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Just be careful not to hit Viconia with it, though, her damage reflection is nasty with that effect. Plus she's much less dangerous in her wolf form.
If you don't have them, grease bottles. Fire walls and/or blade barrier are also op.
Enemies can't cast Darkness or anything else for that matter if they're dead. Going first in this game is worth more than many other things that you can get from elixirs and feats. Elixir of Vigilance helps the low dex characters like Gale not be a slowpoke.
As for Darkness, Warlocks love it. One of the Eldritch powers allows you to see even in magical darkness so you'll have advantage in most situations. Paladin/Warlock will wreck them all in House of Grief. You can also find a helmet in the Foundry that gives you the ability to see in magical darkness.
As for the fight, I froze the whole place with a scroll and setup cloudkill halfway through, and that alone cut their efficiency by half to say the least, allowing me to more safely scatter party members around the place to limit the effectiveness of darkness.
Perhaps I need to change my attitude but some of those boss fights feel so unfair that they are not fun, especially at the beginning of each encounter (githyanki patrol, bhaal "test" ambush, etc.).
Done the same ... and cast Fire-Wall and Posion-Cloud on the stairs ......
I used Shadowheart's Spirit Guardians too and a few wizard icy/fire area spells.
Laezel was focused to down quickly the two-handed.
I've started with the low-hp novices then the two-handed. Darkness is annoying but no big deal, it's no damage from te casters.
That fight was very fun to play, Easier than the Lorroakan fight.
1. Summon familiar, pick raven
2. Have the Raven fly to Viconia
3. Peck her until she dies, a fight won't trigger
4. Everyone will just be sad and let your party walk right through, they won't attack