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INT = Wizard
WIS = Cleric, Druid, Ranger
CHA = Bard, Paladin, Warlock, Sorcerer
Edit: Not sure which weapon exactly give you "Fireball" evocation spell - I have 90%+ rarity weapons collected in 1st playthrough (and making up that last 10% in 2nd now) and I don't remember seeing staves that give "Fireball" - there's "Fire Bolt" but "Fireball" is a lv3 spell.
On my 2nd playthrough I have Gale and I'm reading now as a spell "Fire Ball" it is using my INT spell damage stat. DEX save for enemies got it from it.
The example I gave was a staff that grants 1/rest fireball. I have more sorcerer than any other class and charisma is my highest stat, but it uses int.
Replaying to your edit: There are two staves I know of that give fireball. The legendary Markoheshkir (if you choose the fire mode) and the incandescent staff from act 2.
I just told you. It uses whichever stat the weapon is used with whichever character. You have it on Wiz its INT; Cleric/Druid/Ranger its WIS; and CHA for Bard/Pally/Warlock/Sorc.
And looks like you're multiclassing - so Sorc is your main? Not a second or third class?
Edit: Oh the legendary staff, I never bother look at the stat lawd I just keep it because 1st playthrough its useless to me. Incandescent, probably, doesn't ring a bell. Too many equipment hoarded lawd
So, if my wizard uses a scroll - it isn't based on the scroll spell type i.e. Wis for "cleric" spells?
Correct. Sorcerer is both my initial class, the class in which I have the most levels, and in fact the last class leveled. (I believe the order I followed is Sorc6>Wiz2>Sorc4.) And yet the fireball granted by the staves is int based.
Not the end of the world mind you. I can cast fireball, but I was hoping somebody knew what determined the stat used if you are not in only one spellcasting class.
From what I have read scrolls specifically are always int. I have not tested this myself though.
That's what it says in game when you go to the character stats page and hover over the fine text in INT, WIS, CHA. Wis is for cleric's spells, yes. If you use a scroll via a cleric.
Plus, all spells - scrolls, spellbook or cantrip from weapon all only mentioned what type of SAVE enemies hit by the spell need to make not the spell damage it rolls from - hence my conclusion based on what the game designed which spell damage stat it pulls from based on classes.
That's outta my play atm, I haven't bother using multiclassing - maybe that's a bug? lawd
Huh. Would of thought it wouldn't be based on that. Interesting.
As it stated in game: Arcana: Recognise magic. Interact with enchanted items.
Edit: Therefore my new conclusion - if its from your spellbook, you use the default spellcast damage stat (as mentioned in previous comment too lazy to retype), BUT if the spell comes in the form as an additional cantrip from a weapon or a scroll then it's INT because Arcana proficiency in interacting with item with magical attributes.
I am multiclass and items use the worse casting stat for me. My higher casting stat is class what I took level one. It is also class that I have more levels. Still the item casting stat comes from class that I took later and have lower levels.
My assumption: Item casting stat comes from the last class you took levels and have spell casting stat.
Above speculation about it being INT is false. Or at least INT items do not help.
I did some testing and updated the original post if you're interested!
Long story short it is based on the last class you added to your build but NOT the last level you took in a spellcasting class!
It is stupid they have it like this now.
I'll try and test more things later, but if anyone has answers for this I would love to hear them!
Edit: So it turns out that if spells granted by items are equipped when you respec they keep the old stat I guess? Unequipping and re-equipping the item to get the spells back figures them with charisma.