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But I think there is some logic in that you're making yourself somewhat more vulnerable when you show yourself to a potential enemy and try to talk to them, rather than just ambushing them.
2. You certainly can just shoot them if you want, but i mean. Thats just cheese which is also cringe.
3. You do realise that for balance purposes if you had a party of 6 you'd be made to fight in 6v40's instead right? PC powerlevel scales significantly higher than creatures. afterall, PC's are designed to output insane damage, with NPC's designed to have good tank stats, which is the point of things such as legendary resistances and the such. This is basic DND DM philosophy when it comes to designing fights.
4. 6 char party would make this game near impossible to balance. As towards the end of the game you would have a screen literally full of enemies.
For someone with your nickname, you surely seems to have troubles to execute some blitzkrieg in the encounters. The NPCs will not take turn when they are dead. And if your characters to not learn to multiattack, throwing up to three fireballs, attacking twice, thrice, quintice times, then you will have more issues later on.
High initiative helps here a lot, and letting you get off to a good start by leading or being higher in the turn order.
There's also plenty of minions, summons, etc, that can act as basically mini-party members / meat shields. A lot can stay around until they die or you dismiss them yourself.
Me playing rouge: "THIS IS THE WAY"
Me playing rogue: "THIS IS THE WAY TO SPELL 'ROGUE'"
You're not really supposed to talk to people, just bumrush them and abuse where you initiate combat from.
You took his bait way too easily, honey.