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sounds like home brew BS
Same monsters add more of them .. skewing hit chance just makes the game as a whole no fun. MISS MISS MISS MISS MISS MISS MISS MISS MISS
enemy
HIT HIT HIT HIT HIT
Tactics take a back seat to luck when you are just playing , can i hit roulette.
That's literally it.
That said, there are a lot of poorly implemented mechanics that don't follow 5e rules that break the game. Haste, Tavern Brawler, dual crossbows, warlock extra attacks, thief bonus action, potions as bonus actions, and probably some more.
They need an honor mode with limited long rest zones. Added enemy damage, added enemy gear, added enemy counts. You get the idea.
The only way to make the game playable above tactician / tour mode is to mod the game. Thankfully the game is super easy to mod by anyone...
They're good at stuffing lots of cinematics and voiced dialog into games, but that's about it.
Well you're 100% wrong. The basic encounters are anything but terrible - it's the Tactician difficulty that dissapoints.
During the Panel From Hell they specifically mentioned that Tactician won't just add more health/Armor/attack to enemies but that is exactly what they did.
I play only with one character and i don't have much issues most of the time to hit things.
Oh my god this so hard.
When I was doing the fight at the entrance to Bhaal's temple I was having so much trouble getting the camera to actually pan up so I could target the guys above me.
Should have guessed that this doesn't work in English :-D
"Aha!" is basically "I see!" in german.
Well some new mechanic/setup - this is what the devs promised (reworked encounters).
Funnily enough I just had the first encounter in a long while which does.
Fighting the Githaynki boss before you meet their godess - I'm pretty certain (already did the encounter 2 times on Normal) his permanent AC-drain AoE only happens in that mode. That was pretty unexpected/neat bc. it gave that boss some "identity".
If you want a challenge then you're better off giving self imposed challenges, going for thematic rather than minmaxed builds for example, and not using the elixirs.