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Four potential party members are nearby the ship. You can find another in the Grove, and that party member points you toward another. You can go gather them up, get your party the way you want, then go explore.
Nothing makes you go in that order.
Realistically is I would say always do Withers and Druids first to get to level 3 and have access to shops, from there, have fun.
Safety is held by strength of arms and spells.
The best bet is to explore.
Every playthrough will be different. The order you do things, and what this changes for the things you do next IS the game. Because whatever you do CAN change what come next.
When in doubt... Gather your party.
My general recommendation is to just pick a direction and go or follow a quest marker without trying to turn over every rock/nook/cranny in the process.
For act one difficulty wise, I think the easiest stuff is East and gets harder as you go West
Thanks; can I handle the big fight in the Emerald Grove at level 2 though? I am also not picking up Karlach; she's too much of an abomination for me, and she also turns Wyll into one, as I understand it! ;)
Thanks! But I did see some dudes near ruins before Emerald Grove. Is that a hard fight?
It wasn't too tough, and you have a fair number of NPC helpers. If you go in with a squad of four, you shouldn't have much trouble.
What's easier fight: Emerald Grove or the path to Withers?
Grove has allies. No skill checks to get there. One fight and you aren't even the main targets.
The grove required at least some strategy for me because I tried to not allow any allies to die.
Tutorial -> Crashed Ship -> Withers Crypt -> Druid Grove -> area between grove and blighted village -> Blighted Village -> Waukeen's Rest / High Road / Mountain pass entrance area -> swamp (can be exchanged with Waukeen's rest, do whichever one you prefer first) -> Goblin Camp -> Underdark -> Grymforge -> Mountain Pass (!!Act 2!!) -> and on to moonrise towers (don't want to spoil by accident)
I should also mention that the creche goes AFTER Grymforge and the Underdark because it is another way to start Act 2 and it causes a little time skip unlike Grymforge & Underdark which are 100% in Act 1.
You can choose to go wherever you want it is insane how many ways there are to reach the end of the game I am still discovering new things and I'm more than 200 hours into the game (Got the game in GOG and Steam so around 240 hours ish).