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He kind of reminds me of Star-Lord in Guardians of the Galaxy --
"Who calls him 'Blade of Frontiers'"?
"He does."
I guess you could take him shopping. That CHR ought to get you good prices.
I hope he's reconfigured for 1.0, but I'd have expected us to see the new and improved version of him during EA, and we're out of time there.
Wyll's patron isn't changing; being a Fiendlock is integral to his story. Pact of the Blade being unlocked as a pact boon, however, will greatly increase his melee potential. Pact of the Chain being the only pact boon atm is the largest thing that is causing his build issues.
That still doesn't explain how he's proficient with rapiers...
Pact of the Blade doesn't give that charisma scaling, unfortunately. It was pretty much a dud pact boon before Hexblade was introduced, and still doesn't really work for non-hexblade warlocks unless you've rolled extremely MAD.
Eh, Hexblade has always had a somewhat nebulous concept of who the patron actually can be. It wouldn't be too much of a stretch to be a hexblade warlock by way of a fiendish patron.
Anyway, I still don't think Pact of the Blade alone fixes him. It would give him weapon proficiency and a second attack per round at level 5, sure, but he's still operating with a pitiful +1 modifier in his weapon stat, and light armor without a shield to boot. You'd need to take Moderately Armored at level 4 to have a chance at survival, and even then he's still only looking at 14 dexterity.
All of the other companions have a +3 in their primary stat and +2 in 1-2 supporting ability scores. They're not necessarily powergamed, but they're very viable.
Wyll is the only companion with ability score allocations that don't really work compared to how the game tells you to use him. He's very usable as a back-line eldritch blast bot like any baseline warlock can be, but the whole Blade of the Frontiers concept is unworkable. DnD newbies are going to have a really hard time figuring out how to use him if he isn't given a mechanical overhaul in 1.0.
What they really need to do is let us respec all characters (maybe offer this when they join the party) so that people can optimize them for the direction they intend to take them.
People are, of course, allowed to DM however they want, but the source material could not be any more explicit that Hexblades get their power from the Shadowfell. There is no element of vagueness.
I thought she was fine? 14 dex/con is very reasonable for a level 1 cleric, and 16 wisdom. Sure, I wish she had 15 con and 17 wis to make future ASIs and feats hit a bit better, but at least the modifiers are at a comfortable level to start with.
Maybe that's the point.
Wyll has sold himself as the Blade, actively worked to make himself a legend for people to look up to when he's not that at all.
If his background was changed from Folk Hero to Charlatan then I think that would actually make his entire concept better by default.
I'm aware of the flavor given in the sourcebooks, but it's overly narrow compared to the other warlock subclasses, to the point that it's commonly sidestepped when playing a hexblade. It's not like the Shadowfell is accessible in a homebrew or atypical setting, but Hexblades aren't constrained by setting.