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The only place I can think of is the forge. You get ONE before that quest closes and it warns you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3024365536&searchtext=time
I can't vouch for it being totally complete or not, but it could be a place to start at least.
ETA: Actually, two of the events (not relevant to your situation) I can clarify from other sources:
Druid Grove Ritual
This is not on a timer, it expires when you pass the warning point for act 2, if not already completed.
Rescue the Trapped Man & Rescue the Grand Duke
This is not on a timer exactly, I believe. If you go to camp, without any sort of rest, the event expires. It probably also expires if you leave the area, though I didn't test that.
The trigger seems to be loading distance for the characters beating on the door, even if they never actually draw on your screen.