Baldur's Gate 3

Baldur's Gate 3

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bslarkin Apr 10, 2023 @ 6:52am
Improvement for Masterwork Weapons
By the time we are able to get the Sussur Bark from the Underdark for the Masterwork weapons, we already have magical items that have better damage ranges AND bypass resistance to normal attacks. The Masterwork weapons are almost useless for the work that is put into them.

However, if there was a future quest in Baldur's Gate or somewhere else where we could subsequently enchant our Masterwork weapons, it would be worth it. Otherwise they are vendor trash.
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Showing 1-15 of 33 comments
id795078477 Apr 10, 2023 @ 7:21am 
The easiest "fix" for it as I see is to allow sussur bark application to more items so that it could empower already good items further. In moderation, of course - so some items deemed too strong could be an exempt from this procedure but it could still be the most elegant solution I could think about.
Ghost Apr 10, 2023 @ 7:32am 
Sure, there are better weapons when it comes to damage, but the Sussur Bark weapons Silence on hit.

Silence
Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Of the hundreds of spells in the book, there are ~18 that aren't verbal. Most of them are cantrips, and/or suck or are useless in combat.
Last edited by Ghost; Apr 10, 2023 @ 7:37am
dolby Apr 10, 2023 @ 7:50am 
Originally posted by Dellecross:
The easiest "fix" for it as I see is to allow sussur bark application to more items so that it could empower already good items further. In moderation, of course - so some items deemed too strong could be an exempt from this procedure but it could still be the most elegant solution I could think about.
yeah agreed bg 3 would need something like that so we can modify already existing items with all sorts of stuff but i guess that's borderline working crafting system and i think they skiped it this time around.. i guess we gonna see what they did.
BigAlzBub Apr 10, 2023 @ 8:06am 
You can get into the Underdark really, really quickly if you are so inclined. Kill the Phase Spider Matriarch, cast feather fall and jump into the hole. Then you just have to dodge or kill the hook horrors, and boom, you can have one of the best magic items currently in the game. The only downside is that you can only get one.
dolby Apr 10, 2023 @ 8:10am 
Originally posted by BigAlzBub:
You can get into the Underdark really, really quickly if you are so inclined. Kill the Phase Spider Matriarch, cast feather fall and jump into the hole. Then you just have to dodge or kill the hook horrors, and boom, you can have one of the best magic items currently in the game. The only downside is that you can only get one.
and that you are metagaming but ok...
BigAlzBub Apr 10, 2023 @ 8:19am 
Originally posted by dolby:
Originally posted by BigAlzBub:
You can get into the Underdark really, really quickly if you are so inclined. Kill the Phase Spider Matriarch, cast feather fall and jump into the hole. Then you just have to dodge or kill the hook horrors, and boom, you can have one of the best magic items currently in the game. The only downside is that you can only get one.
and that you are metagaming but ok...

Err sure, short of getting some Lethe water, how precisely are you not going to metagame anything once you have done a play through?

Not to mention the fact that if you make a beeline for the Goblin camp (like you really ought to be doing), kill priestess Gut and her charming Ogre Pal, you can find the Puzzle, solve it and legitimately be in the Underdark without any particular prior knowledge. You could easily stumble upon it.
Last edited by BigAlzBub; Apr 10, 2023 @ 8:31am
Gaius Apr 10, 2023 @ 8:32am 
Originally posted by bslarkin:
By the time we are able to get the Sussur Bark from the Underdark for the Masterwork weapons, we already have magical items that have better damage ranges AND bypass resistance to normal attacks. The Masterwork weapons are almost useless for the work that is put into them.

However, if there was a future quest in Baldur's Gate or somewhere else where we could subsequently enchant our Masterwork weapons, it would be worth it. Otherwise they are vendor trash.

They are actually pretty good. Just create a dagger, you can throw it with a STR based character for decent damage (or great damage if it's a berserker barbarian) and silence ANY enemy without a resist chance.

Just because you have the everburning blade from the nautiloid it doesn't mean other weapons cannot have uses other than having higher DPT.
BigAlzBub Apr 10, 2023 @ 8:45am 
Originally posted by Gaius:
Just because you have the everburning blade from the nautiloid it doesn't mean other weapons cannot have uses other than having higher DPT.

