Baldur's Gate 3

Baldur's Gate 3

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Darkvaiolet Sep 11, 2023 @ 4:04am
First long rest
Hello,

I'm currently in druid grove (act I) and I think that I've exhausted all dialogue options here.
I would like to take long rest before going any further but I am afraid that some quests may end because of it (I read somewhere that long rests affect tasks/quests and plot profression).

My question - Does long rest matter at this early stage of the game? Will that affect Halsin/Ritual/Tieflings quests in any way?
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Showing 1-15 of 22 comments
Terranosauwus Sep 11, 2023 @ 4:08am 
you can rest as many times as you like, it won't affect any quests. The only thing that progresses quests is if you end up moving to the next location (The game will tell you what the locations are)
McMuffin Sep 11, 2023 @ 4:10am 
Only exception in your situation is the boy hearing music/singing on the water. If you activate this quest but rest before finishing it he will die to the haypies..
Ellie Sep 11, 2023 @ 4:13am 
Originally posted by Darkvaiolet:
Hello,

I'm currently in druid grove (act I) and I think that I've exhausted all dialogue options here.
I would like to take long rest before going any further but I am afraid that some quests may end because of it (I read somewhere that long rests affect tasks/quests and plot profression).

My question - Does long rest matter at this early stage of the game? Will that affect Halsin/Ritual/Tieflings quests in any way?

Long rest frequently. There's nuffin wrong with it.
Orion Invictus Sep 11, 2023 @ 4:15am 
There are a few quests in the game that are affected by long rests, but the game will tell you this.
Fringehunter7719 Sep 11, 2023 @ 4:15am 
The particular quest you ask about never advances by long resting, only by going to chapter 2, which is clearly warned. Quite a lot of other quests do though, so you were right to be wary.

There's a lot of tension in the game though, in that many other events also advance by long resting. In several cases (e.g. getting to the point you meet Lae'zel in the cage, shortly before the druid grove without long resting) minor events and character interactions can be permanently missed for that playthrough.

Depending on your attitude to spoilers you could consider looking at this guide to time sensitive events.
https://steamcommunity.com/sharedfiles/filedetails/?id=3024365536
Last edited by Fringehunter7719; Sep 11, 2023 @ 4:18am
s0t3lg Sep 11, 2023 @ 4:15am 
dont worry about taking long rests unless you have a buff that will go away from a long rest, in fact before you leave an area you should do a bunch of partial rests to see if their are any unique situations that will happen in camp.
Baphled Sep 11, 2023 @ 4:26am 
Long resting is needed to advance certain quests, usually related to the player character and companions. Depending on how much you do, this may cause some long rest triggers to be delayed. For example, one of the early things involves Astarion. But if you're playing as the Dark Omen or decide to have some hanky panky, this can't happen on the same night.

For causing problems with quests, this appears to be related to what triggers you've activated. One example is the kid on the beach. If you long rest, events will proceed without your intervention. Another one is coming across a fire and having the option to rescue people in the building. But these only happen after coming across the quest. Until then, you can rest quite a lot without worry.

For the druid grove, the conclusion of their ritual appears to require a trigger before resting starts to matter, but I'm not sure what it is. I believe it's related to the goblin camp. You can also stop the ritual in a few ways without advancing the story too far.
Darkvaiolet Sep 11, 2023 @ 4:33am 
Alright, thank you for all the replies. Keeping my fingers crossed that I don't miss too much.
Ackranome Sep 11, 2023 @ 4:34am 
That isn't exactly true - you can long rest - but certain events will proceed if you have entered areas.
Fringehunter7719 Sep 11, 2023 @ 4:36am 
Originally posted by Baphled:
Another one is coming across a fire and having the option to rescue people in the building. But these only happen after coming across the quest.

That one triggers if you just enter the area, even if you never have the fire on your screen or quest in your journal.

It advances (which is basically a failure of that initial step) even if you just go to camp (or, I think, leave the area) without even long resting.
Agony_Aunt Sep 11, 2023 @ 4:45am 
Originally posted by Orion Invictus:
There are a few quests in the game that are affected by long rests, but the game will tell you this.

Not always. Too many rests in Grymforge and everyone dies or leaves.
zombygunner Sep 11, 2023 @ 4:53am 
ive read that things still happen once you long rest. Ive read several quest continue without you because you long rested to much there was even an article about it so it does happen...dont ever sleep. And no the game does not tell you anything it doesnt say hey everyone is dead here becuse you took to long only after the fact. So yeah you can miss out on stuff because of long rest 100%.
Last edited by zombygunner; Sep 11, 2023 @ 4:55am
Orion Invictus Sep 11, 2023 @ 4:54am 
Originally posted by Agony_Aunt:
Originally posted by Orion Invictus:
There are a few quests in the game that are affected by long rests, but the game will tell you this.

Not always. Too many rests in Grymforge and everyone dies or leaves.
With the exception of the quest that was already mentioned, every other timed quest I've found explicitly tells you it's timed.
Ellie Sep 11, 2023 @ 4:55am 
"Insomniac" could be a fun challenge run of the game: Finish without taking a single non-mandatory long rest.
Hexoplex Sep 11, 2023 @ 4:56am 
Investigate the Beach
Burning House
Rescue Nere

These are just the ones from ACT I that I can think of.

Once you've learned about a timed quest it an fail if you do a long rest or two. They don't tell you which ones those are unfortunately.
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Date Posted: Sep 11, 2023 @ 4:04am
Posts: 22