Baldur's Gate 3

Baldur's Gate 3

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Why is "Shove" and "Jump" a Bonus Action?
Title is self explanatory but in 5e D&D, "Shove" requires the use of an Action, as does "Jumping", as far as I know. Why did Larian decide that turning them into Bonus Actions was better design?

I don't know whether or not it's my AI being goofy or what but almost every fight I encounter in this game devolves into making an action, typically an attack (obviously) then shoving my party members away, therefore, making it even more arduous to finish combats. Enemies, more often than not, Attack, Shove, then use a full movement to run away, meaning my next turn has to be spent Dashing simply to reach them in combat.

It just seems...weird, but that may be my predilection towards 5e showing. I'm not sure.

Anyone else have thoughts on this?
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Showing 1-11 of 11 comments
The bonus action shove is very contentious and you'll find a lot of people hate it, I personally don't mind it.

As far as I know, jumping is actually just part of movement in 5e, it requires neither an action nor a bonus action, so Larianne is being more restrictive with this one (although I think it kinda makes sense).

The solution should be to give us the option to play these things however we want to.
Last edited by Pan Darius Cassandra; Mar 17, 2023 @ 3:01pm
Hobocop Mar 17, 2023 @ 3:02pm 
Jumping requires no action in 5e. You can just do it as part of your movement.

I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.
https://www.nexusmods.com/baldursgate3/mods/204
Changes those and a few more things to how they are in the Tabletop.
There are also a few other mods around that change different things to be more in line with the TT.
Rusted Metal Mar 17, 2023 @ 3:10pm 
My thoughts is it seems to work well.
BubbleGuppers Mar 17, 2023 @ 3:11pm 
Originally posted by Hobocop:
Jumping requires no action in 5e. You can just do it as part of your movement.

I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.

This is actually the first time I've gotten back into playing since, I think, Druid as well. I don't think I remember it being this much of a nuisance as it is now.

The Jump/Bonus Action thing is a total flub on my end, my bad lol.
Ghost Mar 17, 2023 @ 7:09pm 
Personally could take it or leave it. For me it sort of makes sense, but balance-wise is another thing.
Think the only time I've actually used it, is the one goblin archer on top of the overlook outside the grove. Haven't even been being shoved.
Aldain Mar 17, 2023 @ 7:23pm 
Originally posted by Hobocop:
Jumping requires no action in 5e. You can just do it as part of your movement.

I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.
When I last played they seem to have dialed back the A.I.'s shove spam a bit, but I'd still rather it not be a bonus action by simple virtue of Larian's love of bottomless pits turning it into a once-per-turn "save or die" roll in some cases.
Gaius Mar 18, 2023 @ 12:15pm 
Originally posted by Pan Darius Loveless:
As far as I know, jumping is actually just part of movement in 5e, it requires neither an action nor a bonus action, so Larianne is being more restrictive with this one (although I think it kinda makes sense).
The solution should be to give us the option to play these things however we want to.

Originally posted by Hobocop:
Jumping requires no action in 5e. You can just do it as part of your movement.
I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.

There's a need for jump to require some resource in combat tough, because high STR characters can jump much further than they run. My dwarf (7.5m move speed) barbarian can move close to 50% further.
dolby Mar 18, 2023 @ 12:23pm 
And you can jump over, through enemies, out of aoe, webs etc... without any kind of roll. Way to good as is even with added bonus action price tag.
dolby Mar 18, 2023 @ 12:28pm 
Originally posted by Aldain:
When I last played they seem to have dialed back the A.I.'s shove spam a bit, but I'd still rather it not be a bonus action by simple virtue of Larian's love of bottomless pits turning it into a once-per-turn "save or die" roll in some cases.
Thing is shove is automatic with 100% chance when done from stealth or when you are invisible... So it can be really op thx to all those cliffs - pits you mentioned. But not like the game is ballance at all so I guess we just take what we get...
Last edited by dolby; Mar 18, 2023 @ 12:29pm
Dragon Master Mar 18, 2023 @ 12:32pm 
Originally posted by Hobocop:
Jumping requires no action in 5e. You can just do it as part of your movement.

I can't say I've seen Shove being used against me all that often, though I haven't really played much since the Druid patch.

Well, technically true. I've been playing a blood hunter who specializes in jumping closer to targets and there are some rather weird rules. (Tortle path of the lycan, is a werespider. We've flavored it as a snapping tortle jumping spider)

Jumping doesn't require an action but you can only jump as far as your strength score is. If you are capable of jumping further than that, say with the jump spell and you jump is higher than your movement then you need to make a dash action to jump the full distance.
Otherwise you can only jump as far as you've got movement.

My tortle can jump 90 feet in a single round doing this.

(Strength of 20+10 as a path of the lycan class feature, multiplied by 3 by the ring of jumping giving me triple the jumping distance)
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Date Posted: Mar 17, 2023 @ 2:55pm
Posts: 11