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Yes, take that in consideration when choosing the spell slot you want to use. It's a pretty great spell for action economy against casters anr archers even with this limitation.
Not only do Warlocks get the best attack cantrip in the game, but with so few spell sluts you really need to get some mileage out of them, therefore I save them either for all-day buffs, persistent AoE spells like Hunger of Hadar, or spells that can potentially continue dealing damage, like Armor of Agathys.
Hellish Rebuke falls into this category. While the damage is alright, it's also a fire spell (loads of creatures are resistant/immune to fire), and using a reaction is also cool and it can be a nasty surprise in the middle of combat, I just don't feel it's worth sacrificing a slot for it over something like Hunger of Hadar which can deal damage over multiple rounds.
The funnest way that I have found is starting off every combat with back-to-back shatters, before switching to eldritch blast. The warlock gets more shatters than any other caster at level 3. I haven't played the warlock at level 5 yet, but I imagine that back-to-back fireballs for the first two rounds of every combat is also great.
Can confirm. I fought my way out of the goblin camp once and killed nearly every goblin partying outside with a speed potion and two back-to-back fireballs from Wyll. It was ridiculously satisfying.
Sure, but a Sorcerer does it better.
Now, a Sorlock otoh...😱
Yh yeah, I agree, I'm using it with my Azmodeus Thiefling Sorcerer in a run now tough and in that character it's pretty useful. Same for Armor of Agathys - Warlock spells both, and both better in sorcerers. Having just those 2 highest lv spell slots really hurt this kind of defensive/reactive spell. In a sorc it makes the action economy better tough.
Just to be clear, this game does rests wildly different in ea than the actual tabletop does. Danger isn't ever a factor for short resting or long resting. Wizards also get SO many more utility spells that they don't need damage, because I'm not talking about "Warlocks versus Wizards in Baldur's Gate 3". I'm more referring to Warlock versus Wizard in the tabletop. I think Warlocks are now more viable than they ever have been because of the way Larian has implemented the rest system. I hope they change how the rest system works before the full release because long resting should be dangerous out in the wild.
It's a pretty good reaction spell, I quite like it personally.
It also helps that Warlocks spells are always at the highest level they can cast.
Campbush won't be a thing unless someone mods it due to it potentially soft-locking the game.
• Eldritch Blast (particularly Repelling Blast)
• Acid Splash
• Armor of Agathys (combine with Wet)
• Fear
• Hunger of Hadar (w/Devil's Sight)
Good spell choices. ^_^ Warlocks are a great build-a-bear class.