Baldur's Gate 3

Baldur's Gate 3

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Tauntingwolf May 20, 2023 @ 1:44pm
They should integrate the Fantastical Multiverse mod 5e races into the base game
https://www.nexusmods.com/baldursgate3/mods/215

https://www.dndbeyond.com/races

Edit:No it does not need to be all the races that are shown off in the mod,They should just integrate the 5e playable races since they are using the 5e rule set in baldurs gate 3.
for example the bugbear,goblins & minotaurs. Which i would be willing to pay for them if they were ever to be made official in say a race pack. Which yes i'm aware of that they would have to write more dialogue for npcs to react to your race,Which is fine. i have no set date for when they should integrate the mod, If they didn't feel like doing it in house.

So here are my reason why i would like this great mod to be integrated,Granted not all the races in the mod should be integrated for example the final fantasy races & it's home brewed stuff.
What i'm on about is the goblins,minotaurs,ogreshs & other races that are already in the game or races that are in d&d like the genasi.

1.The opening cinematic never shows you being abducted & you are abducted even before the ship shows up to the city to start mass abducting citizens. So right there is a opening.

2.Most of the races share the same body types of the current playable races,So that allows the humanoid modded creatures to use the armor & weapons easily. Even the minotaur can get new outfits but due note that currently it only works with barbarian armor(from what i'm aware) but honestly if they hired the modder,I'm sure he would be able to get the armors to fit properly on anyone.

3.It gives the player more quality options without them needing to do much work unless they want to write something about the players race. It just spices it up & allows players who are sick & tired of playing the same basic races that we played thousands of times. Like the only game where i played a "minotaur" is wow,wow has it's faults but they have a decent selection of playable races that i don't see any other games replicate.

4.From what i'm aware the mc doesn't actually speak & the game has a narrator which works well with the mod & could open more jobs for voice actors. Be it new ones or the current ones they have used for the game. Example you play a goblin so you get a goblin narrator. Granted it's not needed but could be fun.

5.Speaking of getting people paid,As i said in #2 they could hire the modder or just outright buy the mod for a small fee & a shout out. Why would they pay for a mod of their own game? Larian studios would get great pr & they could even sell us a even more polished version. Granted they could do a split where it's like they 80% of the profits & the modder gets 20%,Hell i know shouting out the modder officially would boost his brand so they probably wouldn't even need to pay him. Granted idk how much money he makes off of donations but a official shout out from the devs would boost it.

6.Character size won't matter so they don't need to change the pod sizes from the opening because we don't see our character until we get to play & the camera stays the same for what ever race you pick from halfling to high elf. So that's another thing the devs would not have to worry about.So it would be fine playing a minotaur or ogresh
Last edited by Tauntingwolf; May 21, 2023 @ 4:43am
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Showing 1-15 of 50 comments
Ronin Gamer May 20, 2023 @ 1:56pm 
Why do they need to when they are perfectly open with mods existing for their games? They work on and do the things they want for the game and the mod exists on the side for anyone that wants it. There isn't a problem with the current set up.
Rusted Metal May 20, 2023 @ 1:57pm 
You're still overlooking alot of things, i mentioned this before in another thread about adding a bunch more classes. Modders only have to add surface level.

Here is what larian WILL have to do:

- Unique choices based on new every race
- 6) is incorrect because there are some interactions (in EA) that would require tweaking for different character sizes
- Unique interactions with NPCs based on every new race so that would mean 1000's of new voice lines
- redo every amour for all the unique body types.
Ronin Gamer May 20, 2023 @ 2:03pm 
Originally posted by Rusted Metal:
You're still overlooking alot of things, i mentioned this before in another thread about adding a bunch more classes. Modders only have to add surface level.

Here is what larian WILL have to do:

- Unique choices based on new every race
- 6) is incorrect because there are some interactions (in EA) that would require tweaking for different character sizes
- Unique interactions with NPCs based on every new race so that would mean 1000's of new voice lines
- redo every amour for all the unique body types.
There is that too. A lot of people don't understand how much work goes into making a video game. Hell making a mod likely takes a lot of work on it's own, but applying all the alterations to make it work properly in the systems made for the game would be just a giant problem without a huge delay.

That's why mods are better off as side things that people can add, so the developers can focus on completing the things they wanted and not getting feature creeped to death.
Tauntingwolf May 20, 2023 @ 2:03pm 
Originally posted by Rusted Metal:
You're still overlooking alot of things, i mentioned this before in another thread about adding a bunch more classes. Modders only have to add surface level.

Here is what larian WILL have to do:

- Unique choices based on new every race
- 6) is incorrect because there are some interactions (in EA) that would require tweaking for different character sizes
- Unique interactions with NPCs based on every new race so that would mean 1000's of new voice lines
- redo every amour for all the unique body types.

