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As far as I know, jumping is actually just part of movement in 5e, it requires neither an action nor a bonus action, so Larianne is being more restrictive with this one (although I think it kinda makes sense).
The solution should be to give us the option to play these things however we want to.
I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.
Changes those and a few more things to how they are in the Tabletop.
There are also a few other mods around that change different things to be more in line with the TT.
This is actually the first time I've gotten back into playing since, I think, Druid as well. I don't think I remember it being this much of a nuisance as it is now.
The Jump/Bonus Action thing is a total flub on my end, my bad lol.
Think the only time I've actually used it, is the one goblin archer on top of the overlook outside the grove. Haven't even been being shoved.
There's a need for jump to require some resource in combat tough, because high STR characters can jump much further than they run. My dwarf (7.5m move speed) barbarian can move close to 50% further.
Well, technically true. I've been playing a blood hunter who specializes in jumping closer to targets and there are some rather weird rules. (Tortle path of the lycan, is a werespider. We've flavored it as a snapping tortle jumping spider)
Jumping doesn't require an action but you can only jump as far as your strength score is. If you are capable of jumping further than that, say with the jump spell and you jump is higher than your movement then you need to make a dash action to jump the full distance.
Otherwise you can only jump as far as you've got movement.
My tortle can jump 90 feet in a single round doing this.
(Strength of 20+10 as a path of the lycan class feature, multiplied by 3 by the ring of jumping giving me triple the jumping distance)