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Its to stop people complaining about getting 3 1's in a row or similar, even though it can happen with pure randomness, but at the same time it also stops 3 20's in a row.
So i turn it off and say a prayer to RNGesus when i really need a good roll.
On the other hand, the karmic dice in Solasta only work one way. They boost bad rolls when you get too many of them but don't counter for a string of good rolls.
It works for enemies too, so the higher your AC, the higher the boost in accuracy they get. You will start getting crit a lot.
Hi SotiCoto,
This is what a guy named’ Turbulent_ Ad6829”, said on Reddit about Karmic Dice:
“Karmic dice operates on a success/failure system. The more you succeed the more likely you are to fail. The normal D20 rolls will average around 10-11. The thing with karmic dice is it will take your ability bonuses into account to determine an outcome. For example if you need a 7 to succeed and you have a +6 modifier, the only way you can fail is by rolling a 1. If karmic dice is on and you roll 10 times, roughly 50% of those rolls will be a 1 because rolling a 1 is the only possible way you fail. With karmic dice off, you will pass 90-100% of those rolls because rolling a 1 is only a 5% natural chance of occurring.
This is why I turned it off, it means that your bonuses actually mean something and you just have to play to your characters strengths.”
This is the best explanation how Karmic Dice works I've ever see.
So, like Turbulent, I don't use it and keep it off.
I hope this helps.
I don't like the game messing with the rng of rolling dice, it goes against what D&D is, you can have a hot streak or be unlucky,
My God I thought they just equalize the actual number values on the dice, not equalize win/lose, that makes zero sense for anything more and less complicated than a difficulty of exactly 10.
That's weird if Karmic dice try to make success/failure 50:50, then player who min-max will just not level any skill or use any potion which improve difficulty check related and just let system balance it out.
Do we have any proof that karmic dice also prevent success streaks? Like, at all?
Edit: I'm willing to believe that it does reduce enemy failure streaks for stuff like attacks, but stopping player success streaks? That doesn't really make sense based on the in-game description and (imo) the spirit of the feature.
Learn to buff your own rolls with character builds, skill choices, and tactics. :)