+ fair point but could you give me a example of two different racial choices in game?
- For #6 i was speaking solely for the opening
+ Fair point but that goes with #4. i'm not saying it would have to be a free thing see #5.
- See #2 almost all the mod races can use all of the current armor & there are only a few in the mod that don't, the minotaur(he can only use barbarian armor),The ogresh & the fish person. So yes a bit of extra work for a very few races.
Last edited by Tauntingwolf; May 20, 2023 @ 2:07pm
Tauntingwolf May 20, 2023 @ 2:05pm 
Originally posted by Ronin Gamer:
Why do they need to when they are perfectly open with mods existing for their games? They work on and do the things they want for the game and the mod exists on the side for anyone that wants it. There isn't a problem with the current set up.

Why would i want it to be added officially? For the polish that the dev team can bring to it & i would never have to worry about something happening to the mod author to where he would no longer be able/want to work on the mod.

Example would be the minotaur,The mod can only allow it to wear barb armor but if the devs got their hands on it they would be able to get him to rock all of the armors. which see my response to Rusted metal goes in more on that topic
Last edited by Tauntingwolf; May 20, 2023 @ 2:07pm
Ronin Gamer May 20, 2023 @ 2:09pm 
Originally posted by Tauntingwolf:
Originally posted by Ronin Gamer:
Why do they need to when they are perfectly open with mods existing for their games? They work on and do the things they want for the game and the mod exists on the side for anyone that wants it. There isn't a problem with the current set up.

Why would i want it to be added officially? For the polish that the dev team can bring to it & i would never have to worry about something happening to the mod author to where he would no longer be able/want to work on the mod.
That's not a mod at that point, that's the devs working on it officially. A mod is unofficial and usually doesn't involve the original dev team members working on it.
Devs/publishers aren't really known that often to take on extra people working on mods and just letting them do whatever they want with it. Modders freedom to make what they wish is part of the reason they shouldn't be apart of the project officially.
Hobocop May 20, 2023 @ 2:09pm 
Sounds like a ton of additional work, especially factoring in that every officially implemented race that we know of has unique spoken NPC reactions and dialogue choices with who knows how many hundreds of possible permutations.
Last edited by Hobocop; May 20, 2023 @ 2:10pm
Tauntingwolf May 20, 2023 @ 2:11pm 
Originally posted by Ronin Gamer:
Originally posted by Tauntingwolf:

Why would i want it to be added officially? For the polish that the dev team can bring to it & i would never have to worry about something happening to the mod author to where he would no longer be able/want to work on the mod.
That's not a mod at that point, that's the devs working on it officially. A mod is unofficial and usually doesn't involve the original dev team members working on it.
Devs/publishers aren't really known that often to take on extra people working on mods and just letting them do whatever they want with it. Modders freedom to make what they wish is part of the reason they shouldn't be apart of the project officially.

See #5
True but it has happened before,Example would be with the paid mods with skyrim. So it's not unheard of
Tauntingwolf May 20, 2023 @ 2:15pm 
Originally posted by Hobocop:
Sounds like a ton of additional work, especially factoring in that every officially implemented race that we know of has unique spoken NPC reactions and dialogue choices with who knows how many hundreds of possible permutations.

See #2 & #5
Fair point best option would be to the hire the modder or cut him a deal because in all likelihood he is going to work on the mod anyway on full release & yes it would be a lot of work on his end. Say if he only does 70% of it with the rest of the 30% is the devs just polishing it off
Last edited by Tauntingwolf; May 20, 2023 @ 2:15pm
Hobocop May 20, 2023 @ 2:16pm 
Originally posted by Tauntingwolf:
Originally posted by Hobocop:
Sounds like a ton of additional work, especially factoring in that every officially implemented race that we know of has unique spoken NPC reactions and dialogue choices with who knows how many hundreds of possible permutations.

See #2 & #5
Fair point best option would be to the hire the modder or cut him a deal because in all likelihood he is going to work on the mod anyway on full release & yes it would be a lot of work on his end. Say if he only does 70% of it with the rest of the 30% is the devs just polishing it off

None of your points addresses what I'm talking about, which has nothing to do with visuals. This would literally require brand new voicework and written dialogue for each and every race featured in the mod if they want to do it right, and that's not cheap.
Last edited by Hobocop; May 20, 2023 @ 2:18pm
Tauntingwolf May 20, 2023 @ 2:21pm 
Originally posted by Hobocop:
Originally posted by Tauntingwolf:

See #2 & #5
Fair point best option would be to the hire the modder or cut him a deal because in all likelihood he is going to work on the mod anyway on full release & yes it would be a lot of work on his end. Say if he only does 70% of it with the rest of the 30% is the devs just polishing it off

None of your points addresses what I'm talking about.

