Baldur's Gate 3

Baldur's Gate 3

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Fenna Sep 10, 2023 @ 11:45am
Act Two - Failed Rescues (SPOILERS)
In my opinion, the way in which Larian ordered the events in Act 2 doesn't make any sense. My friends and I have a multiplayer save in which we went to the Gauntlet of Shar first before going to Moonrise because we assumed that Moonrise was the final climactic location and that going there would cause combats or the end of the act or something. I know that before going into the Shadowfell it says that quests will be inaccessible or changed, but how are we supposed to know that freeing/killing her would cause the tieflings and Wulbren to just disappear or die? You would think you could brute force the tower and then help them escape, but I guess Larian had other plans. It's just a huge bummer because now I have to debate on going all the way back 8 hours of play time to go do the ♥♥♥♥ in Moonrise first and THEN going and doing the Nightsong thing. Pretty big stain on an otherwise very good act with a lot of cool moment that were ruined because now I'm in this predicament.
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Showing 1-15 of 22 comments
Action Man Sep 10, 2023 @ 11:47am 
how are we supposed to know that freeing/killing her would cause the tieflings and Wulbren to just disappear or die?

First part of the sentense:

I know that before going into the Shadowfell it says that quests will be inaccessible or changed

If you're ever unsure, especially after the game gives you that glaring warning, make a save.
♠.brT Sep 10, 2023 @ 11:58am 
OP you answer your own question. The game warns you that "this is the point of no return, finish whatever it is that you haven't yet finish etc..." I do however think that the game could be a bit more clear on which quests you could fail, because I was also confused since there are at least two quests in the "shadowlands" category that you can't finish until you go through with the assault, but there is no in game context to tell you that, so i was confused on that part, but other than that when it comes as to when you should go into nightfell it's pretty clear that it's the last think you should do.
Last edited by ♠.brT; Sep 10, 2023 @ 12:00pm
druzilsupreme Sep 10, 2023 @ 12:00pm 
I agree this could be clearer, but that's what saves are for
Hawke Sep 10, 2023 @ 12:01pm 
Considering that you could discover the Temple before reaching the Moonrise Towers, the warning might not be sufficient, especially in the context of Zevlor's and Zariel's asset's rescue, which can happen only after the siege has started.
Fenna Sep 10, 2023 @ 12:02pm 
Originally posted by ♠.brT:
OP you answer your own question. The game warns you that "this is the point of no return, finish whatever it is that you haven't yet finish etc..." I do however think that the game could be a bit more clear on which quests you could fail, because I was also confused since there are at least two quests in the "shadowlands" category that you can't finish until you go through with the assault, but there is no in game context to tell you that, so i was confused on that part, but other than that when it comes as to when you should go into nightfall it's pretty clear that it's the last think you should do.
That's what I'm saying. It's not clear what quests you fail. It's not clear that Wulbren and the Tieflings will die if the Nightsong is freed/killed, because that doesn't make sense. We thought it would make sense to free her, then go storm the tower and go into the prison and free the prisoners, but apparently they all get executed or disappear or something.
Fenna Sep 10, 2023 @ 12:05pm 
Originally posted by Hawke:
Considering that you could discover the Temple before reaching the Moonrise Towers, the warning might not be sufficient, especially in the context of Zevlor's and Zariel's asset's rescue, which can happen only after the siege has started.
Agreed. Why would I not be able to free the tieflings and Wulbren, but I'm able to free Mizora and Zevlor? Why didn't they get axed? It makes zero sense.
Last edited by Fenna; Sep 10, 2023 @ 12:06pm
♠.brT Sep 10, 2023 @ 12:12pm 
Sure, but first of all it's pretty clear that finding the thieflings is a time sensitive issue, it gets reinforced through dialogue, as well as some hints that the cultist probably didn't captured them for anything good.

