Baldur's Gate 3

Baldur's Gate 3

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Moonbeam persisting after combat and killing NPCs
Just had a fight by the waterfront in BG, used moonbeam, it persists after combat is over, and NPCs decide to ♥♥♥♥♥♥♥ run right into it. They die, and the guards immediately descend on me to arrest me for murder.

I don't care which one of these things you fix, but for the love of god please fix one of them.
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Showing 1-15 of 19 comments
KocLobster Sep 11, 2023 @ 8:45pm 
I agree, freaking annoying. I'll usually re-trigger turn based mode after combat and manually move it to a safe spot
Hobocop Sep 11, 2023 @ 8:49pm 
You can cancel Concentration on any of your spells at any time, no action required. If you know you're wrapping up an encounter and don't want to risk collateral damage, you can always stop Concentrating.
Silyon Sep 11, 2023 @ 8:49pm 
If memory serves, Moonbeam lasts for 10 turns. Which means it persisting after combat is intended, if inconveniant and kinda pointless. I know there's a couple other spells that have the same thing going on, like Sleet Storm.

Best I can suggest is to simply not cast it in situations where there are friendlies that might walk into it like brainless morons. There are other, less dangerous combat spells a druid or cleric can make use of.
Grumpy Sep 11, 2023 @ 8:51pm 
Can't you just dispel it? At the bottom leftish on your screen, you can see the spell you're concentrating. Just have to "close" it
Last edited by Grumpy; Sep 11, 2023 @ 8:51pm
jack_of_tears Sep 11, 2023 @ 8:51pm 
Originally posted by Silyon:
If memory serves, Moonbeam lasts for 10 turns. Which means it persisting after combat is intended, if inconveniant and kinda pointless. I know there's a couple other spells that have the same thing going on, like Sleet Storm.

You can stop concentrating on a spell at any time, there is an icon under your portrait with an X on it that will stop these spells immediately.
Silyon Sep 11, 2023 @ 8:56pm 
Originally posted by jack_of_tears:
Originally posted by Silyon:
If memory serves, Moonbeam lasts for 10 turns. Which means it persisting after combat is intended, if inconveniant and kinda pointless. I know there's a couple other spells that have the same thing going on, like Sleet Storm.

You can stop concentrating on a spell at any time, there is an icon under your portrait with an X on it that will stop these spells immediately.

Hence why I was wondering if memory served. Legit don't recall if Moonbeam is concentration or not. If it isn't you can't cancel it, it just has to run it's course.
parent child bowl Sep 11, 2023 @ 8:57pm 
Originally posted by Silyon:
Originally posted by jack_of_tears:

You can stop concentrating on a spell at any time, there is an icon under your portrait with an X on it that will stop these spells immediately.

Hence why I was wondering if memory served. Legit don't recall if Moonbeam is concentration or not. If it isn't you can't cancel it, it just has to run it's course.
It is.
Grumpy Sep 11, 2023 @ 9:00pm 
Originally posted by Silyon:
Originally posted by jack_of_tears:

You can stop concentrating on a spell at any time, there is an icon under your portrait with an X on it that will stop these spells immediately.

Hence why I was wondering if memory served. Legit don't recall if Moonbeam is concentration or not. If it isn't you can't cancel it, it just has to run it's course.
Wikia said yes.
Frost Sep 11, 2023 @ 9:06pm 
This reminds me of a little incident I had in act 2 in which have to defend a portal.

I used wall of flame to section off most of the battlefield, and i forgot concentration spells persisted after combat. Dear old Halsin walked straight through it and roasted himself resulting in a failed quest. Had a good laugh afterwards but it was still mildly annoying.

Multiple smaller instances with cloud of daggers too. There should be an option you can tick that will dispel concentration spells when combat ends.
アンジェル Sep 11, 2023 @ 9:46pm 
Originally posted by Hiro Protagonist:
Moonbeam persisting after combat and killing NPCs
Just had a fight by the waterfront in BG, used moonbeam, it persists after combat is over, and NPCs decide to ♥♥♥♥♥♥♥ run right into it. They die, and the guards immediately descend on me to arrest me for murder.

I don't care which one of these things you fix, but for the love of god please fix one of them.

See here section Cancel Concentration Spells to deal with it
https://steamcommunity.com/sharedfiles/filedetails/?id=3025093305

Submit your feedback here if you want something to be changed for serious
https://larian.com/support/baldur-s-gate-3#modal

or via email support@larian.com
KocLobster Sep 11, 2023 @ 9:47pm 
Moonbeam is conc? I didnt realize this somehow lol. Well problem solved, I knew you could cancel conc spells early just never checked for some reason when I used moonbeam. Weird
Jimmy Sep 11, 2023 @ 9:55pm 
there's a button next to your portrait which can cancel your current concentration spell. Immediately enter turn-based after combat and shut it off
Neks Sep 11, 2023 @ 10:10pm 
Originally posted by Jimmy:
there's a button next to your portrait which can cancel your current concentration spell. Immediately enter turn-based after combat and shut it off
I've seached such function near the left portraits and in the buff section over the bottom menu, tried to call context menu. Found this button just by ocassion after 100+ hours lol. The place for it as really couterintuitive and the game doesn't tell you about it.
Still, when you end combat there is 1 turn cooldown irrc before acrivating another turn based mode. Many bad things can happen on that cooldown turn/
Jimmy Sep 11, 2023 @ 10:26pm 
Originally posted by Neks:
Originally posted by Jimmy:
there's a button next to your portrait which can cancel your current concentration spell. Immediately enter turn-based after combat and shut it off
I've seached such function near the left portraits and in the buff section over the bottom menu, tried to call context menu. Found this button just by ocassion after 100+ hours lol. The place for it as really couterintuitive and the game doesn't tell you about it.
Still, when you end combat there is 1 turn cooldown irrc before acrivating another turn based mode. Many bad things can happen on that cooldown turn/

I agree, it's really bad design. The spell you're concentrating on should be more visible in the UI
Powercrank Sep 12, 2023 @ 12:07am 
the real problem is stuff like the spore spells that aren't concentration and last forever
just gotta be super careful what spells you use around innocents
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Date Posted: Sep 11, 2023 @ 8:42pm
Posts: 19