While the Everburning Blade is a nice weapon, it not being a +1 weapon really harms it. With a Sussur Greatsword you will do (on average) 1.5 points less damage, but hit 5% more often, not to mention that you can drop a candle (make sure it is lit) use your bonus action to dip the Sussur Greatsword and for the next couple of rounds it does the same as the Everburning Blade with the added advantage that it hits more often and does 1 point more of damage because of the +1.
Pan Darius Cassandra (Banned) Apr 10, 2023 @ 8:54am 
Sry no, it Silences on hit and that is good enough.

In fact, it's fantastic.
dolby Apr 10, 2023 @ 9:15am 
Originally posted by BigAlzBub:
Originally posted by dolby:
and that you are metagaming but ok...

Err sure, short of getting some Lethe water, how precisely are you not going to metagame anything once you have done a play through?

Not to mention the fact that if you make a beeline for the Goblin camp (like you really ought to be doing), kill priestess Gut and her charming Ogre Pal, you can find the Puzzle, solve it and legitimately be in the Underdark without any particular prior knowledge. You could easily stumble upon it.
loads of people will play the game for the first time at full release so not to metnion things can change at full release locations can be moved...and so on.
Last edited by dolby; Apr 10, 2023 @ 9:15am
ExcaliburV Apr 10, 2023 @ 9:16am 
Damage isn't the only thing noteworthy about weapons. Sometimes it's about utility.

And boy howdy does the Sussur weapon have utility.
dolby Apr 10, 2023 @ 9:20am 
Originally posted by ExcaliburV:
Damage isn't the only thing noteworthy about weapons. Sometimes it's about utility.

And boy howdy does the Sussur weapon have utility.
yeah classic boring desing of carrying that "one" weapon on the off chance that you gonna need it... hehe that was fine in 2000 But we could do with a bit more in 2023... but ok.
ExcaliburV Apr 10, 2023 @ 9:24am 
Originally posted by dolby:
yeah classic boring desing of carrying that "one" weapon on the off chance that you gonna need it... hehe that was fine in 2000 But we could do with a bit more in 2023... but ok.

A weapon that silences on-hit isn't exactly something you carry around "just in the off-chance" you need it. It's immediately useful in any fight with casters or creature with spellcasting capabilities. Which is a lot of them.

You want boring, we can just pay attention to the damage numbers and just go full WoW with it. Mm, it's so much fun when doing 30million damage doesn't mean anything anymore.
truekry Apr 10, 2023 @ 10:27am 
I think you all get a little ahead of yourselves. Larian already said that act 1 will be quite different in the final release. Also, we do not have all the weapons/items that will be in the full game. Maybe the Everburning Blade will not even be there, for all we know. So, chill and wait for release.
Gaius Apr 10, 2023 @ 10:37am 
Originally posted by BigAlzBub:
Originally posted by Gaius:
Just because you have the everburning blade from the nautiloid it doesn't mean other weapons cannot have uses other than having higher DPT.

While the Everburning Blade is a nice weapon, it not being a +1 weapon really harms it. With a Sussur Greatsword you will do (on average) 1.5 points less damage, but hit 5% more often, not to mention that you can drop a candle (make sure it is lit) use your bonus action to dip the Sussur Greatsword and for the next couple of rounds it does the same as the Everburning Blade with the added advantage that it hits more often and does 1 point more of damage because of the +1.

I'm actually surprised I never noticed it's not enchanted, guess my brain always read the +1D4 damage as weapon enchantment (as it would probably be in any non-D&D material). I just assumed all green and blue items were at least +1.

I think this may be on purpose, all the best weapons from act have no +1 enchantment (uncommon and even rare), and as such will lose a lot oe effectiveness once enemies start having common resistances in later acts.

Edit: I just checked, and this might be the case. Several of the uncommon (green) weapon DO have the damage adjusted to actually have +1, but not the +1 to roll or the actual "weapon enchantment +1" stat. I believe this is planned obsolecence so they can add more powerful tools early on without making future items irrelevant.
Last edited by Gaius; Apr 10, 2023 @ 10:51am
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Date Posted: Apr 10, 2023 @ 6:52am
Posts: 33