So finding them is a urgent matter, and nothing up until this point in the game told you that if you went to moonrise towers it will be an imediate fight, quite the contrary in fact, the game offers you multiple hints that you can go to moonrise towers and just see what's up with no strings attached, and when you go there you should see that getting them out of there as quickly as possible is important.

The only issue i personally had was that Mol and Zevlor are nowhere to be found in moonrise tower and the game doesn't make it clear to the player that they are not gonna find them there and they need to progress the story.
Last edited by ♠.brT; Sep 10, 2023 @ 12:12pm
Skree Sep 10, 2023 @ 12:14pm 
Originally posted by Fenna:
In my opinion, the way in which Larian ordered the events in Act 2 doesn't make any sense. My friends and I have a multiplayer save in which we went to the Gauntlet of Shar first before going to Moonrise because we assumed that Moonrise was the final climactic location and that going there would cause combats or the end of the act or something. I know that before going into the Shadowfell it says that quests will be inaccessible or changed, but how are we supposed to know that freeing/killing her would cause the tieflings and Wulbren to just disappear or die? You would think you could brute force the tower and then help them escape, but I guess Larian had other plans. It's just a huge bummer because now I have to debate on going all the way back 8 hours of play time to go do the ♥♥♥♥ in Moonrise first and THEN going and doing the Nightsong thing. Pretty big stain on an otherwise very good act with a lot of cool moment that were ruined because now I'm in this predicament.

So... you were warned that it was a point of no return, went on anyway, and now you'r ♥♥♥♥♥♥♥' like a sissy?

Take ownership of your mistakes, whelp.
♠.brT Sep 10, 2023 @ 12:14pm 
Originally posted by Hawke:
Considering that you could discover the Temple before reaching the Moonrise Towers, the warning might not be sufficient, especially in the context of Zevlor's and Zariel's asset's rescue, which can happen only after the siege has started.

It should at the very least cause the player to pause and think "hey maybe i need to go to moonrise towers before i go into this water.
Fenna Sep 10, 2023 @ 12:22pm 
Originally posted by ♠.brT:
Originally posted by Hawke:
Considering that you could discover the Temple before reaching the Moonrise Towers, the warning might not be sufficient, especially in the context of Zevlor's and Zariel's asset's rescue, which can happen only after the siege has started.

It should at the very least cause the player to pause and think "hey maybe i need to go to moonrise towers before i go into this water.
No, because Moonrise is supposed to be the climactic area of the act anyway. That's where the final fight is. It was our understanding that it was talking about unresolved Act One quests or something else, not that the tieflings would die or anything like that. To respond to your other post, too, I didn't see anything about being able to infiltrate Moonrise and see what's up. That also doesn't make any sense. Why would they let you in if they know some true soul is going around and killing their people? We thought going there first would start the ending sequence of the act, but it ended up being the other way around.
Fenna Sep 10, 2023 @ 12:23pm 
Originally posted by Skree:
Originally posted by Fenna:
In my opinion, the way in which Larian ordered the events in Act 2 doesn't make any sense. My friends and I have a multiplayer save in which we went to the Gauntlet of Shar first before going to Moonrise because we assumed that Moonrise was the final climactic location and that going there would cause combats or the end of the act or something. I know that before going into the Shadowfell it says that quests will be inaccessible or changed, but how are we supposed to know that freeing/killing her would cause the tieflings and Wulbren to just disappear or die? You would think you could brute force the tower and then help them escape, but I guess Larian had other plans. It's just a huge bummer because now I have to debate on going all the way back 8 hours of play time to go do the ♥♥♥♥ in Moonrise first and THEN going and doing the Nightsong thing. Pretty big stain on an otherwise very good act with a lot of cool moment that were ruined because now I'm in this predicament.

So... you were warned that it was a point of no return, went on anyway, and now you'r ♥♥♥♥♥♥♥' like a sissy?

