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You might want to make sure Dammon has left with the rest, or you'd lose his shop in A2-3.
^ This
Dammon left long ago. That was at the end of act 1 when they left.
So the druids don't show up at some point later in the game? They're pretty much the only ones still there
Nah Druids are gone from the rest of the game (besides Halsin if you recruited him) although to my knowledge if you wipe out the Druids and side with Minthara/goblins Halsin shows up at your camp to kill you.
If you do kill the Druids though you can't recruit Karlach and Wyll leaves your party. Even if you dealt with the goblin leaders first the game tends to act like you sided with the goblins so my advice would be to leave them alive cause you'd lose out on two if not three companions (Karlach, Wyll and Halsin).
I don't know how it would affect Halsin if you kill the Druids, might be fun to test but it's possible you could lose out on him as a companion if you're doing a 'good' route through the game.
The Tieflings or a few goblins maybe are the only characters that go from act 1 to act 3 besides the gnome girl merchant in the goblin camp in act 1. If she survives the violence in act 1 she shows up in act 2 at Moonrise Towers and sells probably the best 1hand crossbow in the game, it has built in force damage so you can break doors and stuff with it.
I see, thanks. Yeah I'm testing a bit. I'm about to go out on a modded run that makes it like 10x times order. I love the challenge so I'm trying to figure out min-maxing strategies. The companions I don't care so much about itself, cuz I'm sticking with a few. Then again, they might be worth xp if I do their quests.