Baldur's Gate 3

Baldur's Gate 3

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Emjay Sep 10, 2023 @ 10:06pm
How does evocation work?
Hi folks,

How exactly does evocation work for wizards? I'm firing melfs acid arrow, circle of blades (or whatever), chromatic orb, flaming sphere and they all deal damage to my allies. Isn't it supposed to negate that?

I get if the floor is all of a sudden fire, then it will burn. But I didn't expect to take impact damage on all of these.

If it's such a good spec to take, what should I be casting? Because I can't see anything that makes sense right now...
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Showing 16-21 of 21 comments
Moffin Bovin Sep 10, 2023 @ 11:26pm 
Originally posted by Pan Darius Loveless:
Originally posted by Moffin Bovin:

It makes a surface and there is no thunder surface.

Sculpt spell doesn't protect you from the surfaces that evocation spells create. Ice storm wont hurt you but you can still slip on the ice.

Do you mean Sleet Storm?
No. I mean "Ice Storm". It doesn't hurt your party members because of "sculpt spell" which is a class feature of "Evocation Wizards".
Emjay Sep 11, 2023 @ 4:54am 
Originally posted by Moffin Bovin:
Originally posted by Lucifronz:
It doesn't affect all spells for some reason.

the reason is that it affects "Evocation" spells.

This is where I was going wrong as I thought it meant all spells for some reason.

I'm guessing Divination is a better school to pick in hindsight as those portent die are much more valuable than the situational sculpting. At least from a low level as I don't fancy throwing Gale into melee range just to pop burning hands or thunder wave.

Thanks chaps!
Doomvora Sep 11, 2023 @ 4:55am 
Originally posted by Emjay:

This is where I was going wrong as I thought it meant all spells for some reason.

I'm guessing Divination is a better school to pick in hindsight as those portent die are much more valuable than the situational sculpting. At least from a low level as I don't fancy throwing Gale into melee range just to pop burning hands or thunder wave.

Thanks chaps!

Divination is probably one of the best schools to pick simply due to portent and expert divination, it's honestly one of the more (if not the most) useful subclasses for wizard.
Last edited by Doomvora; Sep 11, 2023 @ 4:56am
Moffin Bovin Sep 11, 2023 @ 5:10am 
Originally posted by Emjay:
Originally posted by Moffin Bovin:

the reason is that it affects "Evocation" spells.

This is where I was going wrong as I thought it meant all spells for some reason.

I'm guessing Divination is a better school to pick in hindsight as those portent die are much more valuable than the situational sculpting. At least from a low level as I don't fancy throwing Gale into melee range just to pop burning hands or thunder wave.

Thanks chaps!

being able to blast your own party with a fireball and take no damage from it is surprisingly helpful. Ditto with thunderwave.

Being an Evocation wizard is almost like playing with training wheels on because you don't need to put any thought into positioning.
Emjay Sep 11, 2023 @ 9:26am 
Originally posted by Moffin Bovin:
Originally posted by Emjay:

This is where I was going wrong as I thought it meant all spells for some reason.

I'm guessing Divination is a better school to pick in hindsight as those portent die are much more valuable than the situational sculpting. At least from a low level as I don't fancy throwing Gale into melee range just to pop burning hands or thunder wave.

Thanks chaps!

being able to blast your own party with a fireball and take no damage from it is surprisingly helpful. Ditto with thunderwave.

Being an Evocation wizard is almost like playing with training wheels on because you don't need to put any thought into positioning.

I think this is where I have been going wrong, because I'm always making sure my squishy party members are way back so they don't really get attacked.

I think I will respect Gale to divination given the feedback in here. Thanks again.
Risk Raines Sep 11, 2023 @ 9:39am 
Originally posted by Emjay:
Hi folks,

How exactly does evocation work for wizards? I'm firing melfs acid arrow, circle of blades (or whatever), chromatic orb, flaming sphere and they all deal damage to my allies. Isn't it supposed to negate that?

I get if the floor is all of a sudden fire, then it will burn. But I didn't expect to take impact damage on all of these.

If it's such a good spec to take, what should I be casting? Because I can't see anything that makes sense right now...
Evocation DC is based on your Intel or Charisma depending on the class. Your "DC" is based on your items, ability stats, and other bonuses.
Attack Vs AC
Spell Pen Vs Spell Resistance
X Spell School VS X Saving throw.
Typically evocation spells are elemental in nature, but also include "resonance" spells.
Evocation is almost always countered by reflex saves, so chars with high dex, will save or take half damage from most evocation spells.
Enchantments typically defended by will saves, and things that poison or bleed or cause a harmful non-elemental effect are usually vs a fortitude save.
Basically any AOE in BG2 would hit your team, and it seems WAI for BG3, in a game with environmental effects.
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Date Posted: Sep 10, 2023 @ 10:06pm
Posts: 21