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Just be careful not to hit Viconia with it, though, her damage reflection is nasty with that effect. Plus she's much less dangerous in her wolf form.
If you don't have them, grease bottles. Fire walls and/or blade barrier are also op.
Enemies can't cast Darkness or anything else for that matter if they're dead. Going first in this game is worth more than many other things that you can get from elixirs and feats. Elixir of Vigilance helps the low dex characters like Gale not be a slowpoke.
As for Darkness, Warlocks love it. One of the Eldritch powers allows you to see even in magical darkness so you'll have advantage in most situations. Paladin/Warlock will wreck them all in House of Grief. You can also find a helmet in the Foundry that gives you the ability to see in magical darkness.
As for the fight, I froze the whole place with a scroll and setup cloudkill halfway through, and that alone cut their efficiency by half to say the least, allowing me to more safely scatter party members around the place to limit the effectiveness of darkness.
Perhaps I need to change my attitude but some of those boss fights feel so unfair that they are not fun, especially at the beginning of each encounter (githyanki patrol, bhaal "test" ambush, etc.).
Ahh there you go.
As for "unfair", I agree some fights are kinda b.s., but this is a tactical game. There is never a situation you can't think your way out of if you're clever enough (and cheese it enough) and that's part of what I love about BG3 (and loved about D:OS2; as well as other games like XCOM, though the first mission is brutal and unfair on higher difficulties).
Done the same ... and cast Fire-Wall and Posion-Cloud on the stairs ......
I used Shadowheart's Spirit Guardians too and a few wizard icy/fire area spells.
Laezel was focused to down quickly the two-handed.
I've started with the low-hp novices then the two-handed. Darkness is annoying but no big deal, it's no damage from te casters.
That fight was very fun to play, Easier than the Lorroakan fight.