Take ownership of your mistakes, whelp.
lmao, bro missed the whole point
Last edited by Fenna; Sep 10, 2023 @ 12:23pm
♠.brT Sep 10, 2023 @ 12:30pm 
Originally posted by Fenna:
Originally posted by ♠.brT:

It should at the very least cause the player to pause and think "hey maybe i need to go to moonrise towers before i go into this water.
No, because Moonrise is supposed to be the climactic area of the act anyway. That's where the final fight is. It was our understanding that it was talking about unresolved Act One quests or something else, not that the tieflings would die or anything like that. To respond to your other post, too, I didn't see anything about being able to infiltrate Moonrise and see what's up. That also doesn't make any sense. Why would they let you in if they know some true soul is going around and killing their people? We thought going there first would start the ending sequence of the act, but it ended up being the other way around.

how would they know that? I left nobody alive to tell tales. Did you?

And no the game shows you that you can infiltrate the tower just fine, because the way you get the lamp, you ambush a "patrol" of cultists, and you can lie your way through that ambush and make them give up the lamp, or kill them all and take the lamp, again you leave no survivors. I believe there is also another dialogue in the last light where you are specifically told that you should infiltrate the tower.
Last edited by ♠.brT; Sep 10, 2023 @ 12:31pm
Fenna Sep 10, 2023 @ 12:36pm 
Originally posted by ♠.brT:
Originally posted by Fenna:
No, because Moonrise is supposed to be the climactic area of the act anyway. That's where the final fight is. It was our understanding that it was talking about unresolved Act One quests or something else, not that the tieflings would die or anything like that. To respond to your other post, too, I didn't see anything about being able to infiltrate Moonrise and see what's up. That also doesn't make any sense. Why would they let you in if they know some true soul is going around and killing their people? We thought going there first would start the ending sequence of the act, but it ended up being the other way around.

how would they know that? I left nobody to tell tales. Did you?

And no the game shows you that you can infiltrate the tower just fine, because the way you get the lamp, you ambush a "patrol" of cultists, and you can lie your way through that ambush and make them give up the lamp, or kill them all and take the lamp, again you leave no survivors. I believe there is also another dialogue in the last light where you are specifically told that you should infiltrate the tower.
The lamp has nothing to do with the infiltration of the towers. Yeah, you need it to get there, but the idea that you can just stroll up with a lantern and say “hey, I’m totally a cultist and I’m here to hang out” is just plain silly. Also, “infiltrate the tower” is very ambiguous. The idea for us was that we would go in, free the Nightsong, kill the people inside moonrise and free the prisoners when there was no one left alive, which in my opinion, makes sense. From what I’ve heard of the “infiltration” it requires combat anyway. So it would make sense that it would go the other way as well and storming the tower would work. Apparently not.
♠.brT Sep 10, 2023 @ 12:45pm 
You missed the point that i was making. The cultists in that patrol had no idea about a true soul murdering their comrades, much less that you were the ones murdering their comrades, so why would the cultists in moonrise towers know either. It's not silly, you are a true soul, and the majority of cultists will recognize you as one, they did it in act 1, and in the last light inn you are told to exploit this fact to infiltrate the towers.

It does not requires combat. Saving the thieflings may require combat - i'm not completely sure on that tbh- but that can be done on your way out of the towers so it doesn't matter much that everyone in the tower will see you as hostile - they don't btw, at least not how i did it - the way i did it was somewhat silly i admit - the fact that i murder everyone in the dungeons and on the pier and nobody in the main hall was even remotely aware of what was happening is somewhat silly but it's a game, and the things i did in act 1 in that goblin camp were equally silly.
Nalla79 Sep 10, 2023 @ 12:46pm 
I dunno, I just followed the quest line as things were presented to me. Found the harpers walking around out in the dark, they told me to go to the inn. Get to the inn and am told to infiltrate moonrise towers. Get there and am told to go to the gauntlet of shar. Seemed pretty straight forward to me in terms of the general progression of the act, but I agree that some things are not made completely clear like the fact that you don't find mol or zevlor until later on.
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Date Posted: Sep 10, 2023 @ 11:45am
Posts: 22