patience to wait 10-20 hours without long rest or went AFK for a day XD
after all... there will be no "night time encounters" unless they were previously made specially for you to encounter by the devs.

Pathfinder Kingmaker and Wrath of the Righteous are 2 PC RPGS with complex rules (derivative from D&D) and both have a full day night cycle and rest system.

They are indie games.

Why Larian with 10x budget can't do it?
They can do it, however they obviously have a different opinion on how important it is.

So, let's think for a moment...1 combat round represents 6 seconds...
How long do the combats last? maybe 10 rounds tops, 15 for the harder ones?
So basically no fight lasts longer than 2 minutes ingame time, if we are generous.
A lot of people then Long rest after every fight...
That means they spent maybe 20 ingame minutes walking, maybe an hour or two talking, 2 minutes of fighting, and the rest of the day they just skip anyway. Even if you do 5 fights, that wouldn't change a whole lot.
Adventurers in general are just lazy bums, and there isn't a whole lot going on in an adventurers day. Most of it get's skipped...:P
You really wanna be forced to stand around like 80% of te time so you can rest again, because of an effing day/night cycle? ;P
Hobocop Mar 26, 2023 @ 12:48pm 
I'll also reiterate that the Pathfinder games' day/night cycle is just window dressing. It has no meaningful mechanical function, and you literally only rest when fatigued during overland travel or when you need to get your resources back.

Or when you sit around twiddling your thumbs in the not very good Crusade or Kingdom Management minigames, which arguably do more to detract from the overall experience than add to it, tbh.
Last edited by Hobocop; Mar 26, 2023 @ 12:52pm
Mazisky Mar 26, 2023 @ 12:59pm 
Originally posted by Hobocop:
I'll also reiterate that the Pathfinder games' day/night cycle is just window dressing. It has no meaningful mechanical function, .

But it adds much flavour, as it does in games like BG 1 and 2, Fallout, The Witcher, Skyrim etc.

By that logic even character textures and animations have no mechanical function and voice acting can be replaced by a generic robotic AI voice, since it has no mechanical function aswell.
Slynx Jewel Mar 26, 2023 @ 1:04pm 
Originally posted by Mazisky:
Originally posted by Hobocop:
I'll also reiterate that the Pathfinder games' day/night cycle is just window dressing. It has no meaningful mechanical function, .

But it adds much flavour, as it does in games like BG 1 and 2, Fallout, The Witcher, Skyrim etc.

By that logic even character textures and animations have no mechanical function and voice acting can be replaced by a generic robotic AI voice, since it has no mechanical function aswell.
nights scenes that happens when they are needed (resting and night talk\encounters in case of bg3) are more flavorful then having those scenes ruined cuz "in-game" cycle kicked in and decided that it's time for a daylinght.
also in pathfinder or other mentioned games time is sped up. while in bg3 it's slowed down
Linde Mar 26, 2023 @ 1:10pm 
Originally posted by Mazisky:
Originally posted by Hobocop:
I'll also reiterate that the Pathfinder games' day/night cycle is just window dressing. It has no meaningful mechanical function, .

But it adds much flavour, as it does in games like BG 1 and 2, Fallout, The Witcher, Skyrim etc.

By that logic even character textures and animations have no mechanical function and voice acting can be replaced by a generic robotic AI voice, since it has no mechanical function aswell.

The cycle is there, you just have control over it in BG3... So you're just advocating for less player control.

By that logic the game would become more flavored if character control was removed and game was changed into an animated story with no player interaction.
Last edited by Linde; Mar 26, 2023 @ 1:10pm
Hobocop Mar 26, 2023 @ 1:11pm 
What flavor? There are literally zero day or night specific activities in the Pathfinder games. It's no more than a lighting change that nobody in the game world acknowledges.
Rusted Metal Mar 26, 2023 @ 1:17pm 
Originally posted by Hobocop:
What flavor? There are literally zero day or night specific activities in the Pathfinder games. It's no more than a lighting change that nobody in the game world acknowledges.

There is that one mission where they make you wait for a specific time to start a mission, however that was more of an extreme annoyance then anything.
Hobocop Mar 26, 2023 @ 1:18pm 
Originally posted by Rusted Metal:
Originally posted by Hobocop:
What flavor? There are literally zero day or night specific activities in the Pathfinder games. It's no more than a lighting change that nobody in the game world acknowledges.

There is that one mission where they make you wait for a specific time to start a mission, however that was more of an extreme annoyance then anything.

Must have missed it in my playthrough, which just goes to show how little impact it has.
Mazisky Mar 26, 2023 @ 1:19pm 
Originally posted by Hobocop:
Originally posted by Rusted Metal:

There is that one mission where they make you wait for a specific time to start a mission, however that was more of an extreme annoyance then anything.

Must have missed it in my playthrough, which just goes to show how little impact it has.

voice acting has no impact in the game, why is there? couldn't be just text or generated AI voice which is cheaper?
Last edited by Mazisky; Mar 26, 2023 @ 1:19pm
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Date Posted: Mar 23, 2023 @ 4:20am
Posts: 280