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10/10 character, would romance.
Amazing.
I wonder what is the most brokenly absurd corpse you could bring to him?
If you never complete his questions are you able to keep his zombies in your party I wonder, this could be a bonkers exploit to fill your party with the most powerful monsters in the game.
Eventually you get to animate 3 ghouls/flying ghouls and after that at level 6 spells you can create a mummy which looks to be as tanky as a regular character around 100 hp forget exactly. But close to that. It was also better at hitting and dealing damage.
There is a head piece that makes your undead minions more resistant to damage as well.
Also I have seen a video on youtube about a whole build with undead summons. The dude had what looked to be like 20 summons or more.
I have not tried to learn how he did it yet because its not my current strategy.
But it might be used in my next play.
I also found an item that creates a zombie and when that zombie kills another unit it automatically turns them into a zombie and I bet that zombie has the same thing to repeat the process. The thing is these type of zombies are like temporary they lose 1 health point every turn. (which is not much in combat) but outside of combat they will die fast.
I think the earlier summons need a little more health those skeletons archers and zombies just a tad more.
OH almost forget the Necromancy of Thay book from what I hear eventually allows you to summon 6 Ghouls of some type IDK what kind though.
I chose to fight Glut, but Coal stayed friendly (can't control, but no attack offers as well). Then Glut animated another druegar, but Coal didn't die. He used invisibility and ran somewhere.
I killed Glut, killed his druegar and saw in the chat that Coal went through the Silence spell zone. And that's all.
I couldn't find him near the battle even using scroll against invisibility and Ethel's mask. I guess, he's just running around Underdark using invisibility. And I didn't loot him...
So, is it okay? Idk how to find him now))
https://www.nexusmods.com/baldursgate3/mods/10497
https://youtu.be/xF_BRMDo0B8?si=V8FGo-O7w6qcVIUe
https://youtu.be/lI8G0t5aS5g?si=dj6q5pd3HuIkUqxs
This mod implements my concept:
This mod introduces the ability to revive and take control of any creature (corpse), including heroes.
⚠ Important: if the hero is already in your party, do not use this ability on them, as you will not be able to remove them from the party. If the hero is not in the party, you can kill and resurrect them with the ability, but do not ask them to join the party through dialogue.
The mod also partially unlocks the inventory of minions, allowing you to pick up, equip, and drop items. However, don’t expect full inventory functionality.
Minions receive a new status, "Weightless Servant." This status sets the servant's weight to zero. Items picked up by the servants also become weightless. Upon their death, minions and their items are automatically transferred to the hero's inventory.
Minions also have a toggled ability, "Wait Mode," which allows them to remain in place. Since followers cannot be completely separated from the group, this ability lets you temporarily command them to wait, which is useful for tactical control.
⚠ The mod is in the alpha stage.
Balance: A balance system has been partially implemented through the introduction of the resource "Essence of Spores," which is replenished by destroying corpses with a special ability. You disintegrate unnecessary corpses and gain a resource (you will also get all the items from the corpse, so don't worry—the spores only decompose the corpses), equal to the corpse's maximum health. However, the balance for using this resource is not fully adjusted yet.
Icons: All spell icons are temporarily copied from existing spells since I’m not skilled in icon creation, and I haven't gotten around to that yet.