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I go Valor. I just like the weapon choices and AC buff it gives. You can do good DPS if you go Dual Wielder feat at LVL 4. 2 Rapiers are just cool looking.
Both are great though. Cutting Words is OP no doubt.
Glad you found a class you like. If you look at the guides you can learn to make your own party of 4. Really adds to the repeatability of this game.
Vicious Mockery is one of my favorite spells in the entire game.
Lore Bards are arguably the best class in D&Ds entirety.
They might not seem it in EA, but they are absolute Gods as the game progresses.
Not only do they get Cutting Words - an ability so OP I’ve had DMs refuse to allow it…
But they also get to steal spells from other classes as they level so you can flex your bard to do anything.
Want to be able to flex heal? Steal aura of Vitality from Paladin.
Want a ranger blast spell? Steal Fire ball or Eldritch blast
Want to be a buffer? Steal stuff like haste, Holy weapon, etc.
I haven’t played in a while so some of those spell names might be off, but you get the idea. They’re as good as rogues at skills and sneaks, and can flex into a full on top level spell caster that fills any role. AND get get bardic inspa/Cutting words
If you want Smite and heavy armor get 2 lvls of Paladin ( you will delay your casting only by 1 lvl as Paly is a half caster)
If you want really good ranged dps go Warlock.
Or if we get Hexblade 1 lvl will give you Charisma for everything.
And you can even take few lvls of sorcerer to get meta magic.
All Charisma dips are great for Bard.
So are more people leaning towards Lore bards and a char/dex build?
Thanks for the help!
Willowynd
I lean towards Valor because I like the medium armor. 16+ Dex is still higher initiative, bow attacks and Dex saves. You can never have too much Dexterity!
I'm finding out this as well; sure a bit of strength helps out a bunch if you're packing more gear, doing long jumps, or wielding heavier weapons, but I'm finding my role as a bard to be more supportive than front-line. Maybe I'm doing it wrong, but it's hella fun!
Speaking of support...I totally forgot about Drow and their passives. The longer dark vision would be great for scouting, and having the advantage dice from fairie fire would be pretty awesome, as would dancing lights so I'm not juggling a torch with people who can't see in the dark. Should I dual-wield scimitars? Hmm...now I want a panther pet, of course
~War~
You will be treated different by some and have different options.
Over all though I think the HALF Wood elf is great choice. Allows 16 Ch and 16 Dex plus movement bonus
Willowynd
Any character with proficiency in Performance can play.
Charlatan Background gives Sleight of Hand and Deception Proficiencies. added Persuasion, Performance and Perception (Expertise goes to Sleight of Hand and Perception for double bonus) as I didn't want to take Astarion.
Went with Valor for Medium Armor + Shield + Martial weapons.
I like using Tasha's Hideous Laughter (its automatic crit. for anyone 1.5m from the target), Heat Metal (for enemies wearing metal gear), Shatter, Dissonant Whispers and also some utility like Speak with Animals :). Combat inspiration is great as well (especially with that hat that heals the target).
Fey Ancestry: The Feywild casts a veil over your mind. You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
Dexterity +2
Charisma +1
Superior Darkvision: This creature can see in the dark within 24 m.
Drow Spellcasting:
Dancing lights: Create wisps of light that illuminate a 12m radius.
Drow gain access to the Cantrip at level 1. Charisma is their spellcasting ability for this Cantrip
Faerie Fire: Encase multiple targets in colorful light. The targets turns visible, and attack rolls against the targets have advantage. Ignores allies with the Sculpt Spells feature.
Drow gain access to this spell at level 3. They can cast it once, regained on a long rest, and charisma is their spellcasting ability for this spell.
Darkness: Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness.
Drow gain access to this spell at level 5. They can cast it once, regained on a long rest, and charisma is their spellcasting ability for this spell.