Baldur's Gate 3

Baldur's Gate 3

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bslarkin 10 ABR 2023 a las 6:52 a. m.
Improvement for Masterwork Weapons
By the time we are able to get the Sussur Bark from the Underdark for the Masterwork weapons, we already have magical items that have better damage ranges AND bypass resistance to normal attacks. The Masterwork weapons are almost useless for the work that is put into them.

However, if there was a future quest in Baldur's Gate or somewhere else where we could subsequently enchant our Masterwork weapons, it would be worth it. Otherwise they are vendor trash.
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Gaius 11 ABR 2023 a las 6:05 a. m. 
Publicado originalmente por WeenerTuck813:
You’re def doing it wrong.

Use the susser bark to make a dagger. It gives you a +1 dagger that silences on hit.

Now put that dagger in a rogues offhand (Astarion or PC)

Now your offhand attacks silence the enemy

Yep, one of the things I do often. Or give it to a bard or AGI ranger offhand (yeah, just 1 attack per turn, but the silence is 100% to apply anyway).

I'm testing another build with scimitars - they really offered a multitude of great possible rogue weapons (have to get Weapon Master to be able to wield the scimitars at lv 4 tough). Astarion with Speedy Repply in one hand and Adamantine Scimitar in the offhand (for multiple reeling applications) is a lot of fun, but unfortunatelly he cannot also use the Chain of Liberation / linebreaker boots (or speedly lightfeet) combo.
dolby 11 ABR 2023 a las 6:21 a. m. 
Publicado originalmente por Gaius:

I'm testing another build with scimitars - they really offered a multitude of great possible rogue weapons
alot of weapons types could do with more weapons. one handed weapons like maces clubs swords, spears axes hamemrs and all sorts of other stuff is rare and like i said have edge uses.. like the goblin dagger let say soem are just meh and you would do fine just with generic +1 weapon you can but at anytime...

but twohanded weapons have way more choices.
Última edición por dolby; 11 ABR 2023 a las 6:29 a. m.
Gewinnste 6 ENE 2024 a las 12:13 p. m. 
Completely agree. They definetely should have made the greatsword a +2 weapon. That would have made the quest feel important and obtaining the weapon a real achievement because it would be the best weapon at this point. But it's just +1, the silencing effect is meh and if not the Everburn Blade, then Svartlebee's Woundseeker is infinitely better and available well before the Sussur-weapon.
You might say that you need to kill a couple of good guys for the Woundseeker, but I don't think that's an argument: There are no bad consequences, even on a "good run". The fact that it's available (as well as the E-Blade) should be reason enough to make the Sussur-greatsword better.
Silencing is just not very important, at least if you know how to play (realizing that alpha damage has top priority). At that point in the game (~level 5), half of my opponents don't even make it to their first turn, even on tactician, because my characters all have at least DEX 16 and a couple of Initiative-upping items, so they mostly get first strike and eliminate the strongest opponents before those can employ their power, e.g. damage spells etc., even once! So there's no need to "silence" them with a Sussur weapon.
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Publicado el: 10 ABR 2023 a las 6:52 a. m.
Mensajes: 33