#2 the modder has dealt with racial benefits but my mistake i misconstrued that racial point
#5 would be that he will be a hired member officially or he is someone who,So instead of modding for donations he would either getting a pay check to work or just a percentage on the implementation & the opening of new voice actor work
Last edited by Tauntingwolf; May 20, 2023 @ 2:22pm
Hobocop May 20, 2023 @ 2:23pm 
Originally posted by Tauntingwolf:
Originally posted by Hobocop:

None of your points addresses what I'm talking about.

#2 the modder has dealt with racial benefits but my mistake i misconstrued that racial point
#5 would be that he will be a hired member officially or he is someone who,So instead of modding for donations he would either getting a pay check to work on the implementation & the opening of new voice actor work

I'm not talking about narration, either. I'm referring to every NPC currently in the game potentially having a spoken reaction to whatever race you ended up picking, or races having special perks depeding on who you're interacting with, such as a drow getting free passes when speaking with the goblins or tieflings getting a circumstantial bonus when talking to the refugees, which has nothing to do with ASIs or racial abilities specifically. Surface level ability score picks and racial abilities is just scratching the surface.
Last edited by Hobocop; May 20, 2023 @ 2:26pm
Rusted Metal May 20, 2023 @ 2:28pm 
Originally posted by Tauntingwolf:
+ fair point but could you give me a example of two different racial choices in game?
- For #6 i was speaking solely for the opening
+ Fair point but that goes with #4. i'm not saying it would have to be a free thing see #5.
- See #2 almost all the mod races can use all of the current armor & there are only a few in the mod that don't, the minotaur(he can only use barbarian armor),The ogresh & the fish person. So yes a bit of extra work for a very few races.

- drows get alot of choices in EA because they are associated with the absolute so you can get by alot easier then other races, being a githyanki interacting with the gith, there are dozens more.

- understood, but still you have to consider the entire game not just the beginning, the new races would interacting through the entire game

- yes but other races already have it so it's no longer about "not needed but fun" its about being consistent with every other race and making the player not feel bad for picking a "lesser" choice.

- still extra work, and we have no idea how many clothes and armor there is in game, so my point still stands
Tauntingwolf May 20, 2023 @ 2:28pm 
Originally posted by Hobocop:
Originally posted by Tauntingwolf:

#2 the modder has dealt with racial benefits but my mistake i misconstrued that racial point
#5 would be that he will be a hired member officially or he is someone who,So instead of modding for donations he would either getting a pay check to work on the implementation & the opening of new voice actor work

I'm not talking about narration, either. I'm referring to every NPC currently in the game potentially having a spoken reaction to whatever race you ended up picking. Surface level ability score picks and racial abilities is just scratching the surface.

Oh can you give me a few examples? like say in dragon age if you were a elf they actually made fun of you or if you were a dwarf,They were "surprised" your on the surface.

I see your point but how often is it brought up in this game?
It wouldn't be every npc that makes a comment on your selected race so i want to know how often your race is brought up in conversation & if possible please link it to me.
Tauntingwolf May 20, 2023 @ 2:36pm 
Originally posted by Rusted Metal:
Originally posted by Tauntingwolf:
+ fair point but could you give me a example of two different racial choices in game?
- For #6 i was speaking solely for the opening
+ Fair point but that goes with #4. i'm not saying it would have to be a free thing see #5.
- See #2 almost all the mod races can use all of the current armor & there are only a few in the mod that don't, the minotaur(he can only use barbarian armor),The ogresh & the fish person. So yes a bit of extra work for a very few races.

- drows get alot of choices in EA because they are associated with the absolute so you can get by alot easier then other races, being a githyanki interacting with the gith, there are dozens more.

- understood, but still you have to consider the entire game not just the beginning, the new races would interacting through the entire game

- yes but other races already have it so it's no longer about "not needed but fun" its about being consistent with every other race and making the player not feel bad for picking a "lesser" choice.

- still extra work, and we have no idea how many clothes and armor there is in game, so my point still stands

+I see your point,They could limit down the races for a handful instead of all 40+ in the mod.

+Fair point, I'm only considering what is on shown in EA.

-I don't see why a player would feel bad about a "lesser choice"? i'm currently playing pathfinder wraith of the righteous on hard & i'm having fun playing the non "meta" way

- I mean yes it's extra work if they wanted to do those 3 last races but all the normal humanoid races in the mod have fully integrated armor

Brb going to eat dinner
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Date Posted: May 20, 2023 @ 1:44pm
Posts: 50