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Geez, you never give up, do you?
Anyway, I think that in RPGs in general, stats are an example of gameplay vs story segregation and not always realistic, but rather done for gameplay reasons. So you could have a mage with 18-19 INT, which is genius level, but they're still written like a normal person. Same for melee characters with STR or DEX that would realistically put them at Olympic athlete level, but in the game they're not treated as anything special. It's just a consequence of how stats work.
Oh... and some of them have genders. But that isnt for function... that is for story.
You see how it works? Mechanics.... and story. Loosely related... but definitely their own thing. Welcome to D&D.
I dont entirely agree with your application of the average. It doesn't directly mean the most common human is 10s all the way down (though it could imply thats a very common statblock), it means that 10s are the most common stat. So like, Some farmer might see 11 str and 9 int or something. If you're a nobody guard with a bow, your dex is probably 11 or 12, because that's why you got the bow and not the sword. Because your dex is slightly better than that of the average person which makes you stand out. A mason might have a slight bump in int if he does any architecture, like for cathedrals. Not any human can math that out. So hes smarter than the average bear, but probably still average elsewhere, and maybe weak in something.
My second disagreement, 14 isnt stephen hawking. 14 -15 is genius. Its just enough to get into MENSA. Its a very small group of people. Theres famous people like Lady Gaga, Madonna, Tarantino are all supposedly around that technical genius level. Nameless physicists working at NASA. Etc. You're in a rare category, and several standard deviations beyond normal. Hawkings would be an 17-18, the highest possible stat without magical gear. (maybe 20 I think PHD 5.0 lets you take ability enhancements up to that point)
An 18 strength is this guy:
https://en.wikipedia.org/wiki/List_of_World_Records_and_feats_of_strength_by_Haf%C3%BE%C3%B3r_J%C3%BAl%C3%ADus_Bj%C3%B6rnsson
I don't care about the ability scores of any of the characters or what they represent.
I looked it up because you brought the intelligence up.
I don't think the game needs to change any of the characters, I like all of them as they are right now.
None of the girls need more intelligence for their classes. None of the boys need more strength for what they should be doing. Those points Wyll has in intelligence or Shadowheart has in strength are not useful for either of them.
Now, my issue is that looking it up I'm seeing that there's some "weird" choices with the ability scores.
In the context we are, you have to wonder why though...
I absolutely could modify their stats but its not really about that, its about their portrayal in the game.
My point was that Intelligence in DnD is not comparable to real life intelligence. Shadowheart isn't dumb. Neither is Jaheira. Its just their stat block based off their background.
Shadowheart's high wisdom allows her high perception and insight, which means she's VERY smart at knowing when someone is lying, or finding hidden things. Its just a different kind of smart compared to what we perceive.
Which was the character that stood out for you?
I think Minsc strength score is very weird. I did not find Minsc during my two playthroughs and I wasn't even aware that he was is a returning character from the previous game.
It is weird because it changes a character that was established before and also because it absolutely does not fit with the character both in terms of portrayal as well or really, in any possible way... His most apparent trait supposed to be his physical strength. He is not "above average", he is very, very physically strong without any ambiguity.
I think this is the one that really stands out. It is a bit egregious to be honest.
Lol, this puts a whole new spin on the whole "reflective of the world we live in today" nonsense that SJWs like to spout. Apparently it's ok to make all the females stupid now.
This is the kind of stuff that sticks out to me too. I think BG3 is a pretty well made RPG I'm very impressed with a lot of aspects. They really thought of a lot of things a player might do. However, I am increasingly dubious about actually considering it a successor to BG2. Im slightly sympathetic to them that Minsc's class flat doesn't exist. He was a ranger with a rage like feature. If you're going to adopt one of the most popular NPCs from bioware's long RPG history (they even had Minsc references in other games including mass effect). Treat it with absolute respect and make him a special subclass if you have to. Big hearted enthusiastic hero with a kid like love for almost everyone around him. Strong as an Ox.
Its a topic for a different day, but its not the only thing they've done that I feel is notably disrespectful to the franchise they adopted.