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I personally prefer Abjuration, because the shield sllows you to be a bit more carefree and, considering the game is turn based, you often can hit almost all of your intended targets with an AoE spell anyway without causing friendly fire.
There's a huge consideration tough, I know all encouters by heart, and that means I often start them in optimized conditions (and often with my most damaging AoE spells, like fireball).
If you are still new to the encounters and might find yourself in situations where both teams are entangled, sculpt spells might be really useful. It's also really nice for stationary continuous AoE spells, and specially Thunderwave, because if a melee enemy reched Gale, usually hes in your backline and you'll have a dificult time to not hit at least one ally, and throwing your teamates from deadly cliffs is less fun than it sounds.
TL:DR: in your first few runs, Evocation. If you know the encounters, Abjuration.
Abjuration: It's implemented as Temporary HP and can't block the need to make a constitution saving to maintain concentration, so not ideal. So, it can be replaced by spells/abilities that give temporary HP. It can be the best source of temporary HP though, depending on Wizard level and Intelligence modifier.
Evocation: Really on useful for Fireball and Thunderwave, as the other spells it applies to aren't too useful, or are inferior to other spells of the same level. And Fireball and Thunderwave can generally be used in a way to exclude friendlies in the absence of Sculpt Spell. Keep in mind that Sculpt Spell does not exclude friendlies from the damage of surfaces created by Evocation spells.
Each has such a minor affect on gameplay that there's no answer you need to worry about. Abjuration forces specific gameplay while Evocation only matters if you're fireballing your own allies, which isn't necessary.
They're both fine picks so go with Abjuration as it's first alphbetically.
Sculpt spell is murderously good (as long as you are playing a boom wizard). Potent Cantrip is a bit meh, it is better in table top where you have the full range of cantrips which have saves, if you are limited to basic books, then it only works with acid splash and poison spray, acid splash is okay, but poison spray is massively trash tier, sure it does a lot of damage, but it has a CON save (which monsters are often strong at) and a lot of monsters have either poison resistance or straight up immunity. Empowered Evocation is okay because adding your Int bonus to a single damage roll is fine (although by 10th level it is not as significant as it could be), and finally you get over channel which is monstrously good, maxing out the damage of a spell, well, what the heck is there to not like about that, sure you can only do it once per long rest without dealing massive damage to yourself, if you keep on using it, but sometimes you will just want to go "full ahead and damn the torpedoes". Unfortunately like spell resistance, there is a decent chance you won't see this ability.
TLDR, Evocation is better. (IMO)
Evocation if you want to go boom boom without worrying about your boom boom going ouchy on your allies face.