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only in camp, which is a very side small part of the game.
Day night cycle is something different.
and most of the times it's very slowed down. (for example time you've spent on nautiloid is around 50-100 rounds .which translates into 5-10 minutes, cuz 1 round is only 6 seconds. and i know players who've spent waaaay more time there.
same with other encounters.
so it's logical to have night time only when you tell your GM (the game in this case) that you're setting up a camp and skipping time there. otherwise Larian will need to implement the mechanics which will be whitnessed by select few players who had the patience to wait 10-20 hours without long rest or went AFK for a day XD
after all... there will be no "night time encounters" unless they were previously made specially for you to encounter by the devs.
Pathfinder Kingmaker and Wrath of the Righteous are 2 PC RPGS with complex rules (derivative from D&D) and both have a full day night cycle and rest system.
They are indie games.
Why Larian with 10x budget can't do it?
There is no reason to be that angry and rage over someone suggesting a basic feature that every RPGs of the last 20 years have.
Discussion forums allow feedback don't you know?
What they need to do if anything is implement story progressions on ending days... so if you sleep 7 days on the beach, then when you come to the druid camp it is closed, the guys you had a chance to save are dead and so on.
So, let's think for a moment...1 combat round represents 6 seconds...
How long do the combats last? maybe 10 rounds tops, 15 for the harder ones?
So basically no fight lasts longer than 2 minutes ingame time, if we are generous.
A lot of people then Long rest after every fight...
That means they spent maybe 20 ingame minutes walking, maybe an hour or two talking, 2 minutes of fighting, and the rest of the day they just skip anyway. Even if you do 5 fights, that wouldn't change a whole lot.
Adventurers in general are just lazy bums, and there isn't a whole lot going on in an adventurers day. Most of it get's skipped...:P
You really wanna be forced to stand around like 80% of te time so you can rest again, because of an effing day/night cycle? ;P
Or when you sit around twiddling your thumbs in the not very good Crusade or Kingdom Management minigames, which arguably do more to detract from the overall experience than add to it, tbh.
But it adds much flavour, as it does in games like BG 1 and 2, Fallout, The Witcher, Skyrim etc.
By that logic even character textures and animations have no mechanical function and voice acting can be replaced by a generic robotic AI voice, since it has no mechanical function aswell.
also in pathfinder or other mentioned games time is sped up. while in bg3 it's slowed down
The cycle is there, you just have control over it in BG3... So you're just advocating for less player control.
By that logic the game would become more flavored if character control was removed and game was changed into an animated story with no player interaction.
There is that one mission where they make you wait for a specific time to start a mission, however that was more of an extreme annoyance then anything.
Must have missed it in my playthrough, which just goes to show how little impact it has.
voice acting has no impact in the game, why is there? couldn't be just text or generated AI voice which is cheaper?