Baldur's Gate 3

Baldur's Gate 3

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Safe time/zones for long rest
towards the end of act 1 i was able to spam long rest to catch up on all the camp events I didn't get to do as I barley rested. This allowed me to do a lot of the content as time didn't past as fast. In act 2 right off the bat I have at least 3-5 camp events and if i start doing them I can already see negative effects (the goblin guide dies) is there any point in act 2 where I can actually just spam camp events and not worry about time passage costing lives or changing the plot too much?
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Showing 1-8 of 8 comments
fawn Sep 11, 2023 @ 11:19pm 
You can take a long rest anytime you want, even in Act 1. There are only very few cases where it actually matters when you long rest, and if you're still not sure, just save beforehand and reload if anything goes wrong.
Thats big cap I've had to roll back hours due to long resting and people would be dead.
MakeshiftRiot Sep 12, 2023 @ 1:54pm 
Originally posted by Drake Platinum THE WORLD:
Thats big cap I've had to roll back hours due to long resting and people would be dead.
No it's not.
The only place I can think of is the forge. You get ONE before that quest closes and it warns you.
Techsuport Sep 12, 2023 @ 2:00pm 
most time sensitive stuff get triggered when you get close, so dont wait to move close to a new area to sleep, but right after you finish a big battle is normally a good time
owlbear can die, Nere can die, Halsin can escape on his own, a few things can happen to the grove from excessive rest that's just off the top of my head. Resting in act 2 can lead to rohan + tieflings dying and that's just from what i've seen there's probably even more as I'm not done with act II.
rservello Sep 12, 2023 @ 2:03pm 
Originally posted by comma:
You can take a long rest anytime you want, even in Act 1. There are only very few cases where it actually matters when you long rest, and if you're still not sure, just save beforehand and reload if anything goes wrong.
Just don't long rest after the goblin/drow fight starts and you won't miss anything. That's the biggest event. Oh and the dude in the cave in is act 1 as well. Once you start that you will kill him if you wait via long rest or travel
Fringehunter7719 Sep 12, 2023 @ 2:04pm 
Have you tried comparing notes with this guide?
https://steamcommunity.com/sharedfiles/filedetails/?id=3024365536&searchtext=time

I can't vouch for it being totally complete or not, but it could be a place to start at least.

ETA: Actually, two of the events (not relevant to your situation) I can clarify from other sources:
Druid Grove Ritual
This is not on a timer, it expires when you pass the warning point for act 2, if not already completed.

Rescue the Trapped Man & Rescue the Grand Duke
This is not on a timer exactly, I believe. If you go to camp, without any sort of rest, the event expires. It probably also expires if you leave the area, though I didn't test that.

The trigger seems to be loading distance for the characters beating on the door, even if they never actually draw on your screen.
Last edited by Fringehunter7719; Sep 12, 2023 @ 2:08pm
Thanks man this is exactly what I was looking for.
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Date Posted: Sep 11, 2023 @ 3:57pm
Posts: 8