Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The shield is okay-ish, as there are only 3 magic shields the Absolute warboard is really good, but everyone needs to be branded or else they get hit with bane (also don't activate it near neutral NPCS or they will view it as a hostile act). The Real Sparky Sparkwall is good if you just want as big an armour class as possible, but at the end of the day it is just a +1, you have to be using the other lightning charge gear to get the real benefit out of it. The Glowing shield is basically the same the same as bog standard shield, except that it can give you 8 temporary hit points when you drop below 50% health ONCE per short rest, it's...decent, but I'm damning it with faint praise.
The scale mail is a bit lacklustre because you can either get Gith Half plate or Scale Mail +1 both of which have a better armour class. HOWEVER, they do possess a quality which is quite formidable, and that is the Adamantine Backlash, when you are hit, the hitter gets a -1 penalty to hit for EACH turn the backlash affects them, so if you wear the Splint mail, the shield and the helmet when someone hits you (in melee) they get -5 to hit for each extra attack this round (then -4 next round), that practically guarantees that they will only hit you once, and if they do luck out and manage a second blow, well they are screwed as the penalty then rises to -10.
The weapons are okay, but them not being magic is a bit of a pain, however, if you are leaving Gale behind at the camp, at the beginning of the day, you can have him cast magic weapon on your Adamantine weapon and lo and behold you have a +1 weapon, you can then remove him from the party and run your usual load out with the spell persisting, it can be a bit of pain telling someone to leave, getting Gale to join, then telling him to sod off again, but hey a free +1 weapon is a free +1 weapon with a very nice quality, that doesn't rely on someone hitting you in melee.
The main problem right now is that you probably don't get them until late in the game (unless you make a bee line for the Grym Forge), and not that many enemies have multiple melee attacks, as the game proceeds into Moonrise tower (upon full release) these items may become a lot more valuable (particularly if there is a way to enchant them). It is also quite probably that when the game launches you will be able to explore the lower temple (in the room behind Nere), and there could be some other moulds in there, if there were full plate...well "I'd buy that for a Dollar!"
Alternatively the weapons also cause reeling and you can dual wield scimitars and you could swing them at 1 target up to 3 times in 1 turn each turn. Altough I have not done much wit forge items myself it's to far and I'm trying to to over explore the games first act.
No.
The HEAVY armor is 17 AC. It’s called the splint mail.
The armor with 14 AC is the medium armor, called scale mail.
I’m also not so sure there’s a better shield. Sending the attacker reeling on a miss is pretty good. Especially on like a Paladin who’s stacked with 20+ AC
Reeling gives them -1 to attack until condition wears off. The armor/Helmet sends them reeling if they HIT you. The shield sends them reeling on a miss…that’s pretty good esp shield/armor combo
https://www.reddit.com/r/BaldursGate3/comments/qgyh57/all_adamantine_crafts/
It's actually better than that, it -1 for each TURN remaining, so if you use the Splint + Shield + Helmet, it's a -5 (-4 if you use the scale) penalty to any extra attacks in the same round, then -4 the round after, and -3 the round after that, etc. Unless they hit you again, in which case the penalty spikes even higher.
What i see when i try to hit my teamate with helmet + armor is only -1 for 5 rounds
I agree with this. The items are very good. It just happens they are not impressive after a lot of green items are just incredible and you get used to their power level and combos (I.E, the whole lightning set, chain of liberation + linebreaker boots, etc).
And the heavy armor and the shield are best in slot in EA. Well, there's a case to be made for the Real Sparky Sparkswall because of the +3 AC (instead of 2), but I only consider it better if you're also using the lightning set to make the ability relevant because the reeling effect basically makes the adamantine shield +3 in practical terms.
Also, you will probably use at least the heavy armor and the helm in the same character, maybe alongside the shield, so:
Heavy armor: 17 AC, when a melee attack hits you, the attacker is sent Reeling for 3 turns.
Helm: Attackers can't land critical hits on the wearer. When a melee attack hits you, the attacker is sent Reeling for 2 turns.
Shield: 2 AC, When a melee attack misses you, the attacker is sent Reeling for 1 turn.
You got REALLY hard to hit and even harder to be hit in following attacks by the same character, no matter if they hit or miss the previous one.
It's a great tank set, and reeling DOES stack in intensity (i just tested to be sure) it gives -1 PER remaining turn (so it stacks in both intensity and duration, just amazing).
hehe Was hoping that this would not catch on, oh well i told people on this forum that people will find ways to get around concentration slots. ... hehe. one way or the other But noo, they didn't lisen hehe thx for proving my point that i made well over a year ago on a concentration discussion thread.
What I really want is plate mail, however, as I see no reason to use heavy armor until then (until we get the Heavy Armor Master feat).
When this game releases, I very well might scour the Underdark for magic items, but avoid the boss as it's not particularly worth it.