Baldur's Gate 3

Baldur's Gate 3

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Prestidigitation & Druidcraft
Would be great cantrips to have!

Prestidigitation

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Druidcraft

Whispering to the spirits of nature, you create one of the following effects within range:

You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
You instantly light or snuff out a candle, a torch, or a small campfire.
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Dragon Master Mar 21, 2023 @ 10:11pm 
I agree both are great cantrips that have a surprising amount of use and versatility in the tabletop considering how much you can do with them if you get creative.

However, how would they be used in a computer game? Computers are very binary in what they allow and don't allow and the level of creativity these two cantrips can inspire would mean effectively nothing if handled poorly.
TT:

(Both) You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.

BG3:

(Both) Creates random sensory effect - sparks, wind, music, etc. - has the same effect as Minor Illusion, except it doesn't persist. Is basically used to get enemies to turn their vision cones instantly, so you're going to want to start turn-based mode immediately. Also entertains young children.

TT:

(Both) You instantaneously light or snuff out a candle, a torch, or a small campfire.

BG3:

(Both) You light or snuff out a light source, such as a candle, torch, or brazier, or switch the states (on/off) of all such light sources within a ten foot radius of a point you select. This goes up to a fifteen foot radius at level five and twenty foot radius at level ten.

TT:

(Prestidigitation) You instantaneously clean or soil an object no larger than 1 cubic foot.

BG3:

(Prestidigitation) Can be used to return one character to the 'clean' state, removing all dirt, blood, etc. from that character. Alternatively can be used to make a clean character dirty.

TT & BG3:

(Prestidigitation) You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. Can be useful for navigating through mazes.

TT:

(Prestidigitation) You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

BG3:

(Prestidigitation) You can create small tools, such as Lock Picks, Trap Disarming Kits, and shovels. You will receive a prompt to use this cantrip in the skill check window when it's appropriate.

TT:

(Druidcraft) You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.

BG3:

(Druidcraft) After harvesting a plant based material component or crafting material from the ground, you can use this cantrip to cause it to produce one more of the same type of material, doubling the amount of materials you can harvest from these sources. Can also be used to set off any plant or fungi that can be 'triggered' - torchstalks, etc. Finallly, if cast on a plant based creature, that creature cannot take any reactions until the start of it's next turn.

And that's just off the top o' my noggin! Riff on this some more!
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Date Posted: Mar 21, 2023 @ 9:37pm
Posts: 2