Baldur's Gate 3

Baldur's Gate 3

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The cursed clubs in the Moonrise Towers prison
Are they actually a pair of cursed weapons or is the game just glitching again? I ask as the last time they automatically equipped themselves on me they caused a massive audio glitch and game slowdown and they aren't marked as cursed.
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Showing 1-4 of 4 comments
Greb Sep 9, 2023 @ 8:36am 
Yeah this happened to me, nice to know where they came from, lol. I had them with me for the whole game, it was annoying because I very nearly lost the Club of Hill Giant Strength because of it, I ended up selling it by mistake since it wasn't "secure" in my equipped slots, but I was able to buy it back before the traders all got wiped out. Phew.

Cursed clubs of evil. I eventually figured out which ones were cursed and banished them in Act III, and hilariously enough they equipped onto the trader himself. The weirdest part about that however, was the fact the trader wasn't even a human. They still equipped on him appropriately enough though:

https://cdn.discordapp.com/attachments/659722021491703808/1148317329378255018/image.png

Not even Protection From Evil and Good can protect you from this level of evil :cozycastondeath:

Truly the most cursed item in the game, lol. Kinda hope they don't patch them and instead turn them into their own unique item though, like an NPC with an actually cursed pair of clubs you can loot. I wonder what other mischief you could get up to with them.

I'm glad I'm not the only one who had this issue, anyway.
Last edited by Greb; Sep 9, 2023 @ 8:38am
Gracey Face Sep 9, 2023 @ 8:40am 
Originally posted by Greb:
Yeah this happened to me, nice to know where they came from, lol. I had them with me for the whole game, it was annoying because I very nearly lost the Club of Hill Giant Strength because of it, I ended up selling it by mistake since it wasn't "secure" in my equipped slots, but I was able to buy it back before the traders all got wiped out. Phew.

Cursed clubs of evil. I eventually figured out which ones were cursed and banished them in Act III, and hilariously enough they equipped onto the trader himself. The weirdest part about that however, was the fact the trader wasn't even a human. They still equipped on him appropriately enough though:

https://cdn.discordapp.com/attachments/659722021491703808/1148317329378255018/image.png

Truly the most cursed item in the game, lol. Kinda hope they don't patch them and instead turn them into their own unique item though, like an NPC with an actually cursed pair of clubs you can loot. I wonder what other mischief you could get up to with them.

I'm glad I'm not the only one who had this issue, anyway.
Do they disappear when you sell them? The game won't let me drop them, that's what caused the glitch I mentioned in the OP.

Either way this game is a damn mess. Are these the only weapons you encountered that do it? If so, why these ones specifically... I wonder if they were originally meant to be what you give to the gnome, and they had trouble getting him to equip weapons so that is why they auto equip?

It's odd though when I put it in the searchbar no other threads mentioning "Moonrise" and "Club" showed as results. It seems like this is a glitch anyone should run in to.
Greb Sep 9, 2023 @ 8:47am 
Yeah I wasn't even sure where they came from, I just loot everything and then sell it but I noticed some clubs had equipped onto a character who I'd chucked them on in the middle of looting, that character was a ranged class so I didn't realise until they were having trouble jumping across chasms (8 STR instead of the predicted 19 STR) because their previous melee weapon was replaced automatically with those clubs.

I didn't have any problems unequipping them or anything like you did though. I just kept passing them around after I realised they were a problem and getting annoyed by them, lol. Eventually sold them off in Act III and thought it was funny they glitched to the trader. I bet if I went back and killed him they'd still be cursed though.

Must be a script attached to them or something yeah, might be something to do with the gnomes, although they didn't ask for weapons for me, just a little warhammer.

It must only happen under some bizarre circumstances, possibly?
Arctic Shawk Aug 13, 2024 @ 1:01pm 
I know this thread is ancient, but those clubs are meant for the prisoners when you free them from Moonrise.

Normally in combat, you would have to spend an action to equip a weapon then wait until your next turn to attack. To make the prisoners not completely useless in combat, they made these clubs equip upon entering the inventory so they can immediately fight/break the boat chains.

Regardless, these clubs were awesome. I would reverse pickpocket them into NPCs that had good weapons equipped and then steal their weapon (which is now unequipped in favor of the club).

These clubs were the best item in the game, I think they are patched now though cause in my current game I can't use that exploit rip
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Date Posted: Sep 9, 2023 @ 8:32am
Posts: 4